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The New "Can it run Crysis" Standard...

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Ok, lets see a citation. Let's see a statement from the Crytek devs that clearly states they are using the port. Let me help you out there, none of you will be able to. Why? Simple, they didn't. Makes no sense on any level. Using a port compiled for risc based PPC CPU's to make a PC remaster instead of just using the PC version as a base is just stupid. Screen door on a submarine kind of stupid.

DF made a video where they literally went to Crytek headquarters and talked about it.



Perhaps the most remarkable aspect of Crysis Remastered is that of all the impossible ports we've seen so far on Nintendo Switch, there's less of a sense that we're having to work with a vast array of technological cutbacks. Of course, part of this is down to the fact that fundamentally, the base game is 13 years old now, while the conversion is based on nine-year-old PS3/Xbox 360 code.

The only really stupid thing here is denying reality.
 
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Crysis is from 2007 when dual core CPUs were a pretty newfangled thing. DOOM is from 2016, almost 10 years newer. The part where DOOM makes better use of conptemporary hardware really should not come as a surprise :)
A valid point indeed. But I should have used DOOM 3 as an example.
 
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A valid point indeed. But I should have used DOOM 3 as an example.
AFAIK Doom 3 does not fare much better. It was very single-thread dependent. However, Doom 3 has BFG edition from 2012 with patches later on (including current-gen console release last year). There is a nice DOOM 3 BFG Technical Note document about BFG Edition development.

Just wanted to point that out. Doesn't invalidate your point that Crysis Remastered could have been better. I really do wish CryTek had done a better job with Crysis Remastered. Maybe make an effort to move the original game to CryEngine V along with the same texture-effect improvements that they did.
 

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A valid point indeed. But I should have used DOOM 3 as an example.
Doom 3 was pretty demanding back in the day if you wanted some eye-candy. A GF 6800 or Radeon X800/X850 XT was practically minimum for high settings and high framerate. I remember my soft-modded 6800 LE @ 12p/5v 380/470MHz running it smoothly on high with 1152x864 resolution.
 
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Ok, lets see a citation. Let's see a statement from the Crytek devs that clearly states they are using the port. Let me help you out there, none of you will be able to. Why? Simple, they didn't. Makes no sense on any level. Using a port compiled for risc based PPC CPU's to make a PC remaster instead of just using the PC version as a base is just stupid. Screen door on a submarine kind of stupid.

Here you again... in the face of several people providing credible examples and instead of getting to the truth yourself, you happily assume your OWN assumption (which isn't based on anything but historical evidence of OTHER content, hardly conclusive I'd say... especially if you apply your level of tunnel vision to it) is the right one. On what basis? Merit?!

Its clear as day this version of Crysis is in every way worse than the PC original. Let's not fool each other. Game plays, looks and runs like something out of the PS3 era even... You'd have to answer that question first before you assume this is the PC version being iterated on.

I do wonder what 'honesty' Crytek devs will give you, as well. A bit of a naive statement, no? They will obviously give you a canned PR response that likely couldn't be further from the truth. Wouldn't be the first stunt Crytek pulls either.

So far, every single goddamn time when there is smoke, there's fire. Its safe to assume that, much safer than the train you're riding here.
 
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When it have the same bugs and missing level as console version you know it's ported from the consoles. If they updated the OG game it shouldnt have that.
Yeah, I think I’m just going to stick with the original, which looks and plays just fine.
 
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The burden of proof is on you.
No, it isn't. I'm not the one that made the silly suggestion that a remaster of a PC game is based on a console port. It's a very stupid notion. What morons would remaster a game for PC from a console port instead of using the original PC version? No one with two brain-cells to rub together would even consider such a daft idea.

That's nice but please know all the facts are against you.
What facts? No one has presented any info that proves anything. And once again, I didn't make the claim. The burden of proof is not on me.

DF made a video where they literally went to Crytek headquarters and talked about it.





The only really stupid thing here is denying reality.
Yeah, you missed the key point there. The Nintendo Switch. Using a console version to make a console port makes all sorts of sense..
 
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No, it isn't. I'm not the one that made the silly suggestion that a remaster of a PC game is based on a console port. It's a very stupid notion. What morons would remaster a game for PC from a console port instead of using the original PC version? No one with two brain-cells to rub together would even consider such a daft idea.
You overestimate the geniuses over at Crytek.

Again, neither of us can prove any way or the other, but the evidence stacks up in favor of it being ported from the console port, every time. Not a single piece of actual evidence, just your doubt, has hinted at it even being a port of Crysis 2007. DF still says it's a console port in their PC review, and they were at Crytek and talked to the developers. Don't you think they did a little bit of research before making such a monstrous claim as that? And don't you think Crytek would disprove them as Crysis remastered being based on the original would be insanely good PR (of which they need a lot right now, the game is being laughed at)? On top of that the same levels are missing, the same bugs are present, etc...

Nothing will convince you other than a confession from Crytek, even when all the evidence stacks up against you, so there's really no point arguing with you here. You're wrong, that's the bottom line. If you continue to harbor this opinion then that's on you. There's literally nothing we can do to convince you otherwise, so I'd rather do something else that's actually productive. I don't see why you're so adamant that it's ported from the original, but hey, you do you.
 
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Yeah, you missed the key point there. The Nintendo Switch. Using a console version to make a console port makes all sorts of sense..


Go to 15:17, someone posted it already.

I wonder for how long you'll pretend that you are blind and can't read.

Also the fact that you think some recompiling would somehow prevent builds for PS3/360 being used for developing PC ports and for other platforms shows how little you know about this.

The PS3/360 branch was already moved to a superior engine and development tools compared to the original PC build, meaning most of the work was already done for these new versions. I am fascinated how you would think that it would have been easier to port this game from the CryEngine 2 version.
 
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I wonder for how long you'll pretend that you are blind and can't read.
Save the lip for someone who cares.
Go to 15:17, someone posted it already.
Had not seen that video. And after more digging it would seem you all were right. To that I say "What-The-Actual-F*&%" where they thinking?!? It doesn't matter if Cryengine3 was newer. The implementation of the PC version was greatly better with no need to spend all the time and hassle of recompiling and debugging from the PPC code. Just a mentally lacking, dumbass decision. I was waiting for it to hit GOG. Think I'll pass at this point. This is an example of how NOT to make development decisions.

And before any of you argue, yes the XB360 & PS3 were Power PC architecture based.

The PS3/360 branch was already moved to a superior engine
Superior engine my hairy bum. On PC sure, but the 360/PS3 versions were lacking to say the least and that was because of their paltry performance compared to even a moderately equipped PC.
I am fascinated how you would think that it would have been easier to port this game from the CryEngine 2 version.
Regardless of the assets used, recompiling from one architecture to another is a pain. Importing assets and code from one version of an engine to another version compiled for the same architecture is GREATLY easier than doing it the way they did.
 
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Save the lip for someone who cares.

Had not seen that video. And after more digging it would seem you all were right. To that I say "What-The-Actual-F*&%" where they thinking?!? It doesn't matter if Cryengine3 was newer. The implementation of the PC version was greatly better with no need to spend all the time and hassle of recompiling and debugging from the PPC code. Just a mentally lacking, dumbass decision. I was waiting for it to hit GOG. Think I'll pass at this point. This is an example of how NOT to make development decisions.

And before any of you argue, yes the XB360 & PS3 were Power PC architecture based.
I posted that video on page 3 of this thread... so yeah, those facts.
 
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Didn't see it and the reason I didn't look had everything to do with the attitude you displayed. Don't be so aggressive next time.
I'm not sure I'm the one who's at fault here but you do you. You had multiple people telling you were wrong, and other people referred to DF as well. So again, the evidence is not in favour of your claim ;)

About aggression, let me quote your post

"No, it isn't. I'm not the one that made the silly suggestion that a remaster of a PC game is based on a console port. It's a very stupid notion. What morons would remaster a game for PC from a console port instead of using the original PC version? No one with two brain-cells to rub together would even consider such a daft idea."

Maybe you can point out where I was being aggressive?
 
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I'm not sure I'm the one whose at fault here but you do you. You had multiple people telling you were wrong, and other people referred to DF as well. So again, the evidence is not in favour of your claim
Don't try to virtue signal here. Me being uniformed and somewhat ignorant to the choices of the devs does not excuse your flippant attitude nor does it give you license to be a jerk. I'm man enough to admit when I'm wrong. Are you mature enough to know how to be graceful and...
ShutYourPiHole.jpg
?
 
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Don't try to virtue signal here. Me being uniformed and somewhat ignorant to the choices of the devs does not excuse your flippant attitude nor does it give you license to be a jerk. I'm man enough to admit when I'm wrong. Are you mature enough to know how to be graceful and...
View attachment 169670?
Another great example of your lack of aggression, I'm sure anyone can see.
 
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I think we can move on from the butting of heads and simply talk about this dumpster fire of a release.

I knew something was wrong with the game when I got it as it felt like model details were rather pathetic and I seemed to recall the 2007 game had much better character models and what not. I think this more or less solved that by telling me they screwed up with this.

I paid only $18cad for this title so I don't feel too bad.
 
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Doom 3 was pretty demanding back in the day if you wanted some eye-candy. A GF 6800 or Radeon X800/X850 XT was practically minimum for high settings and high framerate. I remember my soft-modded 6800 LE @ 12p/5v 380/470MHz running it smoothly on high with 1152x864 resolution.
But nothing like how freakishly demanding Crysis was, and for no particular reason was it demanding. I call that lazy development.
 
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But nothing like how freakishly demanding Crysis was, and for no particular reason was it demanding. I call that lazy development.

Yeah, I think top card was the 8800 ultra around that time and even it couldn't play the game at full
 
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for example, Metro 1 & 2 do not have such function also, though...

anyhow, here is a good article:

That's far from the point. Metro was already known to not have such a save feature, up until Exodus was released.
Remastering a game that used to have such feature, and removing said feature from the remastered version makes absolutely no sense.

Yeah, I think top card was the 8800 ultra around that time and even it couldn't play the game at full
Could it be that the development of the game was not all that good? Or they failed to fully utilize the GPU horse power back in the day.
I purchased Crysis back in the day, and never completed it because it kept freezing up on a scene, even with updates and patch fixes, even after deleting the game, and reinstalling the game and starting over, it kept freezing at a particular area in the game. So I eventually gave up after about 16-18 months of trying lol
 
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But nothing like how freakishly demanding Crysis was, and for no particular reason was it demanding. I call that lazy development.
Let's be fair, Crysis 2007 did a lot of visual effects no one had done before. I don't think it was lazy so much as they just pushed the software beyond the limits of the hardware of the time. It wasn't until the GTX200 series that a single card could expect to run the game at 1080p with settings set to high or even very high.
Yeah, I think top card was the 8800 ultra around that time and even it couldn't play the game at full
That depended on the resolution. 720p was doable with some settings on high. SLI also improved performance.
 
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Let's be fair, Crysis 2007 did a lot of visual effects no one had done before. I don't think it was lazy so much as they just pushed the software beyond the limits of the hardware of the time. It wasn't until the GTX200 series that a single card could expect to run the game at 1080p with settings set to high or even very high.

That depended on the resolution. 720p was doable with some settings on high. SLI also improved performance.
Never thought of it that way B4. Fair Enough :)
 
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Let's be fair, Crysis 2007 did a lot of visual effects no one had done before. I don't think it was lazy so much as they just pushed the software beyond the limits of the hardware of the time. It wasn't until the GTX200 series that a single card could expect to run the game at 1080p with settings set to high or even very high.

That depended on the resolution. 720p was doable with some settings on high. SLI also improved performance.
I bought one of those dual GPU cards back in the day. Funnily enough I think the 3080 today is about the same power as those were. It ran mad hot as I recall.
 
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I bought one of those dual GPU cards back in the day. Funnily enough I think the 3080 today is about the same power as those were. It ran mad hot as I recall.
The Radeon 5700XT had it's fair share of black screen criticism, but it wasn't due to manufacturing process or heat issues. The 3080 is a Marketing Disaster for Nvidia lol, and well deserved I might add. Hopefully RDNA2 delivers while NV deals with there Ampere problems.
 

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Jyväskylä, Finland
System Name 4K-gaming
Processor AMD Ryzen 7 5800X Alphacooled
Motherboard Gigabyte B550M Aorus Elite
Cooling Custom loop
Memory 48GB Kingston DDR4-3200C16
Video Card(s) Asus GeForce RTX 3080 TUF OC 10GB EKWB
Storage ~3TB SSDs + 6TB external HDDs
Display(s) Acer 27" 4K120 IPS + Lenovo 32" 4K60 IPS
Case Corsair 4000D Airflow White
Audio Device(s) Asus TUF H3 Wireless
Power Supply EVGA Supernova G2 750W
Mouse Logitech MX518 + Asus TUF P1 mousepad
Keyboard Roccat Vulcan 121 AIMO
VR HMD Oculus Rift CV1
Software Windows 11 Pro UK English
Benchmark Scores It runs Crysis
But nothing like how freakishly demanding Crysis was, and for no particular reason was it demanding. I call that lazy development.
Yeah, Warhead was much better optimized.
 
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