Well, everyone has their opinions, personally I love FF XIII and in fact I'm continuing it on PS3.. just came to check TPU etc also it has pretty damn great OST if you ask me.
As a kid in 2003 I hated X-2 but now as an adult, I love it. Give it a go (or an another chance). At least I didn't regret it.
Well, everyone has their opinions, personally I love FF XIII and in fact I'm continuing it on PS3.. just came to check TPU etc also it has pretty damn great OST if you ask me.
Ah, you're a young one. People like me have been around since the beginning of the FF series. We've seen it evolve from it's humble beginnings to what it is now. Many of us are not impressed with what it has become. I personally hold FF6(FF3 on the US SNES) as the greatest in the series followed closely by FF4(FF2 SNES US). It wasn't the GFX that impressed(though for the time they were solid and even excellent), it was the strength of story telling, the depth of the character development, the mystery and wonder that plot twists offered and the OST's, which were exceptional. FF9 recaptured much of that magic, but nothing after that has even come close.
Anyone spoiled for GFX will not be amused by anything before FFX(excepting FF7Remake). But for those who value substance and character over flash and pizzazz will find much of value in the early entries in the series, especially these new remakes.
President Yosuke Matsuda acknowledges skeptics, but hopes that blockchain tokens can "decentralize" gaming.
www.pcgamer.com
I won't be playing anymore Square Enix games moving forward. That's for sure. Or Ubisoft, since they also never backed down on NFT's. Going to be nice saving my money and going back to indie developers.
President Yosuke Matsuda acknowledges skeptics, but hopes that blockchain tokens can "decentralize" gaming.
www.pcgamer.com
I won't be playing anymore Square Enix games moving forward. That's for sure. Or Ubisoft, since they also never backed down on NFT's. Going to be nice saving my money and going back to indie developers.
Third playthrough of Resident Evil 2 (remake), I still get lost and those zombies that hide around corners still make me jump.
Along with RE3, it must be up there in my top 10 all time favourites for the puzzles and the general pace of the game, not to mention replayability. Also, I'm not a big fan of survival horror, but these are the exception. Village, on the other hand, just doesn't hook me like these two have.
Third playthrough of Resident Evil 2 (remake), I still get lost and those zombies that hide around corners still make me jump.
Along with RE3, it must be up there in my top 10 all time favourites for the puzzles and the general pace of the game, not to mention replayability. Also, I'm not a big fan of survival horror, but these are the exception. Village, on the other hand, just doesn't hook me like these two have. View attachment 230927
I've finished HZD a few months ago and I kinda felt the same about the game tho I used a pretty simplistic approach like I usually do.
If I recall then I only used the Hunter 'short' bow mainly to set things on fire quickly, Sharpshot 'shadow' bow cause of the lovely Tearblast arrows + sometimes the Tripcaster for blast damage and rarely the sling for various elemental attacks.
On the armor side I mostly used the the best looking ones for my preference, regardless of the stats until I got the late game armor with the regenerating shield.
Granted I did not play on the harder difficulties but on normal I could get away with that playstyle for the most part and this way it was just about the right challenge for me. 'I don't find overly punishing hard difficulties fun in any game really'
And yea that early game feeling when you follow the main quest tracker and have to pass by those high level big monsters were kinda scary in a way that it made me think okay better keep my distance fom that thing.
Ofc I still managed to pull some problematic fights accidentally where I ended up winning but just barely and it used up a big chunk of my resources.
I think my most hated enemy type was that burrowing rockbreaker, ugh had to fight like 2 at a time once and that was a pain to deal with since I wasn't exactly the right level yet.
It was a fun game and a good looker/eye candy too, kept me busy for a while and I did most of the ingame things except the training zone missions.
I also liked the story and tried to read/listen to everything I found since I was curious what happened with the world.
Too bad I wont be able to play Forbidden West anytime soon since I don't own a console nor plan to so until its not on PC I'm not playing it.
Forbidden West is set to come out on 2/18 this year!
I think a lot of the beauty in the gameplay is how simple and free it can be. In many ways. You can often find a way to just make your favorite weapons hurt, but enemies also have ranges of weakness and sequences that are less obvious. More complex to work out, but simpler in the end. It feels a bit like you're really hunting them because of how you have to size them up and plan these takedowns, but you can also move in and out of different strategies as situations evolve. I love setting up the big enemies. It's really satisfying when you can end a confrontation with one in a clean way. Bag 2 or 3 clean? That's a good day! Maybe something even went wrong and you saw just the right chance with the right tool and it went even better than planned. The game has a way of rewarding you for getting to know all of the different bots, as well as your offensive and defensive means. You *plan* to *adapt* and I like that about it. The combat is 'brain-on' style. You don't *just* kill an enemy, you negotiate hazards, and try to use them.
The diggers are definitely a challenge. I just fought probably the same two... I think they were level 35, while I am 28. It was a corrupted zone, a mid main quest leads you there. It was chaos, but not really because of the diggers. There were also two groups of shell walkers, a static one a little back the other way and a convoy passing through closer to the digger spot. Also a behemoth convoy between me and the road to digger-hill, which always comes with a longleg (and side of mashed potato guts.) Basically everything that could happen in that area did, even bandits. There were ~8 shell walkers alone. A few watchers, couple scrappers. At some point a second behemoth that I hadn't seen further east got drawn into the fray.
I didn't KNOW diggers were there though. I only knew there was a corrupted zone just north over this small hilly ridge. Everything else was on two perpendicular paths flanking and leading that area - a death triangle hugging an incline. I was just looking at the bounty of large monsters to pick at. I forgot there was a level 32 corrupted zone *right* there.
Shell walkers ruin other shell walkers' days. They don't attack much, but one 'lunge' attack takes 1/3rd of their health and knocks stuff off. Entertaining to watch. I stack 3 corruption arrows on one and let em go at each other with their shields and cannons. This draws the behemoth from nearby. Bandits run up on it (those guys are so pointlessly dumb - I had one try to spear me while I was getting charged by a ravager and he got whacked into a tree while I rolled away. Don't even know where they came from, he just kinda ran right in there lmao.) Between all of this, I'm popping off elementals with the war bow to ease things. The shell walkers cast shock, so I send freeze to up the damage dealt. They DO notice me doing this when I strike them, but get caught up by the fighting around them and forget me again.
Now, they're all going at it in a glorious glowing battle royale. There's fuckin different colored lasers flying in the sky, boulder rain, explosions, metal flying everywhere. I'm just waiting to get swarmed, not doing shiiiit at this point but crouching and praying they all kill each other. I look back behind me and see the far group of shell walkers watching the fun like wallflowers, so I bean them with corruption arrows and they make way for the dance floor. They skip me, still ducked in the grass, for the party just in front of me.
And THAT is when the diggers erupt through the ridge and murder everything over the course of around 3 minutes. They straight up pour over the hill like crawling godzillas and send them flying like toys. Being corrupted, they viciously go after any normal bots they see. So once they're there, they don't stop until they've killed every last one. I about shit a brick watching, I was *just* about to encroach on the spot when that happened. It was like when you try to cross the street on foot and a car cuts you off from behind. Like WHOAAAA!!! The bush I was in was maybe 10m away, across a shallow creek. I waited in the bushes for them to get bored and go home after the destruction. Collect my loot. I got some AWESOME loot. Lots of purples. It's kinda fun to watch em fight lol. Honestly it's pretty epic. I would play a game that involves coordinating squads of these things to fight. Like a squad-based arena-style thing. Or even an RTS.
The diggers themselves were easy after that. I was poking around the fray of the battle before, getting jumped on and shot at too. THAT was stressful. Back there I was trying to get strategic blows in with sharpshot, keeping my corrupted enemies in the fight without getting so noticed that I take priority for any bot in the fight. Basically, if they're fighting and just one spots you, it's okay because the danger around them keeps them anchored. If a couple spot you at the same time, you might have them on you. I had more tense moments balancing that than fighting the two diggers.
I just had to keep moving with the diggers. Maybe it's because I have the perk for the long roll. Not only does it cover a lot of distance quickly, but it has a lot of invincibility frames. That was my focus. Don't take damage, don't risk being hit. Don't do anything that roots you for any period of time unless you can get a good 20m away at least. And I found I could manage that with rolls. I would just ready 3 fire arrows and then focus pretty much entirely on avoidance. Nearly every attack you dodge from them provides an opening to a specific weak spot. Different ones for different attacks. Doesn't matter with the fire, though. I just want that to distract them and make them weaker to direct damage from the hardpoint arrows from the same bow. My shadow hunting bow is mostly geared for fire. Each arrow hits for nearly 100 fire damage. It does chip some serious HP out over time too. After they're on fire, I dodge until they run the loop of trying to pop halfway out of the ground with heads up, like a whale. They'll expose the green sac underneath, which I can then hit with 3 hardpoints for giga damage. Pop it and they really hurt. The blast puts them on their asses too. Next time, I'm gonna try and peg it with a sticky boom boom lob. Also helpful to blow off the tanks on the back with tearblast. I scored a soft knockdown on one that way when they were both going for me and it saved me. The feet are also good for straight damage with explosives. Really good, actually, as it staggers them while dealing massive damage. I considered trips/traps but they're kinda too spontaneous and mobile for that.
Can never understate the usefulness of the shadow hunting bow though. Both fire and hardpoint arrows are dirt cheap to make. Hardpoint ready fast and fire fast with solid damage. It doesn't seem like much until you realize how quickly the shots fly off. But it ultimately pulls more damage than the sharpshot a lot of the time because of how slow the sharpshot is - that thing is great for stealth or a placed eye-shot finisher and not much else. I can stick 4 hardpoints in the time it takes to land one sharpshot. And if you miss the one sharpshot, that's no damage at all. With the hardpoints, you still stuck 3 for possibly more overall damage in less time, because you don't have to worry as much about sticking them and you're dealing extensive tear along the way. Just take the shots. Use it between rolls. It gets the job done pretty easily. Use the slow-mo jump/slide perk. It's just a lot quicker to go in and out of attacking and evading, not to mention far quicker to acquire targets with the high handling vs the sharpshot. The hardpoints even have some considerable tear damage. I often have better luck hitting parts with them than with the sharpshot, knocking off plates if I miss. Either outcome works for me! I call it the mosquito technique.
That's all it was. Since there were two, I found myself rolling out when I wanted to attack because I didn't know where the second one was. The big roll *barely* gets you out of an incoming slam/groundburst from a digger, if you sense it coming. Focus-tagging helps, the reticle and highlighting of weak spots lets you know where they are in the ground. I think I got hit once. The whole conflict took like 7 minutes though. The good news is, they're not actually THAT interested in you. Like, if one is already engaging you, draw it back away from the other. The one engaging you will definitely follow, but the other one will start to get bored almost right away, only rejoining when he's really close. I think it's hard for the big monsters to work out how to 'fit' themselves into the paths to attacking you. It's like they have to wait and compute. If you're moving a lot, they miss windows to execute and sorta hang out, angrily. They are also hesitant to move anywhere near the edge of their domain unless they are already committed on a specific attack. The attacking one will follow you OUT of their range, but the second might hang back until you get closer to the center. I mean, you can look right at them with the yellow question mark, not that far away... close enough to be starkly uncomfortable. But they often take their time getting involved again. They'll move in for an attack sometimes. But it's generally the one you are currently aggro-ing with continued attacks who sticks it out.
When it comes to upgrades, I must say the armor is immensely helpful. Glinthawks for instance, can wreck you surprisingly well with the ice spit, and it's tough to avoid and it slows you down in a major way. The lunges they do are comparatively easier to deal with, so I dawn heavy ice defense with further buffs and their ice attacks do almost nothing. It becomes nothing to fight them. I no longer worry about getting ice bombed from above while I'm busy getting finishing one of them on the ground with a crit. That works out even better when the glinthawks aren't the only threat. You don't have to make yourself vulnerable pointing fire arrows at the sky while getting charged at on the ground. You can focus on those enemies and chip the hawks away with more patiently opportunistic fire arrows. Factoring out the ice from above changes everything on the ground. And one or two fire arrows takes them out of the sky and they have low HP. One of my fire arrows chips ~40% of their health by the time it burns through. Hit em a few times, just when the good shots present themselves, and let them fall out of the sky later, while you deal with other threats.
But the more important thing is probably the shadow weapons with their elementals and strategic advantages. That stuff is what lets you really fight the big-boy enemies in the first place. After that comes perks that give you combat options. And then comes defenses. Defenses help you when you're failing to manage. But ideally, you are moving enough with the right offense to shut down threats efficiently without taking hits.
The DLC - All Rewards Unlocked which includes a rocket launcher, mini-gun and automatic rifle, all with infinite ammo is on 60% off till 5th Jan, so I went for it.
This immediately unlocks the following content, normally obtainable through achieving certain records: -Extra "The 4th Survivor" -Extra "The Tofu Survivor" -Costume -∞ Bonus Weapon -Model -Concept Art...
store.steampowered.com
Having completed it a few times already, I felt like having an edge, but I wouldn't recommend it for a first run. At least the rocket launcher buys you time with Mr. X Same with Nemesis in RE3.
Not exactly pay to win, but it gives you a leg-up.
I'm sinking hours into Football Manager 2022. The series is my all-time maximum time sink over the years.
This year's iteration has some nice changes, so definitely an upgrade. There are naysayers who still feel that the game engine is too easy and the player wins too often.
But, wth, if I wanted to lose all the time, I wouldn't be playing games
Kena Bridge of Spirits. Epic got me with the sale+coupon. It sat in my cart for a couple days. Now I just can’t stop playing it. I love my little Rots…
Just bought Ruiner on steam, Looks gorgeous. Is a top down, RPG, kinda cyberpunk. Had a quick play, is very good and worth a look. View attachment 231159
Just bought Ruiner on steam, Looks gorgeous. Is a top down, RPG, kinda cyberpunk. Had a quick play, is very good and worth a look. View attachment 231159
Where is Tali?
Don't tell me you let her die 'you monster' or just didn't invite her to the party? 'I'm not sure if thats possible tho since I always auto invite everyone'