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What are you playing?

Trying my hand at Planetary Annihilation :wtf: I suppose its all about scale, more macro than micro? Titans are fun and all but I generally don't even get to them? How DO battles get big? The (easy) AI seems to rush every time... or is this a case of git gud?

Losing your head in Dead island.
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How so, lost, its right there!
 
Dominaria United just released today, so I will be doing Sealed Deck tournamnets and Drafts all night, and all weekend. :rockout:
 
Dominaria United just released today, so I will be doing Sealed Deck tournamnets and Drafts all night, and all weekend. :rockout:
Sweet! Got a prerelease this Sunday at an LGS :)
 
Trying to really get into CK3, but it's hard when they say stuff like this:

"As of September 13, we will be altering the prices of our Flavor Packs (Northern Lords and Fate of Iberia) to reflect the overall value of this kind of content moving forward. This means that the current price point of these two products will increase from 6.99 USD to 12.99 USD. This of course, is changed equivalent to the regional pricing of your area and may vary. This change will also be reflected in future Flavor Packs whose cost will be more in line with this price point."

Flavour packs are small DLC's that deal with specific regions, and thus can be avoided if you're not interested in that region. I've generally been ok with PDX's DLC policy over the years, but for CK3 ... probably not. Raising prices going forward is one thing, raising prices for stuff already out is just bad.
 
Trying to really get into CK3, but it's hard when they say stuff like this:

"As of September 13, we will be altering the prices of our Flavor Packs (Northern Lords and Fate of Iberia) to reflect the overall value of this kind of content moving forward. This means that the current price point of these two products will increase from 6.99 USD to 12.99 USD. This of course, is changed equivalent to the regional pricing of your area and may vary. This change will also be reflected in future Flavor Packs whose cost will be more in line with this price point."

Flavour packs are small DLC's that deal with specific regions, and thus can be avoided if you're not interested in that region. I've generally been ok with PDX's DLC policy over the years, but for CK3 ... probably not. Raising prices going forward is one thing, raising prices for stuff already out is just bad.
Thats a nice way of saying they need more money to cover costs. Can't imagine the backlash on their forums.
 
Fried walker in Dead Island. This is a really fun game, especially when guns appear :)
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I'm always playing with the settings on the video plugin, trying to get Paper Mario both looking better and doing so at high resolution.

Right now I'm hovering between 1024x768 and 1280x960 with 6xBRZ texture enhancement. On a 1080p display, that's filling a good bit of the screen. The itty bitty textures can only take so much, but BRZ is a great algorithm. GLideN64 has options for additional smoothing/sharpening filtering (probably just stock bilinear,) but the sharpening is horrendous and the smoothing causes weird little artifacts with this texture enhancement. It works better with HQ4x and 2x, which look great at ~1.5x res. It's also a little finnicky about the video resolution. HQ4x and family will scale at any weird resolution and it will blur, but it'll be organic. The distortion from resolution mismatch at these odd points of alignment with BRZ upscaling multipliers is worse, but it's overall crisper and cleaner when matched. Paper Mario actually runs at the n64's max res, which is 640x480. So for any of them to work without crunching too much, close to double res is needed. This ends up being okay, because BRZ happens to look better the more you crank the multiplier and resolution. HQ4/2x are better for lower resolutions. I let the base render resolution scale to the higher video res, too. You can go as far as 16x manually, but matching resolution with 4x MSAA is generally enough and Paper Mario can begin to develop lag/slowdown if you push the rendering too much... and it'll be right in those exact timing moments that it will consistently have that microchop. Even though things aren't 3D, the internal resolution for the geometry vectors still matters. In Paper Mario, everything generally looks flat, like sprites, but it's all regular 3D. It's just a mix of 2D and 3D meshes mapped to textures that are designed to look like paper sprites and scattered across a 3D space. If you let it draw the meshes at 480 while running at much above that resolution, the edges really smudge out. The game also does have some effects that are based on vector geometry, which will get abundantly clearer at high resolutions if the base resolution is higher too.

I'm getting to one of my favorite chapters. The spooky-ghosty stuff is always my favorite aesthetic.

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Obviously a fair bit of distortion with this scaling algorithm if you view these full size. I think it looks surprisingly good, compared to the puddle it would be with bare upascaling. 480p is a preeeettttty tiny starting point, even at my ppi. What I really wish for is additional processing I've seen with other emulators. I think it might've been ZSNES that had a "TV mode" which gave the completely sharp, unfiltered, scaled pixel edges a very distinctly CRT-esque horizontal smudge and added faint, smooth scanlines. I need something like that on top of this. I think you can hook ReShade into this, too. I might be able to make it happen that way. I'd love to just run this into a real color CRT, though.

I made it to the mansion where Bow is.
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Beyond: Two Souls on PS3. Messed up few times so I guess I'll have somewhat a bad ending.
 
Days Gone on Game+ with all the stuff collected during the first outing. Still an amazing game.
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Agreed, enjoyed that one a lot on both PS and PC.
Frankly, the attention to detail is stunning and I still don't understand why there were so many bad reviews - mainly from gaming journos it has to be said. That in itself probably scuppered any hopes of a sequel, but Sony now wants to make a film of it. Not always a safe bet with video games.
 
Frankly, the attention to detail is stunning and I still don't understand why there were so many bad reviews - mainly from gaming journos it has to be said. That in itself probably scuppered any hopes of a sequel, but Sony now wants to make a film of it. Not always a safe bet with video games.

Speaking as someone who's never played, it seemed like there was something of a "more of the same" effect going on. Open world, generic protagonist, depressing setting, etc. What sometimes gets missed from the reviewer side, I feel, is that in a world full of cheeseburgers, there's still value in a really well-made cheeseburger.
 
Does anyone have a copy of the original Road Rash for PC? ;) Or know where to get it?:D
 
There is road redemption kind of the spiritual successor to road rash, but w/o the Soundgarden so kind of outshined by the original really.
 
Beyond: Two Souls on PS3. Messed up few times so I guess I'll have somewhat a bad ending.
Finished it. Holy balls what an experience :toast:

I'd say that only the controls are practically horrible, otherwise pure gold like Quantic Dream's games always are. Need to buy Detroit: Become Human to PC one day as I don't have a console for that.
 
Finished it. Holy balls what an experience :toast:

I'd say that only the controls are practically horrible, otherwise pure gold like Quantic Dream's games always are. Need to buy Detroit: Become Human to PC one day as I don't have a console for that.
Controls are perfect on PC, out of interest, why didn't you play that version?
 
Controls are perfect on PC, out of interest, why didn't you play that version?
I had the PS3 version already collecting dust on my shelf, so I didn't want to pay twice for a game I haven't finished even once. I'll play The Last of Us next, also on PS3. Haven't played that ever as well.
 
Amnesia: Rebirth. Got it for free a while back and never touched it LMAO. Figure now is as good a time as any to give it a shot.
 
I grabbed that one too, let me know how it plays.
Capped at 60fps but plays and looks great, definitely recommend giving it a try. I'm not too far in yet but I'm liking what I've played. (y)
 
Submerged: Hidden Dreams and first five minutes of the equally free Shadow of the Tomb Raider Definitive Edition before iGPU locks up. :roll:
 
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