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OFFICIAL Cyberpunk 2077 Game Discussion

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Had another BSOD while playing that was caused by my GPU driver. I just updated from 457.51 to 460.79.

Right before this, I was experiencing a glitch that wouldn't let me equip my weapons; not even the mantis blades. What fixed it was completing a quest that automatically made me fight unarmed.

Starting to worry that my GPU may be dying. I don't have it overclocked anymore. Maybe I messed up something while installing the aftermarket cooler a few months ago, or maybe this game is just extremely hard on it?

I should also mention that I've never had good luck with DX12. SotTR would always crash in DX12 mode, and it was flawless in DX11 mode. I've also never had issues with Vulkan, so maybe there's something about DX12 that my system doesn't like?
 
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Well that was satisfying!
Taking down Mr Woodman/Forrest which required doing it in a roundabout sort of way and making sure I had plenty of ammo. What a bullet sponge!
 
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Had another BSOD while playing that was caused by my GPU driver. I just updated from 457.51 to 460.79.

Right before this, I was experiencing a glitch that wouldn't let me equip my weapons; not even the mantis blades. What fixed it was completing a quest that automatically made me fight unarmed.

Starting to worry that my GPU may be dying. I don't have it overclocked anymore. Maybe I messed up something while installing the aftermarket cooler a few months ago, or maybe this game is just extremely hard on it?

I should also mention that I've never had good luck with DX12. SotTR would always crash in DX12 mode, and it was flawless in DX11 mode. I've also never had issues with Vulkan, so maybe there's something about DX12 that my system doesn't like?
I had that problem with basically every older card that supported DX12, on every new game supporting DX12. It was only after having my 2060 for ~6 months of updates that DX12 stopped making every game periodically crash for me. Sottr was one of the worst ones for that, but it really would happen with every game ran in DX12. Lots of hardware from that time seems not to like it very much.
 
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I had that problem with basically every older card that supported DX12, on every new game supporting DX12. It was only after having my 2060 for ~6 months of updates that DX12 stopped making every game periodically crash for me.
Just makes me hate DX12 even more. I originally just saw it as a way to make Windows 7 through 8.1 obsolete, and I've always thought that Vulkan was an infinitely better option (I still think it is).

Oh well, maybe CDPR will add a DX11 or Vulkan mode. They most likely won't, but I can dream.
 
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Maybe I messed up something while installing the aftermarket cooler a few months ago, or maybe this game is just extremely hard on it?
Could the heatsink be over tightened causing bending in the PCB under the GPU?
 
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Could the heatsink be over tightened causing bending in the PCB under the GPU?
Loosened the heatsink as I remember wrenching it down a bit more than I should've. It moves side to side a little bit now, but temps are still good. Also rolled back to the previous driver.

Just had a standard game crash after a few minutes of playing.

Think I'm gonna try my RX 460 for a bit, since that's the only other decently powerful GPU I have on hand. If the crashing issues go away, I'll try putting the stock cooler back on my 1070.
 
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So... are we not gonna talk about how absolutely fucking nutty crafting is right now?
I'm only level 2 on my new tech-weapon character and made about 20k ennies in 10 minutes. Turns out the drinks break down into crafting components that sell for more than the drinks themselves. So if you spend all of your money on drinks from every vending machine around V's apartment, break them down, and sell the parts, you come out with like 5x the ennies you put in! Skyrim's got nothin on that...

Best part is, by the time you do it once, they reset. I did it 3 times to make what I made.

Yeah I did that for a long time, I have so much common and un common crafting material sits unreal lol.
 
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Just finished 3 endings (with V being single) and Jfc that game just punch you in the feels.

It's a Greek Tragedy, I get why people are unsatisfied, no matter what you do, you always lose something, and nothing get resolved.

The devil Ending with Takamura alive was the most interesting, (but really weird for someone who started as a nomad.) Goro is your new best friend, although he might be blinded by his loyalty. Yes, you are losing a part of yourself by surrendering, but no one else (who was alive in the biologic term) die for your sake. You just got to hope that Arasaka isn't going to forget about you. Survival at all cost sounds a bit pathetic, but it's human.

Johnny's ending is epic and achieve some of V's goals (or even Johnny who get to kill Adam smasher, or hurt Arasaka): "going out in a blaze of glory" and leave her mark on the world. It's close to a canon ending.

Panam's ending is bittersweet as hell, there's lots of loss in that one, but it's also the one where V isn't alone though the end. There's still a bit of sadness because you keep chasing after something that just seems out of reach, but at least you got faithful friends with you.

Arrgh F***. Going back into night city won't feel the same. In the end V is just a walking corpse, I want her to kick back and get the little enjoyment that this wretched city can offer.

Compared to the Witcher it's a very human tale. You start up as a "decent" little punk, you get involved into something much bigger than you, and you just get rekt by it. All you can do is trying to take as much as you can before your light goes out.

I'm sad that it's already a definitive ending as far as V is concerned, and I get even more angry about being robbed from those first 6 months in night city. While it's well written, the main story is too short for hitting us with something like this. :( V is still got a few mysteries, and her first crew get dismantled too fast. It's a weird feeling. It's a story that's short, but also dense, there's both not enough and too much that is being thrown at you. It's becoming obvious that this game was meant to be a titan, a grand spectacle, but didn't get enough time to marinate. It's still managing to be colossal at times, but again, there's still that little thing that doesn't feel right. It's like seeing Harry Potter, Game of Throne, the Witcher being condensed into a single book, a single movie, a single game. You can't do that; those stories need to stretch their legs. The expansions better be great or I'm going to be so pissed if it's the one and only cyberpunk game

sigh...I'm getting hit by that post game melancholia, it's been a while since that happened.
 
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sigh...I'm getting hit by that post game melancholia, it's been a while since that happened.

Shit don't tell me that. But I sort of expected it.

Side note:. My pc usually crashes with crashy games, always, looking at you rdr2...but I have not crashed once...weird.
 
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Shit don't tell me that. But I sort of expected it.

Side note:. My pc usually crashes with crashy games, always, looking at you rdr2...but I have not crashed once...weird.
I won't say more, other than for some ending it's going to be very subjective
about weither or not it's good.
 
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Switched back to my 1070 after disassembling it, cleaning it up, and adding new thermal paste (temps are actually a few degrees cooler under load now).

457.51 seems to be the most stable driver for this game. Newer and later ones all seem to have issues.

Also, I found this glitch...

 
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sigh...I'm getting hit by that post game melancholia, it's been a while since that happened.
If anyone played at least one Witcher game they should really know what to expect from the endings. There's never a really "good" ending in a CDPR game, if they expect a corny feel good things no wonder some folks are disappointed. You only have to look at Johnny and how his friends really saw him to realize that, Johnny's and Rogue's relationship is prime example of that.
 
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That's fixed now! You can start exploiting the game right away now and not worry! :laugh:

I'm still trying to figure out what the hell they were thinking with the whole perk system. It really needs an overhaul. It is full of loops that generate materials/money from essentially nothing, crit and damage stacks that take you above what any enemy in the game can survive a hit from (with basic starter weapons,) armor boosts that cause invincibility due to stat integer overflow. I want to say it's broken but it's more like it is fundamentally built to work this way. There are too many exploitable bonus freebs, percentages stacking with multipliers, and just all around bad calculations coded into it. It's not like it's just bugged and getting the numbers wrong. Though that does happen, the proper math, in it itself, easily puts your character at a permanent advantage that utterly destroys any balance. Once you crack a ceiling, it only becomes more imbalanced as you level. You can bypass your whole stat system and flood the game economy. And you can get there early, without fancy tricks. Could easily become a monster before finishing act 1.

I'll be curious to see if they try to re-balance this at all, or if we'll just have to wait on a mega-rebalancing mod. I don't even know how it could be fixed without nerfing a good 3rd of the perks. For TW3 an ex-dev even stepped in and made one.

Yep... thats what I saw too and my conclusion was an immediate Wesley Snipes oneliner and ditto build and survivability. Worked fine against the bloodsuckers :)

What were they thinking? TW3 wasnt that extremely broken like this, but also had s bit of rock paper scissors into it; some approaches were foolproof and others bound to fail. Its just that in CBP it seems like anything is foolproof. Weird balance indeed if the enemy never gets past simple guns and fist fights.

Thats kinda what I think. The AI is just broken atm in every way.
 
D

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Cinematic RTX mode
GOG/-create shortcut from games exe add argument -qualityLevel=Cinematic_RTX

Steam/-launch options -qualityLevel=Cinematic_RTX

it does use an extra 2gb vram
 
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tried Cinematic RTX mode and it seems broken, NPC seems to the T-pose shadows :twitch:
 
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If anyone played at least one Witcher game they should really know what to expect from the endings. There's never a really "good" ending in a CDPR game, if they expect a corny feel good things no wonder some folks are disappointed. You only have to look at Johnny and how his friends really saw him to realize that, Johnny's and Rogue's relationship is prime example of that.
I've played the 3 Witcher games, so I knew that a full "and everyone was happily ever after" ending was out of the question, I always get a post-game depression when I was invested in the story of a game, no matter what the outcome is.

But I can say that the Witcher didn't hit me that hard. In the Witcher
you had the impression that you lost something to gain something, and the story of Geralt wasn't over yet. In Cyberpunk you not only get the impression that V story ended as soon as it began, but besides Johnny ending where everyone gets at least a bit of what they were after, you are losing a lot for nothing.

Panam and Arasaka ending only give you a faint and uncertain hope for all your effort. (Although the Arasaka ending is certainly the more open, it's also the only ending for someone who didn't do the side quest...)

I won't speak for the other, but in my case it's mostly the fact that the main journey was somewhat short, when so much more could have been developed before the grand finale, which made me feel unsatisfied. The anecdotic life path starts, along with the 6 months montage, and then the game is quickly throwing you into the big plot.

And what do I find? CDPR did shorten the length of the main story because some people found TW3 too long...
CDPR shortened Cyberpunk 2077 campaign following Witcher 3 length complaints (destructoid.com)

I guess that's where my "it doesn't add up" impression came from. So you want to make an ambitious, immersive, big, dense open world with a main character
that won't come back
but you are fueling that massive ship with a short story. It once again circle back to the management issue where the game just couldn't take a definitive side and stick with it.

I'll say it again, that game got a lot of stuff going for it, but there's also a lot of choice that were discutable. It started out as an RPG, but CDPR literally decided that it would be an action game late in the developement...and you feel that while playing the game.
 
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Once you crack a ceiling, it only becomes more imbalanced as you level.

So, what level does this happen? Should I switch difficulty because I can wreck everything with a pocket knife. Granted I am still doing the prologue. But I am already level 16 with 14 street cred and I haven't finished the dex prologue lol

Could easily become a monster before finishing act 1.
 
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Cinematic RTX mode
GOG/-create shortcut from games exe add argument -qualityLevel=Cinematic_RTX

Steam/-launch options -qualityLevel=Cinematic_RTX

it does use an extra 2gb vram
a kinda like this? :D


 
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What is the difference between the two pics?
only took from different angle, but the same graphics level.
Just to show-off that Cinematic mode on fully RTX effects ON (Reflection, Shadows and Lighting).
 
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Some setting you should turn off or to low
1: Film Grain = Off
2: Motion Blur = Off
3: Screen space Reflection = Low (you could try medium)
4: Volumetric Clouds and Fog + Low
Everything was going great, tested at different location even shooting scenes but the quest after V comes out of his apartment and him Jack go to see Jack's girlfriend; that area ruined it! No matter what settings I try shooting creates really low fps (22-25). I have made the decision to stop playing CP2077, only play it after a system upgrade. I havent upgraded in almost 7 years (bought my rx580 only because my gtx970 died and I lost my receipt so could not claim warranty). Thinking of upgrading in the next two to four months timeframe.
Thanks.
 
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I just tested at high settings at differant rez's on my V, roughly in 1080, 1440 and 2160 i'm getting:
I'm pretty much matching a RX6800. The 6800xt model beats my card by 10fps across the board near enough all without RTX.
1080p = 79 - 109fps (fps from memory)
1440p = 45 - 60fps
2160p = 29 - 45fps
I wonder if it would be worth while water cooling this card properly for the extra 10-20% performance.
It would be an interesting project. I could use a spare 360rad AIO. Something to think about.
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Benchmark Scores ask your mother
So, what level does this happen? Should I switch difficulty because I can wreck everything with a pocket knife. Granted I am still doing the prologue. But I am already level 16 with 14 street cred and I haven't finished the dex prologue lol
It really depends on the build. There's no set level, but sometimes you can get to that point before level 10, or around that point. You get damage increases as you level, and then there are perks you're simply given for leveling a skill - I think a lot of people are missing the latter. There also seem to be boosts you get that aren't explicitly shown. I'm not sure why weapon damage goes up when it does, for instance. I'll have to go back and look at the trees. But it seems like there are more percentages that scale increasingly into overkill as you level and base stats increase. Seems like you're always triggering massive percentage boosts on top of multipliers. Blades just have all of those nasty crit damage and chance percentages, so you get to a point where you're landing crits for massive damage as your default, and the damage only scales more as you go.

Handguns are a good example. By simply leveling in handguns for a bit and adding on the crit/damage multiplier and percentage bonuses you get for perks, and silencer bonuses, you can easily be landing headshots that do 4000+ damage with a basic revolver that has a 2x headshot multiplier on it (most have at least that,) which is stupid. It's all in the damage and crit chance modifiers. The amount of things stacking in there easily take it over the edge. You've got doublers on top of percentages in there, which results in some interesting math. You can take it over 100% crit chance in a range of situations, with double-double headshot damage, and guaranteed crits with crit percentage boosts that follow the multiplied damage... and then stack more with headshots/kills. They might be one of the most powerful options in the game... can even remove distance penalties. So by the time you're a 1/4 way through leveling, you've got pretty much the only gun you need.

They're basically just handing out damage with a lot of these perk trees. The crit percentages alone are like nothing I've ever seen in a game. And then you see all of the different damage multipliers that kick in...
 
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