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What are you playing?

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I dont like games from Ubisoft with one exception, Assassins Creed Odyssey. :)
 
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the milk train happens a lot these days, honestly its a shame more companies don't have more courage and always try to play it safe. we live in a golden age of new sci fi and/or fantasy books. adapting some of those unique magic systems and worlds into games would be 10/10 fun. really is a shame no one has courage anymore. indie developers can't afford that level of development, like a AAA brandon sanderson book turned game, or wheel of time AAA game done right, or hyperion sci fi book a great modern space opera.

a lot of these authors would be very open minded to a game I think. i have seen them even discuss it in podcasts. the sad part is if they just had courage, they would probably make way more money than they make now playing it safe. but they are the type of games that would need a proper budget and development time.

#respect to ubisoft for recognizing they ****** up with prince of persia sands of time remaster and are now postponing it to 2023. this was courageous imo. its my all time fav game on original xbox and ps2. i played it on both systems around launch. it was way ahead of its time and it deserves a proper remaster. so really happy to see they are listening to the community and delaying it and fixing it
I don't think companies are the only ones to blame for the 21st century milk train. I mean, they wouldn't try to resell the same thing over and over again if people didn't buy it. The number of people I know who are eagerly waiting for the new Call of Duty every year is crazy.

that is iron harvest.......RTS.....
Is it good? It's been ages since I played a good RTS and I see it's currently on sale on Steam.

Edit: Never mind, I bought it. My thirst for RTS is strong. :D
 
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I know it's more realistic to play at such difficulty levels, but I find no enjoyment in dying every minute. I have friends who play games at extra-uber-super-masterclass levels of difficulty, but I don't. I like relaxing and taking in the atmosphere and I like a good story. I can't focus on these if all my attention is spent on looking for what's lurking behind every shadow. When I first play a game, I always select the easiest difficulty. If it's a good game worth replaying a few times (not immediately, but after playing some other games too), I might select medium. But that's it. I like a difficulty that's engaging, but not overly challenging, as the main focus of a game isn't that - for me. Everyone's different, and that's great. :)

A good example: I just finished Deliver Us The Moon for the second time. There's absolutely no fighting in it, only puzzles. It's a great game with a great atmosphere and a nice story-surprise in the end. It might bore some people, but I love it.
Ah man, if I was dying every minute I couldn't do it! I choose the difficulty that feels right for the game while allowing consistent progress. My play time is precious. I get some big chunks and then not a lot the rest of the time so I don't really want to be getting stuck. As I've gotten older I find myself connecting with stories more. I think the first time I played Metro Exodus, I played it on normal. FWIW they would appreciate your sentiment too, going so far as to add a "reader" mode for people who's main interest is seeing the game world and experiencing the story beats.

I make exceptions for certain games though. In Metro games, the hardest difficulty is sort of its own reward. By the time you're playing that, you know the story and the maps. Some people do dive right into it but generally it is meant for people who like the game enough to actually navigate that difficulty without dying too often, or making any sloppy moves. It's best for people who've played it enough that the standard challenge is boring. I didn't die but a handful of times in the playthrough, though I came SO close countless times. It is a serious challenge, but for someone familiar, not impossible. The stuff you go through kind of becomes its own story. On regular difficulties, you see what Artyom goes through. On hardcore, you learn what it feels like to be Artyom.

I would say it's a rare example of extreme challenge done right. It doesn't feel *too* masochistic and it ends up adding to the game experience in various ways. They don't just alter damage and defense, or change stealth ranges. It has this gestalt effect that makes it feel like a different game. That's the thing... to an experienced player, the level of challenge is obvious, but the overall perception swings towards 'different' in the end. You can manage it. It just takes significantly more focus at many points.

It's definitely its own mood. I wouldn't want that with every game. I usually like to play on either a medium hard-but-not-hardest level, depending on familiarity with the game type, and the type itself. I like taking my time to learn the game really well and have that pay off with later playthroughs.


Really though, it's the lesser concern. If the balancing is good, there will be a fairly definitive sweet spot with the difficulty. Anything outside of that can be wonky. That's worth noting when talking difficulty. Often the balancing, the changes brought aren't beneficial to the game at all. Sure, they make it 'harder' but that can mean many things. I don't see a point in a hard mode that's cheap. Not every game handles difficulty scaling well. You can make things harder for yourself, but it feels like there's no point, because the game doesn't play like it's made for it. Difficulty modes can be a bit like an afterthought sometimes.
 
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Played BG3 all weeked, almost at 40h now, there's still some (not much) left :D

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Deathloop is very underwhelming, i didn't bought it but got to try it at a friends house and it did nothing for me. The best thing about it is playing as Julliana. A great concept but a bad implementation.
 
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I welcome any assistance, so thanks for the tip!
I made some changes in Control, as suggested by @robot zombie , made good progress and now it's too easy, so I'll have to dial back my settings a tad :D
 
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the milk train happens a lot these days, honestly its a shame more companies don't have more courage and always try to play it safe. we live in a golden age of new sci fi and/or fantasy books. adapting some of those unique magic systems and worlds into games would be 10/10 fun. really is a shame no one has courage anymore. indie developers can't afford that level of development, like a AAA brandon sanderson book turned game, or wheel of time AAA game done right, or hyperion sci fi book a great modern space opera.

a lot of these authors would be very open minded to a game I think. i have seen them even discuss it in podcasts. the sad part is if they just had courage, they would probably make way more money than they make now playing it safe. but they are the type of games that would need a proper budget and development time.

#respect to ubisoft for recognizing they ****** up with prince of persia sands of time remaster and are now postponing it to 2023. this was courageous imo. its my all time fav game on original xbox and ps2. i played it on both systems around launch. it was way ahead of its time and it deserves a proper remaster. so really happy to see they are listening to the community and delaying it and fixing it
I'm not so sure about that. Far Cry franchise had a great start and initially it was cheaper to make, story was quite simple and focus was on action. I think that gamers got excited and wanted something a lot more and so FC2 was made. Which was very polarizing, some people were fine with it, some were not. Later, they tried to make somewhat simpler story with more familiar gameplay, which is filled with action and FC3 was made. It was pretty good, maybe not as good as og FC, but generally better than polarizing FC2 or abortion that was FC Instincts. Now FC3 was pretty good, but it lacked some of that great sound design feeling of urgency and danger lurking everywhere. Instead it gave gamers big world with side missions. I'm not sure what to think about them, but eh maybe people liked that and made FC3 more attractive than og FC, which was mostly linear game. FC4 was certainly playing it safe as people were more or less expecting something similar to FC3, but also fresh. So some things got recycled, some were new. It started to get somewhat dull, but it was still a strong franchise. FC5 on the other had went completely bonkers and maybe Ubi just wanted something fresh, thus it became what it is. That certainly wasn't playing it safe. The real and main problem of FC5 was that gameplay, game engine was still the same stuff recycled from FC3, where it worked adequately well, but now world got a lot bigger, there are even more missions, even as type of game FC5 became somewhat more story heavy rather than just combat heavy and old engine, imo just felt like a massive bottleneck, which made game feel very mechanical, dull and not really fitting a game. Now, in my own opinion, writers wanted to make a fresh story, something crazy, not just that, but something really crazy and while they managed that, it felt somewhat forced, protagonists and antagonists, just felt really dull and generally off-putting. Frankly, the whole religious accident, made it feel like I didn't like either side and just like antagonists, protagonists felt off-putting. Maybe it's just me, but I really hate religion based stories. I jumped into game expecting some psychopath who is crazy as shit and does everything ridiculous to rule the world (or at least some place). But in FC5 everything came off as moderately sane. Just some hobos, with massive cocaine problem and bunch of violent idiots. So antagonists felt boring, meanwhile protagonists were stereotypical gun trotting fat Texan cop, bald crybaby, mute dumbass player and bunch of other dull and insignificant characters that I can't even remember. The gameplay got way too inflated and what was 1 mission in FC, in FC5 was times longer. It got too long and since most of it was dull, I got bored to death and uninstalled it.

I don't think that Ubi wasn't daring with FC5, but they blew on RnD, thus game was already not going to be great. Weak story and characters just made it faceless. I think that all signs indicate that game was rushed and lacked clear direction of what it is going to be and thus it had bits of everything, but nothing particularly strong and exciting. Ubi just needs to chill out and stop printing games like there's no tomorrow and if fans throw shit at them for not releasing games as fast as they want, Ubi should just say loud and clearly to "fuck off". They have cash, they have store and big portfolio of games, they really don't need to rush like that and end up tarnishing franchise with second tier crap. But you know, it's all about money. Sure, they could make fewer high quality games and hope that people will play them, or pump out "something that looks like it could be a Far Cry" stuff, hype it up, bribe (influence) media and get kids money, which their momma gives them. For Ubi it financially probably barely matters if they pump out crap, as long as they overall make more sales and sell more DLC (aka parts of game that were there, but got castrated from base game and resold at premium, because "iT tAkEs oUr EFforT"). So pumping out box tickers, average lumps of whatever and hyping them up on medias likely makes them more cash than actually caring about making few great games and then hopping that they sell. On the other hand, whole game industry became full of this shit. Bethesda, Rockstar, EA can shit out barely playable crap and people will suck it up and ask for more. Unlike Ubi, at least Rockstar puts some serious budget into their games and polish gameplay somewhat more, but story writing became poo after GTA 4. EA, Epic and Bethesda are literally the same as Ubi in terms of game quality and milking tactics. I think that it might be too late, to just give up on some profits if you are game publishing giant, because if you don't make money, others will and fuck you up, so you won't be able to compete anymore. Games and digital entertainment, in general, as cutthroat businesses with asinine working conditions and one of the worst business practices compared to many other industries. I don't doubt that they are actually more evil than MS, Google, Facebook or Amazon and probably only beaten computer OEMs or motherboard makers in terms of being full of shit, nickel and dimming at every corner, while being shady about literally everything.

And so Far Cry 5 is best concluded as daring unsightly corporate drivel, which may have been a lot better made by indie company rather than Ubi.
 
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Just concluded star wars jedi fallen order
 

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PC Building Simulator - reached the point when my case is finally available for purchase and I was disappointed to see they didn't get the model right - it's missing the cutout for the gpu PCI-E power connectors and the fan hub. Other than that it's a good way to kill some time.
 
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Just concluded star wars jedi fallen order

Been planning to play that game for quite some time now, I swear I will get to it before the end of this year. :D
As long as its not more difficult than Darksiders 3 for example, thats about where I draw the line.
 
D

Deleted member 24505

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Trouble is game wise, us humans are very much creatures of habit. How many of you pretty much stick to the same game types, and games? I admit i love the FC games and have them all, crysis not so much, got first and second, but first i still love to bits.

The developers know this and hence we get regurgitated games, like cod, assassins creed, COD etc etc etc cause they know they will sell tens of thousands without having to resort to completely new stuff. I admit i am guilty of it to a certain degree, but do have a pretty varied bunch of games on steam.
 
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PC Building Simulator - reached the point when my case is finally available for purchase and I was disappointed to see they didn't get the model right - it's missing the cutout for the gpu PCI-E power connectors and the fan hub. Other than that it's a good way to kill some time.
:laugh: i dont need a Sim for that, if i have nothing to do i can go to my company and creat a case like i want (im Metal Worker) :laugh:


I made for me a custom Streacom FC5 (250€), but with steel and cooper, at the end i paye´d 79€ and the cooling was better than the original one.:p
And i didn´t needed a expensive external PSU, i build it for an FLEX ATX PSU :toast:
 
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Trouble is game wise, us humans are very much creatures of habit. How many of you pretty much stick to the same game types, and games? I admit i love the FC games and have them all, crysis not so much, got first and second, but first i still love to bits.

The developers know this and hence we get regurgitated games, like cod, assassins creed, COD etc etc etc cause they know they will sell tens of thousands without having to resort to completely new stuff. I admit i am guilty of it to a certain degree, but do have a pretty varied bunch of games on steam.

I know a few ppl who only play 1 maybe 2 genre all the time and I always had a hard time understanding that but hey if thats what they find fun then who am I to say anything.
Not me tho, I try to keep my gaming varied and I'm not really picky in general.

I pretty much play anything except for competitive games and overly difficult punishing games 'insert whatever genre its in' and maybe the sports games that I avoid. 'I don't even watch sports irl so yea'

Had some times years ago when I was almost only playing ARPGs and MMOs but I had my reasons like most of my friends playing those at the time and such, nowadays not really or only as a side thing on my own.
 
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Im allmost near 30, i played in the years ago so many.

I ended up to play openworld games where i can do it on my way like Dreams, Terraria, AC Odyssey, New Series of Hitman 2016, 2, 3; No Mans Sky.
In Multiplayer i was allways a Battlefield and Red Orchestra Player.

But there are some Indies or Low Budget Devs them i support. (Art of Ralley, Mini Racing World, Volvox, So many me, .....):toast:



I dont need tripple AAA Games they tell me, go straight ahead there and there and kill this boss as Warrior etc,
i play the most games in my way:p
 
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I made some changes in Control, as suggested by @robot zombie , made good progress and now it's too easy, so I'll have to dial back my settings a tad :D
Play this game today and i like the first 30min. What changes you made in game and for what? I was looking and maybe swap dlss for a new one to see if have some improvements
 
D

Deleted member 67555

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After seven years I'm still playing whatever current Call of Duty title is out, whatever Mortal Kombat/Injustice title is out and Mass Effect.
 
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Currently playing Unmetal Steam Link

Steam description - UnMetal is a 2D stealth action-adventure that pays homage to the classics with a healthy dose of humor and satire. You play as Jesse Fox, who is definitely NOT an elite commando, under arrest for a crime he didn't commit, and must escape a covert military base using his wits and fists.

I bought this game on the strength of a review I read -

"I am sneaking behind a building in the middle of the night. Reaching a new screen, I spot a guard. He clearly has a cold, as he sneezes every few seconds. Every time he sneezes, a range circle appears around him. Curious about the meaning of this, I silently step into the circle. The guard sneezes. I say "Bless you!". The guard hears me and shoots me dead. This, I think as I laugh uncontrollably, is going to be one of the greatest games I've played in quite a while."

And he was right. It's a lethal mix of 2D Metal Gear stealth, humour from Hot Shots/Airplane! and then also references various action programs/films from the 70's to now.
 
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Benchmark Scores 3DMark Time Spy 4532 (9258 March 2021, 9399 July 2021)
Play this game today and i like the first 30min. What changes you made in game and for what? I was looking and maybe swap dlss for a new one to see if have some improvements
The difficulty settings, simply so that I could get past a point in Control where I was continually dying. Those settings are very generous and detailed, unlike most other games.
 
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How you like the combat? And how does the game run? (Stutters and/or qtd's?)
I liked the combat and it's neet the way you'll use the crew. I wouldn't say it's the best but it's fun. What i will say is that this game is 100% entertainment. The way the crew communicates with each other it's like a 16 hour movie. Choices do matter in conversations. A few qtds. Mainly when one misses a jump...like in Tomb Raider. It ran fine with me. If your a fan don't miss it.
 
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The difficulty settings, simply so that I could get past a point in Control where I was continually dying. Those settings are very generous and detailed, unlike most other games.
Only play 30min of it and I like it for now, but searching for dlss swaper in control and found something That I will try later.

Its this:

"With the latest 2.3.2 DLSS version you can now run the game at native resolution. Here is a screenshot of me running it at 3440x1440 DLSS resolution, also called DLAA.


How to

Download the latest 2.3.2 DLSS version from https://www.techpowerup.com/download/nvidia-dlss-dll/
Replace the nvngx_dlss.dll in your game folder
Edit renderer.ini so that the m_iRenderResolutionX/Y values matches your m_iOutputResolutionX/Y values.
Enjoy the game with DLSS rendered at native resolution." quoted from reddit.

Anyone try this? DLSS continues to work when you change that setting?
 
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Started Wasteland 3 on GamePass. Fun times so far, but I'm considering restarting with different character build before I get too deep into the story. Or maybe I will use one of the extra rangers to fill in those skills (lockpicking, hacking).
 
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Benchmark Scores 3DMark Time Spy 4532 (9258 March 2021, 9399 July 2021)
Just finished my second playthrough of Mankind Divided on Game+ and thoroughly enjoyed it, maxing out my augs and keeping the shooting down to a minimum. Stealth and melee takedowns are so much more fun and rewarding. This game is definitely in my top five of all-time favourites and I have no doubt that I'll try another playthrough eventually, but this time on hard and starting with nothing. It really is that good.
This wall disguise didn't really work.
dx-mkd (2) (Medium).jpg
And this lady is clearly having a bad hair day.
dx-mkd (1) (Medium).jpg
 
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