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OFFICIAL Cyberpunk 2077 Game Discussion

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@Mussels Is this what you are referring to AMD performance Fix

So this is from Nexus-Mods.
Or is this the fix? I am confused
I followed the instructions for altering the main exe with HxD Hex Editor.
Step by Step:
1. Download HxD hex editor
2. Find your Cyberpunk2077.exe, i have GOG so mines was in Cyberpunk 2077binx64
3. Make a backup copy of Cyberpunk2077.exe just in case
4. Drag Cuberpunk2077.exe to HxD, a bunch of hex numbers should appear (like 01 FF 0D, etc)
5. Press CTRL+F, change column to Hex-Values
6. Put in “75 30 33 C9 B8 01 00 00 00 0F A2 8B C8 C1 F9 08” in the search string without quotes, those values should be highlighted
7. Copy “EB 30 33 C9 B8 01 00 00 00 0F A2 8B C8 C1 F9 08” without quotes
8. Back in HxD right click the highlighted values and select “paste insert”
9. Now go to top bar and click the save icon logo
 
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Tried recording a sample vid on my old GPU, also with the Ryzen fix
There is a mod that disables TAA but thats for 1.03, none for 1.04 yet
Also disabled SSR on my case as its causing bad grainy surfaces all over
 
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OK I'm entirely frustrated I can't find the damn case the mem shard is in in the BD I've looked and Looked and Looked and then I looked some bloody more help a poor gamer out somebody pm me where the hell it is I've found the champagne cooler the bar fridge and the aircon but I'm damned if I can find anything else in that damn room (I had to rage quit)
Yeah, that part is incredibly annoying especially as you are being thrown in there with relatively little guidance and control scheme is not the most convenient either.

Remember that things can only be scanned if "you" are close enough to them meaning you have to scroll to the right place in the BD. The way things show up in that mess that is blurry and full of noise is difficult enough. Then you have to be in the right mode - the IR/heat vision mode for the case.

But short version is that look behind the wall with the hole in the back left corner. The right moment is when you are near the table at the left mixing a drink or something.
The other optional bit that was quite frustrating to find in there was the turret at the ceiling in the middle of the room. Even after I had looked up where it was, it only showed up in a very specific section.
 
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One gripe with this game, if I'm to have one serious one... the combat on a lot of the side missions is not so "assault" build friendly. I have some stealth, enough to get by. But this time I wanted to run and gun a bit. Cover play and crafting nice powerful guns.

Plow through main story quests like I'm playing on easy. Run through like I'm stupid going pow pow from the hip with a pistol half the time and don't die. Game approves. Side missions? There is almost always a sniper WAYYY off that will kill you with a headshot the moment it becomes visible. I've lost count of how many times my head was pointed exactly where I knew he was, and he still got me before I was out enough to see him again.

I dunno if it's just me, but it's a major pet peeve. Because at that point, you are locked into one strategy... which is to follow the path they want you to take to cover the distance or stealth and get the drop. There's no working your way up the normal shooter way, playing all that cover that is in fact there, like you're clearly supposed to use it. It's placed perfectly to advance in a head-on firefight. And it's not like there's a middle ground. Often to get any closer than where the cover starts, you're getting within melee range of the normal fighters. Often, the ONLY way I see to complete those is to sneak through the bulk, or try to find a way around to the sniper if he can be isolated enough for a takedown. That can be reliably EASY... but also tedious.

Just not my favorite kind of difficult in that it's not actually difficult. It's the 'don't do it' strategy. It's no different from those special bosses where fighting them the normal way is actually impossible, but the way the game wants you to do it is almost too easy. In a game with a wide range of possible builds, that kinda sucks. If I wanted to creep my way up, I'd do a stealth build. But maybe I don't want every side mission to take 20 minutes for maybe 500 square meters of space and a little bit of not-even-special stuff. If I had known it was consistently going to be this much of pain just to get in range (forget counter sniping, you won't have time before you're either headless or getting swarmed by the rest while dealing with the god-tier camper,) I wouldn't have bothered trying to rely on guns for my main attribute. No point if there's always gonna be a sniper there to wreck your shit before the fight even starts.

Doesn't even seem to matter how much I boost defense or how good my weapons are. I've been pushing those areas as much as possible for like 5 levels and if anything it is worse. Every shot I *can* squeeze out on that guy tends to amount to ~20% of his health by the time I'm dead. And he's always there, wherever I go. Side-missions with tiny rewards... or even the police shootouts with no given rewards. I gotta fight THAT guy, every time, for loot that's only good as scrap and a few hundred ennies? Why bother at that point, you know? If there was something awesome at the end of those dragging fights, I'd keep trying until I could fuck that shit up every time.

I'm almost not sure it's really supposed to be that way. But if it is, it seems like you pretty much have to run a fully balanced build to do a lot of the side missions. Like, your stealth cannot be just average, and your hacking has to be good. I was planning to play that way at one point, just not this time. Might just have to scrap this and play with different builds. And here I was thinking "ooh, don't wanna min-max, better keep pace with the hacking and sneaking stuff." I keep hoping it'll get better with more leveling, but it's almost like an enforced thing and I can't level or stat my way out of not even being able to entertain firefights with random groups of thugs who I will mostly wreck shop on, the 10th time, when that sniper finally doesn't get me the 3rd or 4th time I pop out to try and finish him off.

Granted, I haven't been playing long enough to feel out builds and I have been going sloooooowwww. Still, it reminds me a lot of a sniper fight in Metro Exodus, where you wind up on top of a big crane tower fighting guys almost at the edge of what you can hit. And you have to hit them several times, with the most powerful ranged options available to get a single kill. Meanwhile there are at least 5 others ready to take you with one quick headshot from their half-shitty revolver rifle. You've got a couple of seconds scoped up before another one gets you. It's not a fun fight. It's a battle of attrition. But in that game it's just one battle like that.

I dunno at this point... just me sucking? Maybe there's some trick to bagging those fucks. Or is the combat just hard in a not fun or legitimately challenging way in weird spots? Was I *supposed* to min-max? I can't remember the last RPG I played where that was actually a dominant strategy. To do that first go you are either a noob or an RPG master. There's no way you're supposed to just meta it. I have to missing something.

EDIT: Alright, this mission is just fucking with me, they're all sponges with super powers. I can land 10 AR headshots and barely make a dent in any of them, while I'm lucky to survive with 30 HP left getting plucked with one stray burst. I'd wager it would take a couple dozen grenades to kill them all.

I get that they include a ton of stealth options and those are really cool, but I have never understood why bullet sponges are fun. I managed to kill one of those guys before the second one got me just as I started chipping in. Only took around 3 minutes to kill the first one. I managed to stagger him twice by sticking him with grenades. Yes... two direct grenade pegs and he just falls over, eats a couple clips, and goes back to cover. Unless all 6 or so of them are bosses. But they look like scavs. Only the sniper has a skull. It really doesn't feel like it's supposed to be that way! Every weapon I can muster on an assault-dominant build is chip damage to every group of enemies not directly on the main quest path. Imagine playing Street Fighter, but all you have are chip attacks. That's about the experience I'm having.
 
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The AMD Fix bosted me about 10-20 FPS. Driving at very fast speeds with the bike and in crowded places I had 18FPS. Not its constantly at a minimum 40. And it does go above 60.
CPU Utilization around 50% - 70%. And I never went above 35% before the fix.
 
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Tried recording a sample vid on my old GPU, also with the Ryzen fix
There is a mod that disables TAA but thats for 1.03, none for 1.04 yet
Also disabled SSR on my case as its causing bad grainy surfaces all over
Some settings have no impact on performance, it is worth noting before sacrificing a lot for virtually no performance benefit. That being said I also disabled SSR due to graininess on almost every texture.
 
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Some settings have no impact on performance, it is worth noting before sacrificing a lot for virtually no performance benefit. That being said I also disabled SSR due to graininess on almost every texture.
What settings are those? I just use the medium one as baseline, and some might not appear till later
 
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Car question for those of you playing the game

How do you get your car back? I am currently whit out a car, when I press V there is no car to summon because that slot is empty. What quest do you need to do to own a car again? - Also can you add a bike in that slot instead of a car?
 
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Car question for those of you playing the game

How do you get your car back? I am currently whit out a car, when I press V there is no car to summon because that slot is empty. What quest do you need to do to own a car again? - Also can you add a bike in that slot instead of a car?
You can buy cars when you roam the city, fixers will contact you with stuff and also cars/bikes to buy.

edit: you can also steal cars.
 
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Yeah, that part is incredibly annoying especially as you are being thrown in there with relatively little guidance and control scheme is not the most convenient either.

Remember that things can only be scanned if "you" are close enough to them meaning you have to scroll to the right place in the BD. The way things show up in that mess that is blurry and full of noise is difficult enough. Then you have to be in the right mode - the IR/heat vision mode for the case.

But short version is that look behind the wall with the hole in the back left corner. The right moment is when you are near the table at the left mixing a drink or something.
The other optional bit that was quite frustrating to find in there was the turret at the ceiling in the middle of the room. Even after I had looked up where it was, it only showed up in a very specific section.

I thank you wholeheartedly you've saved my sanity
 
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The way they handle like driving a boat around? I find it annoying with a keyboard and mouse.

Jackies bike. That is all. Im not touching another steering wheel in NC. Boat describes it nicely :)

I thank you wholeheartedly you've saved my sanity

With BD, try to imagine that you are recording from the POV of the subject. Play through it once and watch where it looks and turns. This will be great guidance.

Car question for those of you playing the game

How do you get your car back? I am currently whit out a car, when I press V there is no car to summon because that slot is empty. What quest do you need to do to own a car again? - Also can you add a bike in that slot instead of a car?
ACT 2 starts by giving you Jackies bike keys in a box outside your apartment. It also opens a range of cars to buy, and the Delamain quest start which crashes your old car probably contains something with wheels somewhere, and he will repair your old wheels in due time I believe...
 
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Oof. For the Delamain drive : low cpu and gpu usage with a framerate that dips below 30 sometimes. Guess CDPR really didn't worked much with zen cpus...
1607862858516.png
 
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The odd thing that stands out are all the driving segments. It sure break immersion when you have characters just sitting in a car doing nothing because all the planned dialogue scenes have already played out. Rockstar has it figured out, they plan the distance and the amount of dialogue required to cover that ride. Here you often end up just skipping the ride because of dead silence.

Oof. For the Delamain drive : low cpu and gpu usage with a framerate that dips below 30 sometimes. Guess CDPR really didn't worked much with zen cpus...
View attachment 179382
Must be something on your end, here's my 1060 choking up, usage at 30% is game menu:
1607863395701.png
 
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One gripe with this game, if I'm to have one serious one... the combat on a lot of the side missions is not so "assault" build friendly. I have some stealth, enough to get by. But this time I wanted to run and gun a bit. Cover play and crafting nice powerful guns.

Plow through main story quests like I'm playing on easy. Run through like I'm stupid going pow pow from the hip with a pistol half the time and don't die. Game approves. Side missions? There is almost always a sniper WAYYY off that will kill you with a headshot the moment it becomes visible. I've lost count of how many times my head was pointed exactly where I knew he was, and he still got me before I was out enough to see him again.

I dunno if it's just me, but it's a major pet peeve. Because at that point, you are locked into one strategy... which is to follow the path they want you to take to cover the distance or stealth and get the drop. There's no working your way up the normal shooter way, playing all that cover that is in fact there, like you're clearly supposed to use it. It's placed perfectly to advance in a head-on firefight. And it's not like there's a middle ground. Often to get any closer than where the cover starts, you're getting within melee range of the normal fighters. Often, the ONLY way I see to complete those is to sneak through the bulk, or try to find a way around to the sniper if he can be isolated enough for a takedown. That can be reliably EASY... but also tedious.

Just not my favorite kind of difficult in that it's not actually difficult. It's the 'don't do it' strategy. It's no different from those special bosses where fighting them the normal way is actually impossible, but the way the game wants you to do it is almost too easy. In a game with a wide range of possible builds, that kinda sucks. If I wanted to creep my way up, I'd do a stealth build. But maybe I don't want every side mission to take 20 minutes for maybe 500 square meters of space and a little bit of not-even-special stuff. If I had known it was consistently going to be this much of pain just to get in range (forget counter sniping, you won't have time before you're either headless or getting swarmed by the rest while dealing with the god-tier camper,) I wouldn't have bothered trying to rely on guns for my main attribute. No point if there's always gonna be a sniper there to wreck your shit before the fight even starts.

Doesn't even seem to matter how much I boost defense or how good my weapons are. I've been pushing those areas as much as possible for like 5 levels and if anything it is worse. Every shot I *can* squeeze out on that guy tends to amount to ~20% of his health by the time I'm dead. And he's always there, wherever I go. Side-missions with tiny rewards... or even the police shootouts with no given rewards. I gotta fight THAT guy, every time, for loot that's only good as scrap and a few hundred ennies? Why bother at that point, you know? If there was something awesome at the end of those dragging fights, I'd keep trying until I could fuck that shit up every time.

I'm almost not sure it's really supposed to be that way. But if it is, it seems like you pretty much have to run a fully balanced build to do a lot of the side missions. Like, your stealth cannot be just average, and your hacking has to be good. I was planning to play that way at one point, just not this time. Might just have to scrap this and play with different builds. And here I was thinking "ooh, don't wanna min-max, better keep pace with the hacking and sneaking stuff." I keep hoping it'll get better with more leveling, but it's almost like an enforced thing and I can't level or stat my way out of not even being able to entertain firefights with random groups of thugs who I will mostly wreck shop on, the 10th time, when that sniper finally doesn't get me the 3rd or 4th time I pop out to try and finish him off.

Granted, I haven't been playing long enough to feel out builds and I have been going sloooooowwww. Still, it reminds me a lot of a sniper fight in Metro Exodus, where you wind up on top of a big crane tower fighting guys almost at the edge of what you can hit. And you have to hit them several times, with the most powerful ranged options available to get a single kill. Meanwhile there are at least 5 others ready to take you with one quick headshot from their half-shitty revolver rifle. You've got a couple of seconds scoped up before another one gets you. It's not a fun fight. It's a battle of attrition. But in that game it's just one battle like that.

I dunno at this point... just me sucking? Maybe there's some trick to bagging those fucks. Or is the combat just hard in a not fun or legitimately challenging way in weird spots? Was I *supposed* to min-max? I can't remember the last RPG I played where that was actually a dominant strategy. To do that first go you are either a noob or an RPG master. There's no way you're supposed to just meta it. I have to missing something.

EDIT: Alright, this mission is just fucking with me, they're all sponges with super powers. I can land 10 AR headshots and barely make a dent in any of them, while I'm lucky to survive with 30 HP left getting plucked with one stray burst. I'd wager it would take a couple dozen grenades to kill them all.

I get that they include a ton of stealth options and those are really cool, but I have never understood why bullet sponges are fun. I managed to kill one of those guys before the second one got me just as I started chipping in. Only took around 3 minutes to kill the first one. I managed to stagger him twice by sticking him with grenades. Yes... two direct grenade pegs and he just falls over, eats a couple clips, and goes back to cover. Unless all 6 or so of them are bosses. But they look like scavs. Only the sniper has a skull. It really doesn't feel like it's supposed to be that way! Every weapon I can muster on an assault-dominant build is chip damage to every group of enemies not directly on the main quest path. Imagine playing Street Fighter, but all you have are chip attacks. That's about the experience I'm having.

FAT ASS SPOILER TAG
This is my exp having arrived at Act 2 and about 30% personal progression, level 15 now and 24 streed cred (the latter does unlock stuff in shops to support builds, mind, esp at SC 20).

1. Areas are level gated! The color icon above enemies can be a anywhere from grey to a red skull. If you are not super confident dont go beyond yellow icons! Red is bad bad damage scaling for you due to level gaps - same as in TW3. Skulls are always impossible. I can manage to kill one if I go all out with the below strategy which seems to be grossly OP. And then die shortly after ;)

2. Focus your build more. I also made the mistake of creating a joe average because I hadnt a clue what build to make starting off. But after the VR tutorial I was like "Okay, I need to go full on Kill Bill on this shit because it feels great" and started pushing Reflex, Body and Cool plus perks into melee and blade combat.

The game supports going to those extremes and really wants you to - I can still solve all content WITHOUT a Cyberdeck (using a Max Payne ish slow time device instead.. yes, its fucking awesome slicing four heads off before they can pull a trigger!!) and just old school sneaking until the blade is required. Also have a silenced handgun for good mewsure but its turning out less effective as I stop investing in it, Still, silenced criticalheadshots on an Overture revolver dont need an investment besides the gun itself, great for pre-combat stealth anyway, dmg anywhere between 500-5000 from stealth. Have also spotted some serious 500-600/shot base dmg sniper rifles... so you can return the favor too.


So... builds MATTER. And focusing on select attributes is really the way to play, as that opens up your paths in missions. I dont hack... but high Reflexes opens up double jump cyberware... and high Body allows me to force open doors and shutters. Cameras I just shoot as if its 1999. Glorious. Ive already spotted the Mantis Blades that also fit in nicely and there are even time slows per dodge or slide to really get the style points rolling...

Shadow Warrior, eat your heart out :) Wang approves

I play Normal rn but I think Hard is better. The AI is ultra stupid so they can use an edge.

Ill see if I can record some gameplay later.
 
Last edited:
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@Chomiq Just like real life.

20201213133455_1.jpg

He got banged by Sir John Phallustiff!
 
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OK I'm entirely frustrated I can't find the damn case the mem shard is in in the BD I've looked and Looked and Looked and then I looked some bloody more help a poor gamer out somebody pm me where the hell it is I've found the champagne cooler the bar fridge and the aircon but I'm damned if I can find anything else in that damn room (I had to rage quit)

I spent longer than i should have on that too lol. for next time:
If you look at the BD progress bar on top there will be little "blips" or "sections" of the bar that look a little different. It's a indicator so that you can just fast forward to that point where the clue is.
 
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The odd thing that stands out are all the driving segments. It sure break immersion when you have characters just sitting in a car doing nothing because all the planned dialogue scenes have already played out. Rockstar has it figured out, they plan the distance and the amount of dialogue required to cover that ride. Here you often end up just skipping the ride because of dead silence.


Must be something on your end, here's my 1060 choking up, usage at 30% is game menu:
View attachment 179383
It only seem to happens at specific times, once the drive was done my gpu usage went up to 100% again. For some reason I was cpu limited there
1607863846610.png
 
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What settings are those? I just use the medium one as baseline, and some might not appear till later

You can push almost anything to High for a minor impact, except Cascaded shadow and volumetric fog settings (2 each). Mirror quality perhaps. Local Mesh should certainly be on High because its a major visual boost.
 
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In my particular rig the game runs like butter, maxed out at 4K and using DLSS performance, I haven’t had any performance issues so far.

The game is so dense, it feels like blade runner come to life, I love it. Two issues: I’m having trouble reading labels at this high res, the font is too small, need to find a way to increase the scale of the UI, just haven’t looked in the settings for that option yet, hope there’s one. Also, driving is utterly broken with keyboard and mouse, I always switch to my Xbox one controller when driving, as acceleration and turning needs the finesse of an analog device in my opinion.

I’ve run into two game breaking bugs though:

During the tutorial, after finishing the two requisite training missions, I can’t finish the hacking portion, for some reason I can’t tag anything when using TAB to hack enemies or cameras. The game keeps asking to press the mouse wheel, but doing so does nothing, I tried remapping tag to other mouse buttons or even the keyboard, and nothing works. Had to reload an auto save to skip hacking training, and continue the game.

When seein Dr Viktor, I keep getting an option to pay for the implants but it’s grayed out, I can’t exit his basement as the door is locked, and had to load a manual save to be able to exit, and continue the game.

On both occasions I could continue,but only after skipping over sections of the game by using saved games that avoid these game breaking situations. Has anyone else encountered these bugs?

I can’t believe these bugs got past QA, I mean, they happen very early in the game, and are bad enough to not let you progress
 
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In my particular rig the game runs like butter, maxed out at 4K and using DLSS performance, I haven’t had any performance issues so far.

The game is so dense, it feels like blade runner come to life, I love it. Two issues: I’m having trouble reading labels at this high res, the font is too small, need to find a way to increase the scale of the UI, just haven’t looked in the settings for that option yet, hope there’s one. Also, driving is utterly broken with keyboard and mouse, I always switch to my Xbox one controller when driving, as acceleration and turning needs the finesse of an analog device in my opinion.

I’ve run into two game breaking bugs though:

During the tutorial, after finishing the two requisite training missions, I can’t finish the hacking portion, for some reason I can’t tag anything when using TAB to hack enemies or cameras. The game keeps asking to press the mouse wheel, but doing so does nothing, I tried remapping tag to other mouse buttons or even the keyboard, and nothing works. Had to reload an auto save to skip hacking training, and continue the game.

When seein Dr Viktor, I keep getting an option to pay for the implants but it’s grayed out, I can’t exit his basement as the door is locked, and had to load a manual save to be able to exit, and continue the game.

On both occasions I could continue,but only after skipping over sections of the game by using saved games that avoid these game breaking situations. Has anyone else encountered these bugs?

I can’t believe these bugs got past QA, I mean, they happen very early in the game, and are bad enough to not let you progress

Oof. that's a pretty gross one. Fortunately I haven't had any saving bugs or issues like that but I've had 2 boss fights completely ruined by bugs/weird ai and environment behavior. I was still able to kill them and get their loot but it's kinda anti climactic when they just hang* in mid air and get stuck on crates or other objects and just quit fighting you.
 
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In terms of technical visuals-to-HW optimization nothing has impressed me since MGS5, and that was a 2015 game. Hell, at this rate we might even pay more on GPUs for worse graphics!
Death Stranding is great in both visuals and optimisation also, being an open world game too.
 
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Am i right that CDPR maybe begun the game before Ryzen was released? One of the guys wich found/made the CPU-Fix wrote, that CDPR used some kind of Bulldozer optimization code wich is quite old and does not know about Ryzen or AMD using SMT. So that Fix disables that "check for the newly invented Bulldozer" thing.
 
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