the milk train happens a lot these days, honestly its a shame more companies don't have more courage and always try to play it safe. we live in a golden age of new sci fi and/or fantasy books. adapting some of those unique magic systems and worlds into games would be 10/10 fun. really is a shame no one has courage anymore. indie developers can't afford that level of development, like a AAA brandon sanderson book turned game, or wheel of time AAA game done right, or hyperion sci fi book a great modern space opera.
a lot of these authors would be very open minded to a game I think. i have seen them even discuss it in podcasts. the sad part is if they just had courage, they would probably make way more money than they make now playing it safe. but they are the type of games that would need a proper budget and development time.
#respect to ubisoft for recognizing they ****** up with prince of persia sands of time remaster and are now postponing it to 2023. this was courageous imo. its my all time fav game on original xbox and ps2. i played it on both systems around launch. it was way ahead of its time and it deserves a proper remaster. so really happy to see they are listening to the community and delaying it and fixing it
I'm not so sure about that. Far Cry franchise had a great start and initially it was cheaper to make, story was quite simple and focus was on action. I think that gamers got excited and wanted something a lot more and so FC2 was made. Which was very polarizing, some people were fine with it, some were not. Later, they tried to make somewhat simpler story with more familiar gameplay, which is filled with action and FC3 was made. It was pretty good, maybe not as good as og FC, but generally better than polarizing FC2 or abortion that was FC Instincts. Now FC3 was pretty good, but it lacked some of that great sound design feeling of urgency and danger lurking everywhere. Instead it gave gamers big world with side missions. I'm not sure what to think about them, but eh maybe people liked that and made FC3 more attractive than og FC, which was mostly linear game. FC4 was certainly playing it safe as people were more or less expecting something similar to FC3, but also fresh. So some things got recycled, some were new. It started to get somewhat dull, but it was still a strong franchise. FC5 on the other had went completely bonkers and maybe Ubi just wanted something fresh, thus it became what it is. That certainly wasn't playing it safe. The real and main problem of FC5 was that gameplay, game engine was still the same stuff recycled from FC3, where it worked adequately well, but now world got a lot bigger, there are even more missions, even as type of game FC5 became somewhat more story heavy rather than just combat heavy and old engine, imo just felt like a massive bottleneck, which made game feel very mechanical, dull and not really fitting a game. Now, in my own opinion, writers wanted to make a fresh story, something crazy, not just that, but something really crazy and while they managed that, it felt somewhat forced, protagonists and antagonists, just felt really dull and generally off-putting. Frankly, the whole religious accident, made it feel like I didn't like either side and just like antagonists, protagonists felt off-putting. Maybe it's just me, but I really hate religion based stories. I jumped into game expecting some psychopath who is crazy as shit and does everything ridiculous to rule the world (or at least some place). But in FC5 everything came off as moderately sane. Just some hobos, with massive cocaine problem and bunch of violent idiots. So antagonists felt boring, meanwhile protagonists were stereotypical gun trotting fat Texan cop, bald crybaby, mute dumbass player and bunch of other dull and insignificant characters that I can't even remember. The gameplay got way too inflated and what was 1 mission in FC, in FC5 was times longer. It got too long and since most of it was dull, I got bored to death and uninstalled it.
I don't think that Ubi wasn't daring with FC5, but they blew on RnD, thus game was already not going to be great. Weak story and characters just made it faceless. I think that all signs indicate that game was rushed and lacked clear direction of what it is going to be and thus it had bits of everything, but nothing particularly strong and exciting. Ubi just needs to chill out and stop printing games like there's no tomorrow and if fans throw shit at them for not releasing games as fast as they want, Ubi should just say loud and clearly to "fuck off". They have cash, they have store and big portfolio of games, they really don't need to rush like that and end up tarnishing franchise with second tier crap. But you know, it's all about money. Sure, they could make fewer high quality games and hope that people will play them, or pump out "something that looks like it could be a Far Cry" stuff, hype it up, bribe (influence) media and get kids money, which their momma gives them. For Ubi it financially probably barely matters if they pump out crap, as long as they overall make more sales and sell more DLC (aka parts of game that were there, but got castrated from base game and resold at premium, because "iT tAkEs oUr EFforT"). So pumping out box tickers, average lumps of whatever and hyping them up on medias likely makes them more cash than actually caring about making few great games and then hopping that they sell. On the other hand, whole game industry became full of this shit. Bethesda, Rockstar, EA can shit out barely playable crap and people will suck it up and ask for more. Unlike Ubi, at least Rockstar puts some serious budget into their games and polish gameplay somewhat more, but story writing became poo after GTA 4. EA, Epic and Bethesda are literally the same as Ubi in terms of game quality and milking tactics. I think that it might be too late, to just give up on some profits if you are game publishing giant, because if you don't make money, others will and fuck you up, so you won't be able to compete anymore. Games and digital entertainment, in general, as cutthroat businesses with asinine working conditions and one of the worst business practices compared to many other industries. I don't doubt that they are actually more evil than MS, Google, Facebook or Amazon and probably only beaten computer OEMs or motherboard makers in terms of being full of shit, nickel and dimming at every corner, while being shady about literally everything.
And so Far Cry 5 is best concluded as daring unsightly corporate drivel, which may have been a lot better made by indie company rather than Ubi.