Space Lynx
Astronaut
- Joined
- Oct 17, 2014
- Messages
- 17,432 (4.68/day)
- Location
- Kepler-186f
Processor | 7800X3D -25 all core |
---|---|
Motherboard | B650 Steel Legend |
Cooling | Frost Commander 140 |
Video Card(s) | Merc 310 7900 XT @3100 core -.75v |
Display(s) | Agon 27" QD-OLED Glossy 240hz 1440p |
Case | NZXT H710 (Red/Black) |
Audio Device(s) | Asgard 2, Modi 3, HD58X |
Power Supply | Corsair RM850x Gold |
Proper combat skill gameplay should include techniques that developed naturally through history.
For example, every game I have played, from all of the God of Wars, to Dark Souls, to Elden Ring, lots and lots of games... none of them ever did shield combat right for example.
In medieval times, the round shield could be used to not just block a sword blow, but could be turned and since made of wood, catch the enemy sword on the edge, so the sword bites into the shield, you rotate the shield, then counter attack. Little details like this from actual historical combat records we have could have drastically improved many aspects of combat in modern games, not just Elden Ring imo...
I don't know, there are more examples than this, I just find it disappointing nothing has really changed, its all the same basic time this, dodge that, etc. Where as timing the shield to get the sword to bite would be similar, the difference would be in the rotation of the shield being an extra step, etc. There are a lot of combat situations (not just with the shield) where if the combat 'allowed' for one extra step, it could truly utilize "skill" as an actual term for combat in gameplay.
Thoughts? (I did play a game years ago called ExAnima https://store.steampowered.com/app/362490/Exanima/ which is to be fair trying to revolutionize combat with better physics, I know this would never work in a game like Elden Ring, I just am saying, like a hybrid format of combat of current Elden Ring meets innovative physics... does that make sense?
For example, every game I have played, from all of the God of Wars, to Dark Souls, to Elden Ring, lots and lots of games... none of them ever did shield combat right for example.
In medieval times, the round shield could be used to not just block a sword blow, but could be turned and since made of wood, catch the enemy sword on the edge, so the sword bites into the shield, you rotate the shield, then counter attack. Little details like this from actual historical combat records we have could have drastically improved many aspects of combat in modern games, not just Elden Ring imo...
I don't know, there are more examples than this, I just find it disappointing nothing has really changed, its all the same basic time this, dodge that, etc. Where as timing the shield to get the sword to bite would be similar, the difference would be in the rotation of the shield being an extra step, etc. There are a lot of combat situations (not just with the shield) where if the combat 'allowed' for one extra step, it could truly utilize "skill" as an actual term for combat in gameplay.
Thoughts? (I did play a game years ago called ExAnima https://store.steampowered.com/app/362490/Exanima/ which is to be fair trying to revolutionize combat with better physics, I know this would never work in a game like Elden Ring, I just am saying, like a hybrid format of combat of current Elden Ring meets innovative physics... does that make sense?