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OFFICIAL Cyberpunk 2077 Game Discussion

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So... finding iconic weapons at the legendary rarity is kinda bad. I've upgraded the archangel from rare to legendary, and the dps number went up like crazy. Trying to get Johnny's gun at the same level will be costly...
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Solaris17

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Just finished the game and loved it!!!

Started another immediately. This time, Want to go street kid, as a blade specialist. about 6 hours into the second play through now.
 
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it does almost nothing for me - maybe it will help somebody
You might have already had an optimal config. Remember, you're a techie and knowing how to dial things in is how techies roll.

Just finished the game and loved it!!!

Started another immediately. This time, Want to go street kid, as a blade specialist. about 6 hours into the second play through now.
This is what I find really fun about it, the replay value.
 

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I am just so bad at making money and I feel I've gotten far into the plot being low level and having low level gear, Selling weapons hasn't proved very profitable and I know I've sold things I probably should have broken down for crafting. I'm starting I should be breaching every vending machine for spare change but despite trying to stick to doing side missions I think I can handle, I keep stumbling into main missions and and I'm not even level 20 yet and can barely keep any money in my pockets to save up for even a couple of mods...
That said despite all of that I am still having an amazing time traveling around the city and the badlands and trying to get through tough situations in my current state
 
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I am just so bad at making money and I feel I've gotten far into the plot being low level and having low level gear, Selling weapons hasn't proved very profitable and I know I've sold things I probably should have broken down for crafting.
I’ve been selling weapons, junk, armor, unneeded grenades, and consumables.
 

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I’ve been selling weapons, junk, armor, and consumables.

If it helps, I paid attention to crafting and shit for like 2 levels (I had the auto break down perk for junk) I ended up burning out of all my materials and ended up losing pace with the game damage wise.

So I gave up, and legit just sold all my legendary/EPICgear and equipped stuff I picked up after each encounter if it was better than what I was wearing. Made money, and finished no problem.

I am sure someone will say something like crafting is broken, and its not from what I saw. Its just geared like an MMO. Its something you have to work at. Like an entire gaming session just to get the upgrade mats.

Its not something, you craft real quick and BAM now your going to walk into arasaka and start merc'ing people. The system isnt geared to work that fast.
 
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If it helps, I paid attention to crafting and shit for like 2 levels (I had the auto break down perk for junk) I ended up burning out of all my materials and ended up losing pace with the game damage wise.

So I gave up, and legit just sold all my legendary/EPICgear and equipped stuff I picked up after each encounter if it was better than what I was wearing. Made money, and finished no problem.

I am sure someone will say something like crafting is broken, and its not from what I saw. Its just geared like an MMO. Its something you have to work at. Like an entire gaming session just to get the upgrade mats.

Its not something, you craft real quick and BAM now your going to walk into arasaka and start merc'ing people. The system isnt geared to work that fast.

yah epic gear drops are still better than crafting but crafting can get you decent stuff that you don't have to find... Like when they take all your guns in the hotel -- you can still craft your preferred weapon of choice, which makes that sequence much much easier.

Blueprints also get you good stuff - like early game blue inhalers which make you basically able to walk away from bad encounters while popping them and tanking the damage.

It would be extra busted if you could craft knives/swords early game and just shiv/throwing knife ppl from stealth.
 

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If it helps, I paid attention to crafting and shit for like 2 levels (I had the auto break down perk for junk) I ended up burning out of all my materials and ended up losing pace with the game damage wise.

So I gave up, and legit just sold all my legendary/EPICgear and equipped stuff I picked up after each encounter if it was better than what I was wearing. Made money, and finished no problem.

I am sure someone will say something like crafting is broken, and its not from what I saw. Its just geared like an MMO. Its something you have to work at. Like an entire gaming session just to get the upgrade mats.

Its not something, you craft real quick and BAM now your going to walk into arasaka and start merc'ing people. The system isnt geared to work that fast.
Oh I'm an absolute scrounger that picks up anything and everything(but ironically not gotten the extra carry weight perk)But I did get the one that instantly breaks down my junk I assume that's translating to some change. problem is the mods are super expensive and at most I've had maybe 30k to my name but needed to spend on mission objectives. I have been unlocking crafting perks but there's nothing particularly valuable I can craft that I can pick up from an encounter and while I always move the better gear into my inventory and sell the old stuff I just can't seem to make bank. I mean I am still using a Atlas rifle I picked up in the Prologue that happened to have a couple decent mods on it I've never seen another one and I have been scrounging everywhere to get the few Epic parts I'm missing so I can at least upgrade it.
I mean I just feel while I'm having no real issues getting through the story I'm just feeling under equipped mod wise(I have 2 and I think they were both free?) I want my Mantis blades etc, So many offers to sell me cars with prices I couldn't dream of buying.
 

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ashtray gang
I dunno how many of those I have picked up and I get so annoyed when I find stuff it won't let me pick. I should probably try selling all the food I pick up and never eat I bet it would free up some carry weight considering I have maybe eaten 3 or 4 items just to do it..
 
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If it helps, I paid attention to crafting and shit for like 2 levels (I had the auto break down perk for junk) I ended up burning out of all my materials and ended up losing pace with the game damage wise.

So I gave up, and legit just sold all my legendary/EPICgear and equipped stuff I picked up after each encounter if it was better than what I was wearing. Made money, and finished no problem.

I am sure someone will say something like crafting is broken, and its not from what I saw. Its just geared like an MMO. Its something you have to work at. Like an entire gaming session just to get the upgrade mats.

Its not something, you craft real quick and BAM now your going to walk into arasaka and start merc'ing people. The system isnt geared to work that fast.
It seems that crafting get really rewarding even at a low cost once you reach a certain level. At level 38 with 19 tech, crafting a piece from a low rarity to legendary is beating upgrading a legendary gear by a mile. There's just no way to drop a gun that would be as powerfull as that one... (only needed two upgrades, and a common dmg mod to get from 877 to 984)

IMHO, Archangel and Crash are the best handguns of the game, if you invested in tech. High raw dmg, with broken effects. Thet fact that they start with a blue color is really a blessing.

The iconic legendary handguns that you get in the endings have a painfully low base dmg, and their effect won't make up for it...The Malorian is only worth the trouble for style point :D
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rtwjunkie

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What would be really bad ass though was if that was seamless multiplayer in action and that was really @rtwjunkie and he was over there pissing a fit and swearing up a storm while you were executing him.
:confused: Huh?
 
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Bahaha I don't think he was making a larger point there. Just kinda saying what if there was a multiplayer that we could all play together with stuff like that in it. :laugh:
 
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Well well well... "Higurashi 20-13" that's an interesting name for a pair of mantis blades...
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Hmmm... found an interesting bug. Actually... a very bad one. First I've had that was truly "Okay, this sucks." level shitty.

Without spoiling too much, there is a point in one of the main quests where you are rewarded with a weapon. Part of the requirement for completing it, and progressing with the game, is to physically go to that weapon and pick it up. You cannot skip it and still progress. All good, a scripted animation of you inspecting and readying it runs and it's yours. Actually pretty badass weapon.

The problem with this weapon is that it has an attribute requirement. You need 6 body to even equip it. And my character is the butt of the joke with 4 body. For this specific weapon, the game ignores that and forces you to equip it if you have an open slot. I had a 6 body gun equipped on a character that can't use it. And that seems to make a mess of things.

This completely breaks your equipped guns. They are shown as being equipped properly - you can un-equip and re-equip, but you can't draw weapons/fists or throw grenades. I'm looking for a way to jank it back into working and not having luck yet. I may have to go back to that scene and try to keep it from force-equipping. Hell of an oversight, that one.

Oh wow... so everything except for walking and zooming actually doesn't work. Not even double jump or climbing over stuff.

EDIT: So fortunately there is a fix that works. You have to do anything that triggers a cutscene involving forced animations to your character... so like sitting, manipulating objects, sex scenes (joy-toy on Jig Jig maybe?) Things like that do seem to work from testing. Ultimately I just finished the quest with Joshua and that did it.
 
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Hmmm... found an interesting bug. Actually... a very bad one. First I've had that was truly "Okay, this sucks." level shitty.
I ran into a couple of attribute requirements for the other Delamain quest. I could only pick the one option towards the end of the quest. I went back to pick up loot but was stuck inside the building because my Technical attribute was one below the requirement.
 
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I ran into a couple of attribute requirements for the other Delamain quest. I could only pick the one option towards the end of the quest. I went back to pick up loot but was stuck inside the building because my Technical attribute was one below the requirement.
I had that problem with my melee build. I think there might still be a way, but I couldn't figure one out. It is the only place I ever hit a hard attribute wall in the world, and I think I've done almost everything at least once. Either of the jump cyberware mods could probably do it with no attribute requirement, get you over and past it. But yeah, ended up loading out of it myself.

But no, this was different. The game actually made a pretzel out of itself with a forced action and an attribute wall. I was stuck with a weapon I'm not supposed to be able to equip at all, and it broke all weapon use and half of traversal. I could basically walk, run, hack, and drive. Just added the fix I found.
 
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I'm getting better otherwise, cheers.
 
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I'm starting to like the outfit options more as I go a long. With crafting, you can get something at least viable. A lot of the weaker stuff can be pushed up to get a respectable armor rating if you upgrade enough. A mod slot or two for armadillo helps a lot, too. And using them the normal way doesn't really break things. And hey... even if you do decide to cheese an outfit, lets say you've already earned yourself a legit awesome set of gear that happens to look like shit. What really is the harm in using a little trickery to be able to wear something just as good as what you have, but is better looking? Maybe that's not actually a bad thing. I mean, if you're past mid-game and you still don't have functional armor with a satisfying look, you're kinda getting jipped on half of the reward for advancing your character. Most games, you start looking schlubby, but come out looking more legit as you go. So maybe taking more befitting clothing that's inferior to what you have already and making it good with ez-cheez is just tit for tat. Game fucks with you, you fuck with it.

Still not messing too much with character customization though. It really is a downer to not be able to change them later. If I put time in to making one, it's guaranteed I'm not going to be happy with it forever. And what if I get an outfit later that makes me want to change my look? It's just lame that I can't even pay someone in game to let me change my look. It's even canon in the lore. The customization actually seems pretty good, too. It's just not worth it if you can't do things like save that character design and modify it when you want to. For most people, I'd wager that's a big part of the appeal in the first place - nobody just sets them and leaves them looking the same all of the time.

I've got a nomad-turned-Night-City-edgerunner type of vibe going on with my V and I kinda like it. She looks more like a proper merc now. A sort of generic one, but also at least one that looks like she can do cool things.
Cyberpunk 2077 Screenshot 2020.12.28 - 03.04.20.07.jpg

Cyberpunk 2077 Screenshot 2020.12.28 - 02.57.46.81.jpg
Cyberpunk 2077 Screenshot 2020.12.28 - 02.56.50.82.jpg
Cyberpunk 2077 Screenshot 2020.12.28 - 02.55.22.42.jpg
Sometimes it is hard enough to make your character look like they belong in the Cyberpunk world... just always either a lil goofy and over the top, or just a hot mess. Still dodgy about diving too far into changing her appearance, for reasons mentioned above. Some of these clothes do look really cool though. And the materials are so great. I still need that edgerunner jacket in my life. It looks so cool with the mixed materials and patterns.
 
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So... finding iconic weapons at the legendary rarity is kinda bad. I've upgraded the archangel from rare to legendary, and the dps number went up like crazy. Trying to get Johnny's gun at the same level will be costly...
View attachment 181291

Yeah wrt crafting in Cyberpunk I was like

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It seems that crafting get really rewarding even at a low cost once you reach a certain level. At level 38 with 19 tech, crafting a piece from a low rarity to legendary is beating upgrading a legendary gear by a mile. There's just no way to drop a gun that would be as powerfull as that one... (only needed two upgrades, and a common dmg mod to get from 877 to 984)

IMHO, Archangel and Crash are the best handguns of the game, if you invested in tech. High raw dmg, with broken effects. Thet fact that they start with a blue color is really a blessing.

The iconic legendary handguns that you get in the endings have a painfully low base dmg, and their effect won't make up for it...The Malorian is only worth the trouble for style point :D
View attachment 181299

Nice find man, definitely gives me a reason for a 100% handgun playthrough.. .well maybe I'll get some cool arms along the way, that projectile launcher did wink at me a few times :D

I did my playthough with a bit of handguns too but all I found was an Overture with 2x headshot multiplier. Did the trick already for normal :p

But ehh,, the way those crafting specs work... its weird as hell.

I'm starting to like the outfit options more as I go a long. With crafting, you can get something at least viable. A lot of the weaker stuff can be pushed up to get a respectable armor rating if you upgrade enough. A mod slot or two for armadillo helps a lot, too. And using them the normal way doesn't really break things. And hey... even if you do decide to cheese an outfit, lets say you've already earned yourself a legit awesome set of gear that happens to look like shit. What really is the harm in using a little trickery to be able to wear something just as good as what you have, but is better looking? Maybe that's not actually a bad thing. I mean, if you're past mid-game and you still don't have functional armor with a satisfying look, you're kinda getting jipped on half of the reward for advancing your character. Most games, you start looking schlubby, but come out looking more legit as you go. So maybe taking more befitting clothing that's inferior to what you have already and making it good with ez-cheez is just tit for tat. Game fucks with you, you fuck with it.

Still not messing too much with character customization though. It really is a downer to not be able to change them later. If I put time in to making one, it's guaranteed I'm not going to be happy with it forever. And what if I get an outfit later that makes me want to change my look? It's just lame that I can't even pay someone in game to let me change my look. It's even canon in the lore. The customization actually seems pretty good, too. It's just not worth it if you can't do things like save that character design and modify it when you want to. For most people, I'd wager that's a big part of the appeal in the first place - nobody just sets them and leaves them looking the same all of the time.

I've got a nomad-turned-Night-City-edgerunner type of vibe going on with my V and I kinda like it. She looks more like a proper merc now. A sort of generic one, but also at least one that looks like she can do cool things.
View attachment 181317
Sometimes it is hard enough to make your character look like they belong in the Cyberpunk world... just always either a lil goofy and over the top, or just a hot mess. Still dodgy about diving too far into changing her appearance, for reasons mentioned above. Some of these clothes do look really cool though. And the materials are so great. I still need that edgerunner jacket in my life. It looks so cool with the mixed materials and patterns.

Looks awesome but... its an FPS... I think I still look like a hobo with far too clean clothes and I also noticed looking in the mirror at one point my Afro went straight to skinhead... and no it never did grow back. I guess that diet on vending machines isn't working out too well either.
 
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Nice find man, definitely gives me a reason for a 100% handgun playthrough.. .well maybe I'll get some cool arms along the way, that projectile launcher did wink at me a few times :D
Gunslingers are pretty fun dude. Pistols can be fast, versatile, and devastating in this game. You make them your main thing. Can also easily be abused on the stat side. Like, 5 digit damage. Or you can be normal and still have fun using them.

I actually have the projectile launcher. I haven't really gotten the hang of it and the timing feels weird, but it can be pretty cool for certain situations. It really is more situational, though. You get one slow-deploying, but ultimately quick and powerful shot. It can be hard to time because of how it is both not immediate and very very fast, you really have to align that window of impact on whatever surface they'll be in proximity of when it fires, or lead it just right on them. And it has to either directly hit an enemy or a very near surface. Much more limited in terms of angles, which is always disadvantageous for AOE weapons. It's kind of like a weak rocket. Mostly nice for staggering crowds or pushing that one annoying guy who hangs back to fuck with you out of cover... or very quickly finishing him off when he's ducked, before he pops up and shoots again. I don't know, I'm just using the blue-tier one. I'm sure the legendary is pretty serious. The thing that most bugs me is it takes up your grenade slot. And you can switch over to grenades on the fly, but to then go back to the launcher, you have to go back and see the ripperdoc. It's free, but impractical. It's a launcher that's built into your hand, so I don't understand why the game is implying that you just rip it out wherever you happen to be to throw grenades again, and it's not like you lose the use of the hand to have the launcher anyway. It makes no sense and I'm not sure if it is intentional :laugh:

I think I'd rather one of the slow iconic weapons with exploding bullets. Does the same jobs, but you keep the grenade slot and have something a little easier to direct and time.

Looks awesome but... its an FPS...
That's what makes it such a shame. So much customization with really detailed clothing/armor pieces, but none of it fits nicely with the game mechanics stat wise (such as: random pair of common bum clothes can have god stats while you get pieces of rare, interesting gear that may never come close) and you never get to see it. I only sort of see my character in the world because I've decided the Akira bike is the best way to get around. The whole conceptualization of their customization elements really just seems half-baked and not focused. It's weird to have all of that stuff in this game, where you can't really see your character well very often, while you saw plenty of the far less customizable Geralt in TW3.

I kind of hope some things get added to make it more worth it as part of a minor DLC. I feel like I *should* love this character customization, given how much I've enjoyed it in Bethesda games (with de-potatoing mods of course.) To actually have pretty flexible and granular control over appearance, WITH cool outfit options that actually have really good designs, textures, and meshes should be like a dream come true. It's got basically everything needed to surpass those games in terms of customization, but it's barely integrated into the gameplay at all and is weirdly restrictive. There's great character customization in the game, right now. But it's like it is locked behind a display case. I want to make and see cool cyberpunk characters with all of the stuff already included, and I can clearly see that it's possible. What hurts more is that it's more like it's not allowed.

I think I still look like a hobo with far too clean clothes and I also noticed looking in the mirror at one point my Afro went straight to skinhead... and no it never did grow back. I guess that diet on vending machines isn't working out too well either.
Ahahaha, at least yours eats. Mine just makes piles of batteries, wire, and surface mount components out of all of her food. She still has all of her hair and she's definitely not getting skinny so maybe they did include a junkfood debuff. Maybe if you put him on the RealFruit and RealWater it'll grow back :(

Come to think of it, that hobbled look might just be CDPR's making a clever move towards immersion. I mean, you mostly get your clothes from random dead, likely poor people you find in the future dystopian metropolis, and containers in strange places, in a place where there are literally piles of garbage wherever people can manage to tuck and stuff them. And you look like you do, too. ;) Maybe that's just a higher-minded metaphor for life in Night City :laugh:
 
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silentbogo

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So I gave up, and legit just sold all my legendary/EPICgear and equipped stuff I picked up after each encounter if it was better than what I was wearing. Made money, and finished no problem.
Found that to be the best approach too. In Witcher 3 they had an excellent loot and crafting system. It was simpler than CP2077, but at least it worked.
This one definitely out of whack. Running around with mostly uncommon and common gear, except for an epic pair of pants w/ some ridiculous +36 armor mod(I was lvl 12 when I got it, so it's more than base armor of said pants), and an epic dildo-sword that has more damage than my other two weapons combined.
 
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Too much ?
camera720_1609193376265.jpg
Maybe, but feels much better too ;)
 
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