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Stephanie Brenham, Team Lead Programmer for Ubisoft's upcoming AAA Far Cry 6, recently spoke to WCCFTech on the upcoming Far Cry installment. Stephanie went into some detail regarding the graphics and performance options, and an interesting fact that surfaced was that neither Sony's PS5 nor Microsoft's Xbox Series consoles will feature ray tracing enabled on their respective versions of the game. Apparently, ray tracing will be a PC-exclusive feature, as console versions of the game are targeting higher render resolution and more fluid framerates over expensive graphics options such as ray tracing. And even on PC, it'll be a hybrid form of it, and not a full implementation: ray tracing is supported for both shadows and reflections, but Ubisoft opted for a hybrid approach here, marrying traditional rendering with ray tracing so as to improve performance in mainstream PC hardware.
"Ray tracing is a PC-only feature," Stephanie Brenham said. "On console, our objective has been to take advantage of new hardware capabilities, optimizing performance targeting 4K and achieving 60 FPS." This does somewhat fall in the face of performance expectations set by both Sony and Microsoft; both companies made (and still make) extensive use of ray tracing support on the marketing campaigns for their consoles. However, as we've seen in the past, enabling ray tracing comes with severe performance penalties in even the latest and greatest PC hardware (sometimes not to best effect, even), which still outclasses even the latest consoles' powerful innards (compared to their predecessors, of course).
Like ray tracing, but somewhat more puzzlingly, support for AMD's Fidelity FX Super Resolution (FSR) tech is limited to the PC version of Far Cry 6, despite games supporting the technology having already been announced for both the Xbox Series and PS5 consoles. It seems like a trend is starting to form here: a trend where ray tracing is just too expensive to be fully utilized in the current crop of consoles. Perhaps we'll get there after a midlife console hardware refresh, if history repeats itself.
View at TechPowerUp Main Site
"Ray tracing is a PC-only feature," Stephanie Brenham said. "On console, our objective has been to take advantage of new hardware capabilities, optimizing performance targeting 4K and achieving 60 FPS." This does somewhat fall in the face of performance expectations set by both Sony and Microsoft; both companies made (and still make) extensive use of ray tracing support on the marketing campaigns for their consoles. However, as we've seen in the past, enabling ray tracing comes with severe performance penalties in even the latest and greatest PC hardware (sometimes not to best effect, even), which still outclasses even the latest consoles' powerful innards (compared to their predecessors, of course).
Like ray tracing, but somewhat more puzzlingly, support for AMD's Fidelity FX Super Resolution (FSR) tech is limited to the PC version of Far Cry 6, despite games supporting the technology having already been announced for both the Xbox Series and PS5 consoles. It seems like a trend is starting to form here: a trend where ray tracing is just too expensive to be fully utilized in the current crop of consoles. Perhaps we'll get there after a midlife console hardware refresh, if history repeats itself.
View at TechPowerUp Main Site