• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.
  • The forums have been upgraded with support for dark mode. By default it will follow the setting on your system/browser. You may override it by scrolling to the end of the page and clicking the gears icon.

What are you playing?

I'm puzzled as to why this French Resistance fighter in Sniper Elite 5 is black and Scottish? Woke agenda perhaps?
snper-elite-5-french.jpg
 
I'm puzzled as to why this French Resistance fighter in Sniper Elite 5 is black and Scottish? Woke agenda perhaps?
View attachment 249251

See this is what I was talking about, not bashing or anything but a perfect example.
If it was me I wouldn't even notice this in a playthrough cause it doesn't matter to me at all.

Idk maybe I'm just ignorant but in my gaming time stuff like that is completely irrelevant as long as I have fun with the game. 'Sniper elite is not a history accurrate lesson game either no?'
 
See this is what I was talking about, not bashing or anything but a perfect example.
If it was me I wouldn't even notice this in a playthrough cause it doesn't matter to me at all.

Idk maybe I'm just ignorant but in my gaming time stuff like that is completely irrelevant as long as I have fun with the game. 'Sniper elite is not a history accurrate lesson game either no?'
I get what you're saying and I certainly don't play games for history lessons, but I do know my history and I am not aware of any Scots fighting in the Resistance, black or white.
That's why it stands out, because it grates on my teeth due to its inaccuracy. It doesn't take away from the fun, but at the same time, cannot be ignored.
 
I get what you're saying and I certainly don't play games for history lessons, but I do know my history and I am not aware of any Scots fighting in the Resistance, black or white.
That's why it stands out, because it grates on my teeth due to its inaccuracy. It doesn't take away from the fun, but at the same time, cannot be ignored.

Fantasy man..
Create The Cure GIF by PEEKASSO
 
Yeah, jump ship man. If you're even vaugely interested in a game go in blind. Don't read the sites, absolutely stay clear of the forums and junk. You don't even have to quit the internet entirely. All that is rubbish anyway. Gamer elitism is so much BS and I hate it. Don't even go on user reviews, and absolutely ignore Steam reviews. If you like it you like it, and most platforms have solid refund policies. Finding games to like is hard though, but frankly I think there's not much to like out there. Not for me anyway.

Oh and do try to go in blind on movies. If it is a movie you know you'll watch, ignore everything about it. Don't read anything. Ideally I don't even want to know the actors involved, or even the basic plot.
Yeap. This is pretty much me. It's not only about the money though, it's the time and emotional energy. Even going through the refund process is just kinda bleh. I'll spend some decent time trying to make a game work for me, depending on what I think is keeping me from enjoying it. Sometimes it's me, and I need to come in with a different mindset on a different day. It can very well take me too long to just piece together if a game is or isn't going to work for me. Sometimes, I can tell right away that I'm gonna enjoy a game. Other times, it takes over 20 hours of play before something clicks and I end up doing another 100.

I would also add, it's no fun to not be able to go places and talk about games, or see what they're saying at all. That is a part of the appreciation it itself. Totally blocking yourself off isn't a final solution in my mind. It amounts to just giving up on something that probably can and definitely should be better. A big part of all art and entertainment is the culture around it. I think that people generally benefit from talking their experiences with art out - it can bring new understanding, someone may have information or other experiences that when passed onto you via interaction, actually change how you experience that thing. When it comes to games, some also just have a lot of depth and it can pay to learn more about the details - especially if it is a new genre for you. Souls is a great example. While I think you should take on the obtuseness yourself as much as possible, I kind of wonder how many people actually manage to stick those games out as newbies without some serious priming up on information. It can be sort of a project to become a souls player/enjoyer, just a lot of stuff to snub and confuse newcomers. It's not what most are used to in a game. Really, I think that never changes. There are always times when it's worth looking something up with them, regardless of experience level. Humans can do extra-dumb stuff when we put our heads together, but at the end of the day we are still smartest together. You can benefit from the knowledge of thousands of other people's experiences, solve problems that one mind alone can't very quickly.

It's just that it is a double edged sword and when the communities for that are in poor health, it can really poison the experiences, tear things down for everyone involved and cheapen the whole exchange. I don't nessesarily want to cordon off. I think the general toxicity and groupthink has just gotten out of hand.


Geez man... Elden Ring does have one issue that bugs me like crazy. The crouch button apparently just makes you instantly drop off of your horse. Seems alright, I guess it's nice to have a one-button way to dismount. But crouch being L3 by default is a problem. Maybe this controller is getting worn, but over the course of making fast movements it will trigger and pop me off my horse, leaving me standing square on the ground, usually when in the middle of dodging or escaping a boss. I have died quite a few times to that, just wondering what the hell that's about, if there's a timeout, or Torrent has some kind of stamina based limit before running out and needing to be respawned.... maybe something improved by some special item or permabuff. I thought maybe I DID take a hit and it just killed Torrent without touching me somehow.

But no, it's the control scheme! I feel like you should never put something so 'decisive' and drastic on stick buttons. Usually, I'd map-out, but I can't think of a better place to actually put crouch. I'd love to swap it for B and use the left stick button to sprint - that's familiar to me with a lot of games. To me, holding a letter button for sprint makes little sense, it limits what you can do while sprinting. Problem is, the B button is also your dodge... fast tapping is not what you want on L3, your movement stick. I don't know of a single controller I would trust enough that I will hit that with enough precision to roll properly and not go all over the place. Mechanically speaking, I can deal with the sprint being on a letter button and just appreciate that it adds more combat tension - to execute sprint attacks or use it for avoidance comes with its own challenges and compromises. Any other game, I'd happily just call it a bad mapping choice, because it pretty much always just makes traversal a little more clunky and stressful.

To me, the real problem is that you can so easily crouch off of your horse. I have a feeling just adding a split-second of hold before it actually dismounts would prevent accidental dismounts. It's just little presses, whacking the stick. It sucks so much when you know you're gonna be clear of a swing when your horse just vanishes unexpectedly in the middle of a turn just because while holding the stick at a steep angle, the button underneath triggered. And now your fight is over. There were times where my horse vanished and I died so fast that what happened didn't register for me. That's less "Ooooo I'll get you back!" and more "What? Tch... ahhhhhhh! Why?" I felt cheated every time I would just plop off of that horse. Be a second away from winning and lose it all to a bad button scheme.

I swear, that's the real reason the Tree Soldier gave me so much trouble at level 14. I fought him over a dozen times before I started wondering what was happening with Torrent. And then as soon as I swapped out that L3, I beat him with ease on the first try. Probably ~12 hits with a smithed-up twinblade, running in and out for quick hits between attacks, staying out of range of that downswing attack that grabs you into it. Didn't hit me once. I gotta admit, I was not gratified by the fact that the whole challenge in that fight for me was down to that one button. Though I was getting really good at calling Torrent back and dipping out of death-swings at the last second :laugh: It always happens at the worst time though! It's like using Torrent in battle is a big prank on me, like I'm not actually supposed to use the horse in battle because it just trolls me every time.

The only fix I've found is to swap L3 out of crouch for horse fighting. Really annoying though. I think with a different controller it might be okay. I've beaten the crap out of that button hold-sprinting with it in countless other games... which is still fine when all it's used for is sprinting - that already has a lead-in to begin that keeps it from going into sprint when you don't actually want to - and holding still works fine. It's just terrible for anything else because it's getting loosey goosey.


I'm sure this is something you can just learn to deal with, like you can just be quick with the calls I guess. We'll see how much I really use the horse for boss fights. But not even regular Dark Souls had THAT problem. I make no excuses for that mapping choice, or how quickly the dismount triggers. It's like the slightest push on this controller and my horse is just gone. Pretty flow breaking in combat, when there's bound to be stick-knocking for me. Way worse than accidentally crouching. A dodge quickly gets you out of that. The movement drop from horse to foot is far steeper.


See... here's where I think reading about a game comes in handy. Would've saved me a lot of pointless trouble just knowing that about Torrent and the horse controls. Maybe I can swap left and right stick buttons? Actually... yeah. Then I can actually target while sprinting. But I might lose targeting in mid combat.

EDIT: Yeah... swapping the stick buttons actually makes so much more sense to me. Never is your thumb off of the 'look/target' button when it's on the left stick. I do drop out of targeting occasionally, but being able to toggle real slick like makes it worth it. It's nice when in combat if you accidentally tap the left stick, you just lose target for a split second. That can be enough to throw you onto the wrong target but usually it seems to favor the one you were on, if you're already engaging them. Crouch also just makes more sense to me on the right stick. The way it's used in this game, that works fine. You will generally already be on the right stick when you need to crouch.
 
Last edited:
I get what you're saying and I certainly don't play games for history lessons, but I do know my history and I am not aware of any Scots fighting in the Resistance, black or white.
That's why it stands out, because it grates on my teeth due to its inaccuracy. It doesn't take away from the fun, but at the same time, cannot be ignored.

Mary Helen Young​

Tommy Macpherson the "Kilted Killer"​

https://en.wikipedia.org/wiki/Tommy_Macpherson

There could be more
 

Mary Helen Young​

Tommy Macpherson the "Kilted Killer"​

https://en.wikipedia.org/wiki/Tommy_Macpherson

There could be more
But they aren't black?

That's just it, this weird mix of historical accuracy and trying to rewrite it with whatever is the current hype. Its an immersion killer. To me at least. It just feels 'out of place', and it oozes commercial points before developer vision or talent. It doesn't add to the 'art' or the 'product' in any way shape or form, it wants to be a popular statement first and foremost, even if the narrative of the game or product has no relation to that statement whatsoever. You can almost hear the sales manager barge into the dev creative meeting saying 'Please, put this in, fuck whatever you think about it, you're not hired to have input, the board says it needs to happen'.
 
the bioshocks was free on Epic so i allready have them on steam but got them all the same for a excuse :) to play again and the Epic ones dont crash like the steam ones and i didnt have to fiddle with the ini to get ultra wide.
 
But they aren't black?

That's just it, this weird mix of historical accuracy and trying to rewrite it with whatever is the current hype. Its an immersion killer. To me at least. It just feels 'out of place', and it oozes commercial points before developer vision or talent. It doesn't add to the 'art' or the 'product' in any way shape or form, it wants to be a popular statement first and foremost, even if the narrative of the game or product has no relation to that statement whatsoever. You can almost hear the sales manager barge into the dev creative meeting saying 'Please, put this in, fuck whatever you think about it, you're not hired to have input, the board says it needs to happen'.
Well there's this:
But this guy claimed to be a resistance fighter in Poland during Warsaw Uprising.

There's also this guy:
1653912181287.png

Who served in Polish army during war with Russia in 1920.

They already have a Polish resistance fighter in SE5, why not make it a black guy instead?

But hey, it's only game and in no way it claims any historical accuracy.
 
currently playing Stalker (modded on W7), Halo (windows XP) & Crysis 2 on W10
and to make this thread more serious...

 
Need For Speed: Hot Pursuit is probably my favourite racing game because there's no mucking about, no silly characters with cheesy dialogue and the racing is just mental.
I didn't even know there was a film with Aaron Paul and I watched it last night. It was non-stop action and the racing scenes were top notch with cop takedowns and everything in between. Don't read the reviews because they don't reflect the film at all.
 
Blew a 3 day weekend on Elden Ring. Having a blast. Dex is pretty friggin solid right away. I mean, right near the starting area I got a twinblade out of the dragon-scorched ruins. I didn't even realize, but you can skip the enemies to get it, it's a walled-off area you can only get into by horse-jumping on an outer corner without nearby enemies who can really pose a threat. You already have exactly the strength to use it as a Warrior right away, just need a little more dex. And then it scales with both. Still probably want more str later for weapon/shield variety but I almost can't believe they basically *give* you this thing right in the beginning part of the starting region. Nothing else is needed for a while, I'm betting. I dumped those scimitars so fast.

The horse in general is OP. So much of the world with all of its dangers is truly open to you, but for the most part the horse keeps you moving past them and avoiding lethal strikes. You can ride right through higher-level areas. I'm trying not to cheese that too much. But out past Stormhill cabin, I did find a rock with an item inside it on a little cliffside clearing... surrounded by 4 giant trolls. So I aggro'd one to smash it open, grabbed the item(s - there were several) and got out of dodge, back over a little cliff and around a taller one to a cabin with a merchant selling ashes of war. Luckily for me, there was a site of grace there, too. I barely managed to rest at the site as a bunch of debris from a shockingly quick and aggressive troll shot across the screen. I horse-sprinted the whole way and he must've just lurched right up on me. I didn't really take the time to look and see how they chase :laugh: He was maybe a half-second away when the resting animation at the grace site started. Right there, that was the cabin setdressing I passed a few milliseconds before, flying by me in chunks.

Before that was a graveyard full of golden runes. Enough to level a couple times at ~lvl20. My philosophy with them is to treat them like my actual 'gold' since both money and xp are essentially the same thing in this game, but rune items persist after death, unlike bare runes. So I keep them, turn them in for items or pull them out to smith. Or, if I say.... have a few thousand bare runes on hand and I'm close to leveling up or buying something important, I open the golden runes I need to have enough, so that when I level, I'm no longer carrying but the odd 100 runes and can go take the bigger risks I've been putting off.

They were smithing stones, btw... enough to max my twinblade and more. The attacks are much better with it upgraded, slightly different, meaner patterns - with 2 hands, it is fast and aggressive with damage and stun. Once you get between an enemy's attack for that slower first blow in the standard sequence, you're just stacking a lot of damage with much faster, harder hits. I was block-countering with the starting shield for the warrior class for a while but more often I am now two-handing the twinblade instead. Often I dispatch shield enemies quicker just breaking through with successive light attacks. They basically become normal enemies after two rapid, overpowering knocks. Block-countering is still on the table, too. It's just not often needed.

Could use a short bow or something for range/chip. Some fire elemental would be super-nice from time to time. I've been just tossing bone-darts for aggro, and killing the obnoxious dragonflies. There have been a small handful of times where hanging back chipping/aggroing would've served me a lot better than what I got stuck doing instead.

So much to see and do in this game. I still haven't gone to the castle. Though to be fair, I have been going very slow, just collecting and building-up my character.

It would be easy to cheese it - go stief some mid or even endgame stuff by horseback to carry me along while I'm still exploring, but I feel like my skill benefits immensely more by playing a melee class without nerfing the spirit of the game. I can learn the foes, get lots of practice beating them with skill. Better to have the gear and not need it, than need it and not have it. I have one good thing going for me... a solid, effective weapon. No mashing or flailing - in and out of pockets with carefully placed flurries of damage. With the right moves this class is like, foundationally effective as hell. Dexterity and the associated weapons are serious business in both speed and damage. All that's left is to add a good chunk of HP and lil bit of spare stamina.


One other thing I'm really liking is the map journaling/logging. Those markers are super handy, and you can drop more than you ever use - mark places to clear (and what kind), merchants, various points of interest you may encounter and want to come back to. The beacons are nice for breadcrumbing. You do have to figure out paths yourself though, infer using map clues - but when you get there you may have to re-jig completely. I like this so much more than traditional waypoints because of how nothing is really 'set' or confined. It's more like you pick what you log and track organically. They're tools you use to explore and discover, rather than the main hub for everything. It's just enough to keep you from losing track of things. There's no quest log or anything like that. NPCs tell you about locations and then you have to figure out where they're talking about and remember it. Again, nice to be able to just earmark a spot for yourself. It's funny how just letting *you* plot the markers and giving you basically nothing else showing you much makes it so much more immersive than having a map with a bunch of obvious places where you just click and a path shows up, after somebody puts it on your map, or you get a *little* close. To discover a location in this game, you basically gotta scout the map (menu and actual overworld) and go in. Little things like that take some adjusting to coming from a normal open-world game, but it makes actually taking on the world itself so much more immersive. Just more ownership. It's YOUR map. Otherwise, there's only ever just gonna be a few spots marked with icons and a bunch of grace sites.
 
I'm getting nostalgic for my GTA4 play...

 
i hope I captured this right, but...just listen to THIS
got a thing for electric cars: the real ones that don't apologize.
 
They already have a Polish resistance fighter in SE5, why not make it a black guy instead?
First of all i don't give a f**k what your skin color is.
But there is no reason to, except to please the woke mob and to tick the corporate diversity quota. Imagine a black person trying to infiltrate behind German lines in WW2, yeah that's a good one.

My favorite thing to do when debating this stuff with people from my country. Is to ask them, what % of population do you think that black people make for in USA. Most of the answers i got were around 40-50% of the population :) And that is how distorted the reality is.

@Vayra86
As a rule of thumb, if you want games without politics look for games made before 2010. After that, and especially in the last 5-7 years politics are woven from the start in games. And by politics i mean the modern Western left leaning one.
If not, you have two choices 1. deal with it or 2. don't buy/play that game, vote with your wallet.
/rant
 
Last edited:
This Sniper Elite 5 conversation has led to some fascinating education on my part. I mean, Tommy Macpherson the 'Kilted Killer' - what a man! And to have the Nazis put a price on his head for ' being a bandit masquerading as a Scottish officer', his riding around in a black Citroen with a union flag and being mistaken for a woman (kilted) when parachuting into France. What a character!
The only Scottish game character who comes close to that is the Scot in Wolfenstein.
 
Agree, it looks very nice indeed. Runs pretty well too.

But like the 4th the enemy often play so dumb, i was wishing it be a lot more realistic by now but...
 
A bit of VR; H3, half-life Alyx (mods), and VSTOL VR.
 
Old school SMT: Nocturne.

Still extremely awesome even in 480p.
Its one of those games where the farm is fun, the story is superb, the combat has depth, and the environments are all kinds of strange and wondrous, doing a whole lot with very little (in resources).
Play this, if you haven't.


1654106098122.png
 
After a bit more 'adventuring' I finally could afford a bigger crib
YHhzXIs.jpg


adventuring
kvH1YQm.jpg
 
In Need For Speed: The Run, which is great fun for the most part, they inserted at least one abominable QTE, the very scourge of any game, into part of a race.
Since it's a console port, there's no equivalent for the enter key, which on the screen hint looked like a backspace. Drove me nuts and this short clip which I've just put together out of frustration explains it all.
 
I'm playing Doom 3. It's a hell lot of fun.

Play it in the night with all of the lights turned off in your gaming room.
 
Back
Top