Why it's bad? Actually it's still better since the SoC is much cooler. That the memory on the other hand is now better it's not exactly due to the cooler itself, but more to the backplate and the contact points. Fan seems also a factor. The "hated" Nidec looks better than NMB.
It's bad (=inefficient) because they manage functionally the same (slightly worse SoC, slightly better everything else) cooling with a significantly smaller and simpler cooler design. Even if some of that change is due to better cold plate/midframe design, the results still demonstrate that the original design was poorly optimized and laid out, making far worse use of its materials and construction. When you can reduce the cooler's mass by 16% (1639g v. 1368g) without meaningfully affecting performance (+~4°C, or +5.6%), this speaks to the original design being significantly ineffective. While thermal dissipation per cooler mass isn't the be-all-end-all of cooler efficiency, this is a big enough discrepancy to pretty conclusively indicate that the initial cooler design had a design with significant issues. Of course, there are also other fixes to rather mind-boggling issues, like the previous
tiny dimples in the midframe contacting the RAM - something that borders on outright incompetent design. But overall, the new design seems more sensible, better designed to the task (rather than overbuild to the degree of becoming problematic), and more than sufficient for what it's made for. When that can be done with what is visibly a simpler (and thus cheaper) design using less materials, again, that speaks to the original design being a poor design.
Well I read that article, and part of it states the opposite of what is been said.
Here is the exact quote.
This indicates there is nothing unusual about the boost algorithm and instead seems to indicate that Sony have made sure the voltages they run at are the same for every single chip that goes in each console. (binned voltages same as worst chips for the better chips). Effectively removing silicon lottery on performance.
That is a rather selecive quote that does not tell the whole story. That quote essentially describes any CPU or SoC with a reasonably modern opportunistic boosting system with thermal and power limits. The key clarification comes from this quote, two paragraphs further down:
Digital Foundry said:
While it's true that every piece of silicon has slightly different temperature and power characteristics, the monitor bases its determinations on the behaviour of what Cerny calls a 'model SoC' (system on chip) - a standard reference point for every PlayStation 5 that will be produced.
The PlayStation 5 has variable frequencies for CPU and GPU, with an internal monitor adjusting clocks to keep the system within its power budget.
"Rather than look at the actual temperature of the silicon die, we look at the activities that the GPU and CPU are performing and set the frequencies on that basis - which makes everything deterministic and repeatable," Cerny explains in his presentation. "While we're at it, we also use AMD's SmartShift technology and send any unused power from the CPU to the GPU so it can squeeze out a few more pixels."
This is how the boosting system differs from PC and mobile CPUs, APUs and SoCs - through boosting to
predetermined levels of performance based on
the workload as tested on a prototypical 'model SoC' rather than real-world, in-use thermal and power metrics. This means that there
will be variance in real-world PS5s depending on the silicon lottery - some will consume a bit more power, some will run a tad hotter - but they will all deliver consistent performance. (They are clearly binned to ensure that all SoCs used meet baseline performance and power metrics to be able to reasonably match model SoC performance and not overheat).
Each to their own opinion, I personally think reviewers have a too friendly relationship with the companies that make the products they review. I have no issue if they have gone out and researched to find the info in a public document somewhere, my issue is if the information is provided exclusively to the reviewer(s) so they can publish it. I wont comment on this again in this thread though as its off topic.
I know this is a bit OT, but this really rubs me the wrong way - probably due to this hitting too close to home (I work in and have my education in media studies). What you are presenting here
seems like sensible, basic media literacy - "be critical of your sources", "question the closeness of reporters to their sources", etc. However, your application of it as demonstrated above is simplistic and black-and-white to a level of near parody. What you are arguing for here is essentially the abolition of journalism. You say they should "find the info in a public document somewhere" - where? Which public documents?
They don't exist. This information is not made public, it is proprietary information that companies do not part with voluntarily. You
might find something useful in something like a patent application or grant, but those are slow to be published and don't actually show if the patent was ever implemented or if they just patented an idea. There would be no confirmation of this
actually being present. This boost system would have been a complete black box to the public if not for journalists asking questions.
Now, yes, the tech press is generally
far too close to the industry, and most "reporting" (especially, but not limited to YouTube) toes the line between reporting and advertising
very closely. Of course a lot of it
is advertising, or "sponsored content" as they like to call it. DF is by no means flawless in this regard - there was a previous situation (
their 3080 preview, I think) where their video omitted a key paragraph from the written article that highlighted how Nvidia had set the limitations for what they were allowed to benchmark and report on. This was clearly problematic, but it was also a preview, explicitly worded as such, and something that by its very definition was
not a full review. They should have been equally clear on this in the video as in writing, but the issue is not their getting access in the first place.
But - and this is crucial - balancing closeness to sources with the responsibility to deliver information to the public in a way that is as neutral and unbiased as possible? That is their job. That is the very core of journalism. Doing the work of gaining access in order to gain insight and provide information that the public would otherwise not have had access to.
Discussing this balance is extremely valuable. But you show no interest in discussing it, instead dismissing it outright, implicitly stating that
any access beyond publicly available documents is problematic to an unacceptable degree. This is an extreme judgement, and not one that stands up to any type of scrutiny, as it makes reporting news essentially impossible. Should crime reporters only base their reporting on public police statements, and not seek out detectives or witnesses? Should political reporters refuse to talk to politicians, instead relying solely on press releases? Remember, actually talking to someone is the only way you can possibly hope to ask them questions. Basing your work on already published documentation gives the sources
more power, both through giving them the power to preemptively edit their statements as well as removing the power of others to ask follow-up questions. And without access - without contacts, some degree of closeness - you're never going to get to ask a follow-up question. This is
obviously not the same as saying "we should blindly trust everythign everyone claiming to be a journalist says". Not even close. But
some degree of trust is
necessary. The world cannot work without trust. And without some trust in journalistic integrity, we lose access to
massive amounts of valuable information, instead letting companies and those in power define the truth.