- Joined
- Dec 16, 2017
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System Name | System V |
---|---|
Processor | AMD Ryzen 5 3600 |
Motherboard | Asus Prime X570-P |
Cooling | Cooler Master Hyper 212 // a bunch of 120 mm Xigmatek 1500 RPM fans (2 ins, 3 outs) |
Memory | 2x8GB Ballistix Sport LT 3200 MHz (BLS8G4D32AESCK.M8FE) (CL16-18-18-36) |
Video Card(s) | Gigabyte AORUS Radeon RX 580 8 GB |
Storage | SHFS37A240G / DT01ACA200 / ST10000VN0008 / ST8000VN004 / SA400S37960G / SNV21000G / NM620 2TB |
Display(s) | LG 22MP55 IPS Display |
Case | NZXT Source 210 |
Audio Device(s) | Logitech G430 Headset |
Power Supply | Corsair CX650M |
Software | Whatever build of Windows 11 is being served in Canary channel at the time. |
Benchmark Scores | Corona 1.3: 3120620 r/s Cinebench R20: 3355 FireStrike: 12490 TimeSpy: 4624 |
About that:It means they dont have to compress content to fit into the crappy 50MB/s the old laptop drives had.
Less compression means lower CPU usage to decompress, and consoles are always CPU limited
Sadly this means devs will just be lazy and give us 100GB+ games, but hey they'll load faster!
PlayStation 5 is implementing Kraken, with hardware-accelerated de-compression via fixed-function hardware built directly into the main SoC.
Sony Reveals PS5 Hardware: RDNA2 Raytracing, 16 GB GDDR6, 6 GB/s SSD, 2304 GPU Cores
Sony in a YouTube stream keynote by PlayStation 5 lead system architect Mark Cerny, detailed the upcoming entertainment system's hardware. There are three key areas where the company has invested heavily in driving forward the platform by "balancing revolutionary and evolutionary" technologies...www.techpowerup.com
Though, I don't know if devs are interested or not in using Kraken or any kind of compression if general. Or if Sony can force it anyway through SDK or whatever.