- Joined
- Dec 17, 2011
- Messages
- 359 (0.08/day)
I've always been of the opinion that Ray Tracing should have been absent in this generation of consoles. Rather,
should've been the focus. Ray Tracing simply isn't ready for mainstream use yet in my opinion.
As someone who adores Doom Eternal (which has a very optimised storage stack and is a very optimised game in general), it is very nice to have fast loading times and it is jaw dropping that such a beautiful game can run so damn fast. I never found myself wishing for Ray Tracing when playing it.
I am really looking forward to having single player games in the future where there are no loading screens when transitioning between missions/levels. It would be such a seamless and cohesive experience.
- reduced texture/object pop-in, greater draw distance and higher frame rate
- leveraging SSDs to eliminate loading screens
should've been the focus. Ray Tracing simply isn't ready for mainstream use yet in my opinion.
As someone who adores Doom Eternal (which has a very optimised storage stack and is a very optimised game in general), it is very nice to have fast loading times and it is jaw dropping that such a beautiful game can run so damn fast. I never found myself wishing for Ray Tracing when playing it.
I am really looking forward to having single player games in the future where there are no loading screens when transitioning between missions/levels. It would be such a seamless and cohesive experience.
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