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What are you playing?

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Did anyone buy the GTA trilogy? I think it's waste of money since there are better mods that you can download for free.
First of all, it's not a mod and it's not out yet. I personally don't see much point in reviving such an old games and if I wanted to play them, I might as well just play original versions. Regarding mods, it may be just me, but they seem to have next to none quality control and I don't care about them for that reason. For some people GTA Trilogy will be quite nice, I think.
 
D

Deleted member 67555

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Only in our current snowflake world would this be considered a problem. Even virtually, and when only emotions can get hurt, we do our damnest best to avoid failure - NOT by getting better, but by fleeing from everyone who could present us that mirror...

Honestly, isn't this just the world as it should be? Get good or get eaten. The thing is, you just need a private server option alongside that so you can always play with buddies. But in the open internet, why would it not be reasonable to find people who are much better? People need those reality checks, it keeps them from narcissism.
My words suck, you words good. Me like.

I got my ass handed to me a few times last night.
I got out played...I loved it.
I have to figure out how to get better.

I can't believe I'm gonna say this.
It's not whether you win or lose it's how you play the game. ( Bitching aside )
You don't have to be the winner you just gotta do your best. ( Bitching is ok )

It's okay to be discouraged once in awhile. ( Rage quit )
It's okay to be cocky and conceded even when you know you're not as good. ( For the Lulz )

I play as often as my family allows me to. I often wonder when some people sleep.
On the weekends I don't really sleep..I maybe sleep 6 hours from today until I go to bed for work on Monday.

I think it's fair to protect newbs to a certain level and then off to the wolves they go regardless of skill level.. chance encounter is preferable imo.
 
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First of all, it's not a mod and it's not out yet. I personally don't see much point in reviving such an old games and if I wanted to play them, I might as well just play original versions. Regarding mods, it may be just me, but they seem to have next to none quality control and I don't care about them for that reason. For some people GTA Trilogy will be quite nice, I think.
First of all:
1636721729190.png

Second of all:
1636721787919.png

Lastly:
1636721862745.png

According to some it's due to the fact that PC release had some internal documentation that wasn't suppose to make it to the official release.

Long story short:
You can't get it on PC.
Consoles run like crap, even on XSX and PS5.
Rockstar should be boycotted. I still remember the sh... they pulled with RDR2 PC launch.
 
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D

Deleted member 67555

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This pisses me off.
It's because console players get an increased FOV.
A wireless keyboard and mouse and a stand is roughly the price of a controller.

Do they penalize racing wheels or flight sticks or arcade sticks in games? To give controller players an advantage?
It's utter nonsense.
If you don't have the proper tools for the job don't be pissed at the guy that does or expect a handicap.
I play on a console...
 
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Second run at Watch Dogs which I had finished years ago and it still holds up pretty well today. Also going through the WD2 DLCs which are well worth it if you can grab them in a sale.
Watch Dogs Legion doesn't cut it for me because they've dumbed it down to the size of a kid's toy.
Watch_Dogs2021-11-13-11-25-21.jpg
 
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Finished Wasteland 3, I tried to start Wasteland 2 but it simply has one of the worst UI's out there. Gave up after first location.
 
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Just finished Call of Duty cold war multiplayer. Now have decided to play ghost recon breakpoint which I can play at my pace. Not as nice as wildlands but enjoying it
 

Space Lynx

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I just tried the Xbox Game Pass again, its $1 for 3 months... honestly... the games on here... seriously a great deal... especially if you have ADHD. lol
 
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stinger608

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Building out a starter mod setup for playing FONV. Gonna try managing it in Vortex using the hardlink functionality. I've come to really like using hardlinks in the sense that I can mix old and new modding techniques. I can work within the manager, doing things the 'proper' way, or I can actually go into my game folder via explorer and have access to all of the mod files being deployed as they are set to in the manager, edit/delete actual mod files and have Vortex update its little staging folder to reflect those changes. Just a little more hands on than the usual virtualization techniques. I like that when the fastest, most effective way is to get in and edit/delete a file, I'm working with the actual file in the actual state it will be in when the game runs. You cut out the middle man, but still have all of the power-assist in the app. OF course, this all assumes you're willing to eat the drive space. The hardlinks in the game folder count as real files. And then elsewhere, Vortex keeps its own heirarchy of all of those files, which it generates the links from. So in the end, every single mod you install takes up twice the hard drive space.

Hardlinks actually saved me once. A long time back Vortex took a dump on me and screwed up the manifests it uses to track what's deployed, how, what plugins in what order... everything. I then pulled a backup that killed my W10 install. So even if I could login, all of the information about the hierarchy in my game folder is lost. But because everything is deployed as hardlinks, everything is actually still there in its deployed state. The entire mod setup is there and working right in the game folder, it's just not able to be managed as a list of mods. Saved me what could've been weeks of work figuring out what I had and how it was set up. All that had to be redone from full scratch was the texture conflict overrides. But everything else was just a matter of installing the mods again and telling Vortex to keep the older files from the mods already in the game folder. The pathing didn't change and it knows when there's an existing version of a deployed file that's different from what it is being asked to dump, and will simply let you choose what ultimately sticks. It'll then update its staging/archive area to match what you want to be there, actually change the mod data to mirror what's in the game data folder. The only major stumble is with the actual game-read plugin manifest. If you have load order exceptions, you have to configure them again - it can't decipher them from the manifest in your game settings folder and WILL just overwrite it to match the plugin list that IT has if you give Vortex a game folder with plugins and custom manifest it doesn't already know 100%.

It's better than people give it credit for. I generally like the amount of things it manages, and how thorough it actually is in doing that versus other managers. It's just that in order to benefit, you need to understand how that whole ecosystem works, and Nexus isn't 100% up on that ever. Get in there, figure it out, you find that you can do quite a lot with it, and it will take care of a lot of annoying things for you. Just makes certain issues nonexistent. Maybe I say all of this because I mod my mods. I don't think too many people are out there unpacking all of their textures to combine different ones, editing scripts and data tables, blending ESPs, etc... but if you are, Vortex managing with hardlinks is pretty damned handy in that it still backs you up in big ways, but stays out of the way when you get under the hood.



NV is going back to the level of bethesda-ing that requires things like memory and save system mods. It's a trip to mess with the old Gamebryo shit. Everything is the same, but not lol. I'm not even looking at beautification or anything like that. Gotta go back and dig up functionality and QOL stuff first. Spoiled rotten by newer games and other modded bethesda games, I just can't live with the clunk anymore.

Stoked to re-experience this game, though. Not only is it the only well-written 3d Fallout, but maybe my favorite game from a writing standpoint. I think what gets people so excited about the writing in this game is that nobody bothers with that level of depth and detail in their world narratives. Just a lot of interacting stories and elements in the world. Everything is downsized as it is in all older open-world games, but it still feels like there's stuff happening everywhere, and you're always a part of it. It's like they wrote a whole world of people, and it's compelling in spite of the very limited game engine backing the bare mechanics of that world.

It's got that classic vibe... where yeah, maybe it's not technically impressive in any way - it's mechanically repetitive, and the action side of the gameplay is ass. But because of that, the writing almost HAS to shine through. It has a need to be good where a newer, fancier game could actually carry players right past. It's like old video game music. When you have such limited sounds, that composition needs to BOP.
 
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Dranzule

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Phantom Forces as an FPS, and mostly Minecraft Skywars/Pixelmon Modpack. I plan to play Xenoblade Chronicles 2 in the future, but I need a few upgrades first.
 
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Summer season on FH5 is pretty much done, but doing the online event has been rough. I still haven't been able to complete a single Horizon Arcade, seems like no one is doing them.
2021-11-15.png
 
D

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Just got resident Evil Village to have a look at. Played first half hour is, looks ok, runs ok. Glad they did resi as first person, never got on with it how it was before.
 
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I said I'd play New Vegas today, and I will. But after spending a little time setting up the mods, I kinda lost the will for the day. Now that it's ready, I can jump on it.

I got the itch to go back to FO4. Thought maybe I'd shed my weather abomination for a while and try something new. I went with NAC X and Natural Scenery ENB. They both have some really nice features. That ENB especially is well set up with a good mix of features. But it all messes with bloom and godrays. NAC X really goes in deep with the changes, and I kinda just didn't care for it all. The color and contrast was quite good but it all just looked kind of stark to me. I feel like it would've taken some serious time to get it looking consistently nice. Not really that natural. More like flat and color-accurate. It was like I was seeing more of the game than I wanted to lol. I prefer my FO4 drenched in godrays and haze. I couldn't give a damn about accuracy in any sense of the word. Foliage can look a dark spinach green or all strong browns/oranges. The sky can be a shade of blue it would never be under those conditions. If it all fits together well it will look natural. Even if the colors themselves aren't as they appear in nature.

I would argue that this game's natural look simply falls on the video-gamey side. To me it all just looks better when you hide some detail, simplify what is on the screen. Cover some things up. Wash things out. Let things hang in softer shadows. Have weird colors that throw off your perspective on color cues at times. I really do feel like that mindset gets neglected over on that side of FO4 modding. They end up making it look like a super-plain modern FPS with some filters thrown on top of it outside of rainy/foggy/irradiated weathers. The rest of the time, it's like "Where's the atmosphere?"

I did learn that ENB has gotten a few upgrades since I set mine up. The big ones I'm seeing are the rain and procedural sun. I've wanted the rain for a while, FO4's flat-ass rain just looks so bad, I don't care what texture you use - it's all jizzglobs. The procedural sun is another great bonus, as it looks much better than the game engine one. After seeing the other setup, I got some ideas. I need to clean up these shaders, get them up to snuff. Do a revamp and tune the gamma, color, and adaptation. I was surprised at how much less satisfying that setup was to look at. The only thing it has over what I have is being more refined. I don't even say this to gloat, the screenshots had me more hopeful but in-game is a very different story. It looks very good, selectively. Boring the rest of the time. Mine at least consistently looks like what you see in my screenshots. It doesn't take any quality dives, suddenly look drastically different, or have any distractingly overdone effects (unless you hate heavy fog.) I'm trying to mold what I most like to actually see when I play, what makes the game environment the most engrossing. IME realism just doesn't work with this engine, so I allow the colors and lighting to be stylized rather than max everything.

The one issue I really have is my night skies. For a long time I ran these vanilla clouds that were converted to the newer compression with more color depth and thus, no banding would appear when you started throwing on shaders. But the better-looking Radiant Clouds and Fogs I use now doesn't have that, so when it's darker, the sky can band something fierce. I can largely alleviate that, but it's going to take some careful re-balancing of gamma, contrast, saturation, as well as some sky and fog settings to get it right and preserve the overall look. Something I will be smoothing out in the bigger rebalance. Since I'm using greener trees the color issues in my weather mod become more apparent. I still need to fix the color correction in my ENB, too. This is all stuff that keeps you from a smoother, more detailed look. On the flipside I'm also leaving a lot of dynamic range on the table. It's something I don't think too many ENB authors give proper time to. The shaders available now give you a lot of control over various aspects of the image, and I think we're all just winging it.
Fallout4 2021-11-14 14-37-01.jpg

Fallout4 2021-11-14 21-13-19.png

Fallout4 2021-11-14 22-11-58.png
I think I'm coming into sort of an interesting look here. I will need to mess with the colors of some weathers, since I want to keep all of the green stuff. I actually uncovered even more trees. I noticed that my LODs would be full of trees, 2/3rd's of which would vanish on approach. I have no idea what would have caused that, but one of the many plugins in my load order conflicts with it. Bumped it towards the end and now everything is just trees. Gotta figure out the grass situation.

I never seem to run out of stuff to get on top of or otherwise just improve.
 
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best grapfibcs.jpg


Bright Memory - Infinite
Say hello to the best-looking video game of the year & The best first-person shooter of the year.

One single person created this, in the making for 4 years now. Finally here
 

HammerON

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View attachment 225284

Bright Memory - Infinite
Say hello to the best-looking video game of the year & The best first-person shooter of the year.

One single person created this, in the making for 4 years now. Finally here
This game looks interesting...

Currently playing the campaign in COD: Vanguard. Nothing to special. Some of the cut scenes are way to long!!!
 
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