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Sony Reportedly Planning To Enable Storage Upgrades on PS5 in Summer

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It means they dont have to compress content to fit into the crappy 50MB/s the old laptop drives had.
Less compression means lower CPU usage to decompress, and consoles are always CPU limited

Sadly this means devs will just be lazy and give us 100GB+ games, but hey they'll load faster!
About that:
PlayStation 5 is implementing Kraken, with hardware-accelerated de-compression via fixed-function hardware built directly into the main SoC.



Though, I don't know if devs are interested or not in using Kraken or any kind of compression if general. Or if Sony can force it anyway through SDK or whatever.
 
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what does
you forget one thing of the serial X :

the os and the game are on the same ssd

its 8 core and like an super 5700 XT graphic card

more speed you have , more the all system work well

when you buy a console its for 5 year ...you dont know what will games and systrem need in 5 year

you see for exemple nearly all DDR3 manufacture close , in 5 year if you put old ssd will you have the good memory or controler ?

you have the exemple of the ps4 pro : with hdd you have good game , if you put an ssd instead you game change ( no one tell you that ) the graphic a more beutifull

to finish your a WRONG the xbox serial X have pci4 controler SSD BUT the speed is low 2500 not 7000 because its an industrial / pro SSD 2.5 M life hour / H24 / 1 year retention data .. its an 300/400 $ 1TO ssd nvme ( difficult to find the real price )

Product Brief: Western Digital IX SN530 NVMe Industrial-Grade SSD
this mean are you saying that a ssd can improve graphics????
 

Mussels

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what does

this mean are you saying that a ssd can improve graphics????
If they can load textures faster they remove the pop-in effect of textures loading.... so yes.
 
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Because optical drives suck really bad at access times, for starters, with times ranging the 150-200 ms range, and drive speeds are slow too, at 72 megabytes per second even with a 16x drive speed.

Any SSD today easily reaches 500 MB/s if not way more. And access times are way faster too (1 ms or less). Even a HDD has higher performance than a Blu-ray drive, with reads easily reaching around 100 MB/s, maybe even as high as 250 MB/s if the HDD is a high performance model, with access times around 20 ms or less.
To solve that issue they should do away with optical drives and bring in hot swap NVMe drives with a game preinstalled, that would reduce the storage requirements.
Power down, insert drive, power up and play.
 

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To solve that issue they should do away with optical drives and bring in hot swap NVMe drives with a game preinstalled, that would reduce the storage requirements.
Power down, insert drive, power up and play.
the nintendo switch says hello
 
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To solve that issue they should do away with optical drives and bring in hot swap NVMe drives with a game preinstalled, that would reduce the storage requirements.
Power down, insert drive, power up and play.
The question would be how much it would cost.

Though I'd rather Sony relax their restriction of PS5 games launching exclusively from the internal SSD, provided they are launching from the M2 slot. I mean, they're going through the trouble of certifying SSDs and limiting access so only that have been certified can be used, might as well let people run their games from the M2 slot.
the nintendo switch says hello
A reply that lets me just insert this little article, perfect.

But the gist of it is that the "game cartridges" were expensive, so Switch games were more expensive than their counterparts from other stores/platforms.
 
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Get ready:

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oh god all the console plebs are gunna get bendy D: drives
 
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Is there a storage size limitation on the drive that can be installed?
Just a hypothetical in case someone can afford a PS5 AND a 10TB NVMe drive. :roll:
 
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Is there a storage size limitation on the drive that can be installed?
Just a hypothetical in case someone can afford a PS5 AND a 10TB NVMe drive. :roll:
I would want to try with that 64 TB (or something) drive that was announced a while ago.

We don't even know what kind of file system that thing uses...
 
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What kind of minimum performance requirements do they have that this is an issue for M.2 SSDs?! This is just a shitty move to force the SSD producers to pay certification fees.
 

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What kind of minimum performance requirements do they have that this is an issue for M.2 SSDs?! This is just a shitty move to force the SSD producers to pay certification fees.
they're using custom drivers and a custom file system


And you KNOW that people are gunna shove the cheapest nastiest shit that fits in the socket - look at all the garbage USB 2.0 drives people threw on their PS4/Xbox consoles
 
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What kind of minimum performance requirements do they have that this is an issue for M.2 SSDs?! This is just a shitty move to force the SSD producers to pay certification fees.
5500 MB/s, or so I read. So, that pretty much indicates PCIe 4.0 x4 drives.

Agreed with Mussels. I'd be expecting someone shoving in a SATA M2 drive for sure and then complaining about how slow it is.
 
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i still can't understand where's the point to base a consolle on fast ssd... what groundbreaking feature or difference could you ever notice on a 5000mb\s ssd that you can appreciate on a "normal" 3000mb\s ssd...
4 second games load instead of 3.5?
Loading is the less interesting use case.
One of the reasons for fast SSD was to reduce VRAM usage (as well as installation size, at the moment games like GTA 5 have about 30 copies of most popular assets, to optimize loading from old school media, including traditional HDDs)

Imagine assets being loaded as you turn around or enter another room.
The more you can load at once, the more assets you can afford to load that way.
 
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Is there a storage size limitation on the drive that can be installed?
Just a hypothetical in case someone can afford a PS5 AND a 10TB NVMe drive. :roll:
difficult to says , but xbox serie X have 2 to limitation ( because of the controler ) for nvme, for HDD its like the old box ...
 
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You can't even see it on a PC, even comparing to a 550 MB/s SATA3 SSD... :D

1
2

If you can use that speed for work, that's great, but for gaming and Win startup, you shouldn't spend more money than what a SATA3 costs. Only if you want 2 less cables and hotter SSD.
That's arguably because game engines are built around consoles first, which until this gen shipped with old fashioned hard drives. The streaming of assets from solid state storage could fully eliminate loading times, as could pre caching new level data in memory. We will see how long it takes devs to utilize ssd speeds with the new consoles and the direct storage API now being available.
 
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difficult to says , but xbox serie X have 2 to limitation ( because of the controler ) for nvme, for HDD its like the old box ...
Controller limited? Shame.

Though, at the very least it seems that new games targeting the Xbox Series X will run just fine from either internal storage or the expansion card.
 

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I hope they include a benchmark so the PS5 becomes an SSD benchmarking machine
 
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I hope they include a benchmark so the PS5 becomes an SSD benchmarking machine
Speaking of that, I saw earlier a shot of the PS5 PCB traces, and apparently they seem to share the PCIe lanes for both the internal SSD and the M2 slot? Maybe I'm misreading the board, though...
https://flic.kr/p/2kEWnCV
Then again, there are probably very few instances where the console would use both drives intensively at the same time...
 
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To solve that issue they should do away with optical drives and bring in hot swap NVMe drives with a game preinstalled, that would reduce the storage requirements.
Power down, insert drive, power up and play.
And that is what every console was about until the PC Engine CD rom addon: Rom based cartridges.

The problem is they are way more expensive than optical media and used to have much lower capacity, that's why until very recently optical media was the defacto standard for consoles, but it was only from 1995 with exceptions like the N64 and portable consoles.

Nvme drives are not remotely near to become the standard storage for gaming distribution, not by a long shot. They are ultra expensive for what console companies consider. I don't think we will see that for 1 or 2 generations.
 
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