It was called over-tessellation because AMD cards could not handle the feature well. So there was a massive misinformation campaign about how the feature was over used in games. Thus it was justified to reduce tessellation settings. The reality was this was an issue with AMD's performance and nvidia had no problems. AMD brought out hacks in their drivers to restore performance. Yes restore performance. lol
Remember when DXR was nothing but a fad and you should just get a 10 series card or stay on a 10 series card. Get a 1660 card. Don't buy a 20 series cards. You cant see the difference between RT and raster anyway. DLSS is all blurred and useless. Did you play Control and Metro Exodus because of that lie in raster mode. Just because you never got it was untrue. Did you get it was a con as well.
PhysX was amazing, if you played the games that supported it. You could use your old nvidia card for it. I remember it in
Fallout 4, Mirror's Edge, Star Citizen and the batman games. The metro series games and others. It was you who got con'ed into thinking it was crap and all the arguments against it. You're still so invested in that con that you still cant admit it to yourself. Also PhysX used to affect the physics score for the 3dmark (2011?)benchmark. This ment that nvidia cards all had the best overall scores which cause a hatred from AMD owners like you would not believe. This started the attack on PhysX to protect AMD and their lack of inovation. So why did it disappear?
Direct Physics is officially a part of DirectX12. This was to use
Havok Physics but disappeared from the pages of history afterwards. NVidia
GameWorks.
List of games, not complete. Note the witcher 3. Note the use of the term PhysX.
Remember DLSS wont catch on, its closed and only supports nvidia cards. FSR 1 was better than DLSS (all versions of some) and open sourced, lets not forget the videos now showing FSR 1 behind FSR 2 and FSR 2 not quite as good as DLSS.
Remember when the AMD 6000 series was a nvidia killer, yet nvidia 30 series basically now controls the market. There are more cards with tensor cores than ever. DLSS support wont be a problem for most gamers. Afterall they bought either 20 and 30 series cards. Not bad for a RTX fad that will pass, its now DX12u(so mush for being a FAD that will pass). How does FSR 2 help then again by being open for any gpu? Afterall if you really need FSR 2 for an old gpu, then maybe upgrade. If the market is anything to go by, they will upgrade to a nvidia gpu with tensor cores and thus get DLSS support.
This hyperbole goes on forever.
Stop believing this non sense then trying to convince others. I am tired of it.