In the videos? Have you played the game? Videos and youtubers exaggerate the hell out of things.
I did play Cyberpunk at launch, effectively all the content there was/is and the bugs were not really that widespread. I may be lucky but the same was true for many other players.
Where it was broken was on XB1/PS4, the rest were mostly fine.
GTA and Elders Scrolls have been hilariously bugridden at launch as well but for some reason they get a free pass. Especially GTA where same type of bugs that are the end of the world in some other game are considered just funny.
Best free game I ever played tbh
Worst 60(70?) dollar hype train ever though. There could have been so much more, and given CDPR, should have been. What was there, I have to say the real polish lasted until the first big story act, after that, it went downhill fast. The whole progression path was scrambled in weird ways, inciting some open world that really wasn't a world, but just scenery to go from A to B. And then the polish started coming off, quite rapidly, and you start noticing the empty streets, the lackluster interactivity, etc etc etc, well old story. The only moment in the game where the brilliance returns in story, is the ending, its choices and how they are played out. Not the boss fight... the interactive cutscene.
It has its locations where you can sort of feel like you did in TW3, strolling casually through Novigrad and just enjoying it for what it is. But they are scarce and the rest feels like filler. They bit off more than they could chew. The ideas are all there, but they're not amounting to anything. Even the side quests are all dead ends. You do them, you think there's more to it. But there's not.
Given the patch progress so far, they need a really fat content update to get this game to the open world experience it was portrayed to be.
And let's not even begin about the whole RPG progression path, the skill trees... even on LSD you couldn't make that up. Crafting is possibly even worse. Its like they had these mandatory things to do but nobody felt like thinking about it proper. What we got? A dozen copies of the same set of playstyles (Melee, Stealth, Guns, Bigger Guns, and Hacking) spread across a bunch of items and skill trees that also double as the stuff your enemies do. Balance? Nah, ain't got time for that.
TL DR Cyberpunk didn't fail because of its bugs, but because of how the concept was executed. It was overpromised and underdelivered. Let's face it: We weathered every bug storm so far, and if the game is good, we really don't care at all unless it CTDs all the time, especially with open world titles.