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Ok, lets see a citation. Let's see a statement from the Crytek devs that clearly states they are using the port. Let me help you out there, none of you will be able to. Why? Simple, they didn't. Makes no sense on any level. Using a port compiled for risc based PPC CPU's to make a PC remaster instead of just using the PC version as a base is just stupid. Screen door on a submarine kind of stupid.
DF made a video where they literally went to Crytek headquarters and talked about it.
![www.eurogamer.net](/forums/proxy.php?image=https%3A%2F%2Fassetsio.gnwcdn.com%2Fdigitalfoundry-2020-crysis-remastered-switch-tech-review-1595414620724.jpg%3Fwidth%3D1200%26height%3D630%26fit%3Dcrop%26enable%3Dupscale%26auto%3Dwebp&hash=a48f4adef5f03b6348d958c8086426a0&return_error=1)
Crysis Remastered on Switch: yes, a handheld really can run Crysis
Can it run Crysis? It's been 13 years since Crytek's epoch-making release hit the market - and in some respects it's st…
![www.eurogamer.net](/forums/proxy.php?image=https%3A%2F%2Fwww.eurogamer.net%2Fstatic%2F8f81d5d38a6886385c7fe1e4e03745ac%2Ficon%2Ffavicon-48x48.png&hash=16ba728021333f727f4d57e30ce2f97f&return_error=1)
Perhaps the most remarkable aspect of Crysis Remastered is that of all the impossible ports we've seen so far on Nintendo Switch, there's less of a sense that we're having to work with a vast array of technological cutbacks. Of course, part of this is down to the fact that fundamentally, the base game is 13 years old now, while the conversion is based on nine-year-old PS3/Xbox 360 code.
The only really stupid thing here is denying reality.