- Joined
- Dec 16, 2017
- Messages
- 3,044 (1.15/day)
System Name | System V |
---|---|
Processor | AMD Ryzen 7 9700X |
Motherboard | ASRock X670E Pro Rs |
Cooling | Deepcool AK620 // a bunch of 120 mm Xigmatek 1500 RPM fans (2 ins, 3 outs) |
Memory | 2x16GB Kingston 6400MT CL32 |
Video Card(s) | Gigabyte AORUS Radeon RX 580 8 GB |
Storage | SHFS37A240G / DT01ACA200 / ST10000VN0008 / ST8000VN004 / SA400S37960G / SNV21000G / NM620 2TB |
Display(s) | LG 22MP55 IPS Display |
Case | NZXT Source 210 |
Audio Device(s) | Logitech G430 Headset |
Power Supply | XPG Core Reactor 750 W |
Software | Whatever build of Windows 11 is being served in Canary channel at the time. |
About that:It means they dont have to compress content to fit into the crappy 50MB/s the old laptop drives had.
Less compression means lower CPU usage to decompress, and consoles are always CPU limited
Sadly this means devs will just be lazy and give us 100GB+ games, but hey they'll load faster!
PlayStation 5 is implementing Kraken, with hardware-accelerated de-compression via fixed-function hardware built directly into the main SoC.
![]()
Sony Reveals PS5 Hardware: RDNA2 Raytracing, 16 GB GDDR6, 6 GB/s SSD, 2304 GPU Cores
Sony in a YouTube stream keynote by PlayStation 5 lead system architect Mark Cerny, detailed the upcoming entertainment system's hardware. There are three key areas where the company has invested heavily in driving forward the platform by "balancing revolutionary and evolutionary" technologies...www.techpowerup.com
Though, I don't know if devs are interested or not in using Kraken or any kind of compression if general. Or if Sony can force it anyway through SDK or whatever.