Play'n Days Gone. Talk about a underrated game imho. It's like all the zombie games rolled into one and then some. You've got your nest and hordes from State Of Decay or Dying Light, elements from the Last of Us. Just everything is thrown in and it does it in a very good manner. Some of the best motorcycle driving mechanics out there. All i can say about the reviewers is that they are just jaded gamers because i'm having a blast.
I'm also having a blast at over 60 hours already. As you say, this game has packed one heck of a lot into it and the shift halfway through adds another dimension to the story which is already very good.
Frankly, I don't know what the critics were smoking, especially with comments like 'deeply flawed'?
That does look stunning indeed! The level of detail especially.
I'm also having a blast at over 60 hours already. As you say, this game has packed one heck of a lot into it and the shift halfway through adds another dimension to the story which is already very good.
Frankly, I don't know what the critics were smoking, especially with comments like 'deeply flawed'?
I agree. I’m about 25 or so hours in (I am guessing because the game will not launch with the EGS launcher, but it will run entirely offline without EGS running, so it’s hard to track hours), and I find very little that doesn’t make for a very good game. The stories that are all laced together are intriguing and fun to play out.
If anyone here knows anyone that works at Ubisoft, please tell them to double down on the Prince of Persia Sands of Time re-master... can't believe they delayed it... that game was awesome... and ahead of its time when it came out. I still remember playing it on original xbox... man those were the good days. They really were. Such a creative game, unique mechanics, great combat... then Warrior Within super creative boss fights... excellent heavy metal music... and they didn't play it safe... Warrior Within could have easily been exactly like Sands of Time and people would have still bought it. but that game was hugely diff in tone and creativity. that trilogy was so fantastic.
they just don't make them like they used to. or maybe I am just getting old.
If anyone here knows anyone that works at Ubisoft, please tell them to double down on the Prince of Persia Sands of Time re-master... can't believe they delayed it... that game was awesome... and ahead of its time when it came out. I still remember playing it on original xbox... man those were the good days. They really were. Such a creative game, unique mechanics, great combat... then Warrior Within super creative boss fights... excellent heavy metal music... and they didn't play it safe... Warrior Within could have easily been exactly like Sands of Time and people would have still bought it. but that game was hugely diff in tone and creativity. that trilogy was so fantastic.
they just don't make them like they used to. or maybe I am just getting old.
yep Prince of Persia trilogy doesn't get enough credit, and if I am not mistaken it influenced Assassin's Creed mechanics heavily. Prince of Persia was very innovative on many fronts... and it all came together nicely. I'm glad they are taking their time on the re-master, I hope they do a good job.
I remember doing Final Fantasy X puzzles... and it was so frustrating... but the puzzles in PoP, having the rewind trick and all, I don't know, something about all of it just worked so well together. The combat actually took skill and timing too. story was excellent. it was just amazing on all fronts. so rare these days
If anyone here knows anyone that works at Ubisoft, please tell them to double down on the Prince of Persia Sands of Time re-master... can't believe they delayed it... that game was awesome... and ahead of its time when it came out. I still remember playing it on original xbox... man those were the good days. They really were. Such a creative game, unique mechanics, great combat... then Warrior Within super creative boss fights... excellent heavy metal music... and they didn't play it safe... Warrior Within could have easily been exactly like Sands of Time and people would have still bought it. but that game was hugely diff in tone and creativity. that trilogy was so fantastic.
they just don't make them like they used to. or maybe I am just getting old.
Battlefield 4. Won a code for it.
It was for the Origin launcher, but I got tired of having to find my launcher .exe so I stuck a custom listing in Steam.
Battlefield 4. Won a code for it.
It was for the Origin launcher, but I got tired of having to find my launcher .exe so I stuck a custom listing in Steam. View attachment 203586
But in Far Cry times we also had Athlon 64 and Pentium 4, for graphics - nVidia 6800 Ultra and ATi X800 XT PE only. We were quite limited by hardware, also huge ass world would be limited by then normal 512MB or 1GB RAM. Far Cry had a huge world, which was explorable and unique at the time and it already was tough on CPU. So it made sense to sacrifice something to make it run. Graphics cards had 256MB top frame buffer, but Far Cry only needed 128 MB with highest textures. But now what exactly is great about Valhalla? It's world is 38.5 square miles big, meanwhile GTA 5 has 49 square miles big map. GTA 5 runs very well on lower end hardware, meanwhile Valhalla does not. GTA 5 can look pretty decent with maximum settings, Valhalla cannot. Smells like Ubi can't really optimize games well. Anyway, I wonder if it has a console or ini file, where you can raise LOD. It would be interesting to see if higher LOD would tank fps or not.
Started a new playthrough. After troubleshooting a cascade of issues related to a w10 update, I discovered that my save is a bit borked. Nothing major, but orphaned stuff is living in it, causing new lag dips in certain locations. It's a thing. As sinister as cancer... well, I shouldn't say that - I'm higher risk than the general population But it really is like that. You get stuff burned in that causes systemic problems. Suddenly load times are going up... never faster only slower until CTDs start taking them. Locations start turning progressively less playable. You can definitely fix this 100% of the time, but you need to be a logic master... or write a lot down as you go. I'd rather start over and just keep playing than spend a minute on it. Saves aren't people. You can give up on them and nobody cries but you.
I suspect that actually traveling with Preston and claiming settlements did it. There's a lot that can happen there where you'll catch a bug that lasts. Not vanilla... not like this. But with the mods I have? Absolutely. I was a fool to claim the workbenches. You don't need to for the MM quest requirements, save for the occasional "take this settlement" quest. I took over a dozen workbenches and left them. I don't think my game can handle all of those active settlements, even if I only build out a couple. Worse, I have a mod that raises settlement object limits. I raised them all
The sun has set on a misty night in Concord.
It got dark fast. I didn't get far before it was time to leave and unpack my loot. I cleared everything but the museum and the service tunnels. Trying to have a good start.
Went and climbed the workhouse nearby... check it out before heading back for camp.
Took these before the save jump. Radstorm trailing off just in time for the golden hour. You get a handful of recurring weathers, and then these combinations that happen once or twice per game. Just variations mixing. The transition time varies. Rarely do they transition slow enough for these hybrids to fully form. Sometimes, you'll even have two stay mixing and then a third one will pile on for a couple of minutes before overtaking them both. I think that might be happening here. I've never seen these colors. You can't tell me this doesn't look cool.
Already gone... just a few seconds to see it. I had just a minute or two for the whole event.
Still pleased with this desaturated look. I will forever say the norm for modded visuals in this game is just too vivid. Looks cool in screenshots, but bound to look terrible somewhere... probably a lotta somewheres. They don't mention that. Or the crazy performance hit for the fancy scripted touches... added complications to your mod setup, too. Is it worth it? Not unless you just want to show off. If you actually want to play the game, it's better to have something more consistent so it can just work everywhere and not be all over the place in atmosphere or visual quality. I really wanted something with more of that 'dead world' look that older 3d Fallouts had. Take it a little back to the classic vibe with a lot of ugly, bleachy, and toxic color combinations. And then see if I can't have that look pretty at the same time. Think it's working out okay. The beauty in modding is the power your preference has over your experience. I'm sucked in, sort of traversing these places slowly... like an urban explorer. Looking around, taking pictures, finding the stories, climbing tall structures to catch the view. Creatively I was always heading for the experience I wanted, without trying to get there.
It's automatic. When the game looks like this, I just do that without thinking about how I want to play. With all of the overgrowth, it's like being a Chernobyl stalker. I never get tired of just exploring. There's a wonder and mystery to this world.
final fantasy type-0 HD is what i am playing at the moment. so far I am enjoying it. im really in mood for it too for some reason... haven't been in a mood for game like this in many ages
final fantasy type-0 HD is what i am playing at the moment. so far I am enjoying it. im really in mood for it too for some reason... haven't been in a mood for game like this in many ages
Pondering Battlefield V's many historical divergences.
This one in particular hits you in the face because the Dunkirk evacuation took place in May/June of 1940.
Another is the war declaration speech by Neville Chamberlain which the devs have edited right down to a few lines, thus completely losing the context of why Chamberlain actually declared war, i.e. the invasion of Poland.
Pretty unforgivable actually.
Oh, i didn't want someone not to play it...after all the game is very slow and plodding at the beginning is one of it's better qualities. The narrator and gibberish is annoying but one can turn that stuff off.
What else can i say that's good...weapon mods and creation is very good and ummm...that's about it. I should've gone with the darkness at the beginning so i'd have the option of burning it all down and i might yet. Yes, i will finish Biomutant with a sht eat'n grin
Trying out Surviving Mars again (with the Terraforming DLC) and ... still way to clunky for what it's trying to be. Up to the first dome it's ok, but after that it feels like an endless wrestling match with the UI and general design. It could have been such a lovely game through and through but as it stands it really isn't. Which could have been fine if the game actually was about the harshness of Mars and the hostility of the environment but it isn't. Once you have some colonists you will want to micro manage them for effeciency but the UI really fights you. And once you have a few domes and a lot of stuff going on you probably also have lots of rockets and lots of rovers and they are all just added to the bar at the bottom in the order they appeared. You can't sort them, meaning it's really hard to keep track of where you have them. And the planet is fixed, meaning that while you can launch to any part of Mars the resource deposits are always the same for that spot. Found an interesting place and you want to try again but maybe a different roll for resources? Doesn't work that way, and it really feels like it should. And the randomized tech tree is fine in many respects ... except when that really basic tech you really want early on doesn't appear until far down in the tree, meaning you can construct complex arcologies before you can pull moisture from the air or have better batteries in the drones.
The design is very chaotic but the game isn't, if that makes sense.
I finished Days Gone main story. I had a great deal of fun following the narrative and with the game mechanics. This was well-ported to PC. There are still some side stories to finish up as well as eliminating the 2/3 of the hordes I didn’t do yet. This gets a solid A from me.