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Is a game's graphical quality important to you?

Are graphics important?

  • Yes.

  • No.

  • I have a preference for presentation (e.g. cartoony, realistic, etc.).

  • Other (please specify).

  • Yes (up to a point).

  • No (up to a point).


Results are only viewable after voting.
Unfortunately, the "back of the box" rarely exist anymore. Reviews are King these days.
it does and true but also games web sights like PCgamer, IGN, gamesradar, etc., all tease games and write features on up coming games. The web sites get "exclusive first looks" and the publishers/developers get to market their games for presale and build up anticipation. They all push graphics and visual aspects in the articles.
 
Which is flawed. They need to push the total package, the whole game experience, or as much of it as they can express to the readers.
agreed but if you write "great graphics but the gameplay is nothing more than a dodge fest and the story comes across as pure plagiarism with dialogue written and performed by amateurs" you may not get invited back to to tease Assassins Creed Antarctica ultimate end of time until next year edition.
 
agreed but if you write "great graphics but the gameplay is nothing more than a dodge fest and the story comes across as pure plagiarism with dialogue written and performed by amateurs" you may not get invited back to to tease Assassins Creed Antarctica ultimate end of time until next year edition.
Honest reviewing is never a bad thing. If every publication wrote actual honest reviews, developers would be required to kick the quality controls up a few notches.
 
Honest reviewing is never a bad thing.
100% and I would add it's becoming more rare
If every publication wrote actual honest reviews, developers would be required to kick the quality controls up a few notches.
developers would just stop giving access to the "journalists" and impact the publications financial bottom line as readers/viewers would go elsewhere

this doesn't just happen in video games & PC Tech, in occurs in every aspect of entertainment, car industry, travel industry, fashion, etc., etc.,
 
100% and I would add it's becoming more rare

developers would just stop giving access to the "journalists" and impact the publications financial bottom line as readers/viewers would go elsewhere

this doesn't just happen in video games & PC Tech, in occurs in every aspect of entertainment, car industry, travel industry, fashion, etc., etc.,
True, but it's not like big sites like IGN couldn't afford to buy their own games to review.
 
True, but it's not like big sites like IGN couldn't afford to buy their own games to review.
yes but then they would be late to the game with their reviews compared to the other sites who would post them on launch day. That said I was talking more about the "first look" game tease articles these sites post as opposed to reviews.
 
Since the overhyped underdelivered mess of Black & White (IGN 9.7/10, 2001), I've always relied on word of mouth to buy games rather than a reviewer. Now that games can easily be refunded on Steam, its even easier to avoid crap. Maybe the years have been kind to B&W but that game at launch was terrible. It barely ran on my computer and it wasn't fun.
 
Since the overhyped underdelivered mess of Black & White (IGN 9.7/10, 2001), I've always relied on word of mouth to buy games rather than a reviewer. Now that games can easily be refunded on Steam, its even easier to avoid crap. Maybe the years have been kind to B&W but that game at launch was terrible. It barely ran on my computer and it wasn't fun.

I remember that game, I thought it was going to be awesome! Yeah, I played it maybe a couple of hours and packed it back into it's box and never touched it again (sadly, it was one of my games my younger brother found after I moved out for college and he ripped the box open, ruined the box contents and the game disc......lost so many games from back then because of him). I couldn't understand the hype for it. It was one of the games that lead me to becoming a cheap gamer.

I usually buy my games 12-18 months after they release, aside from a few situations (like the STLAKER games, I got all of them right around the times they released and paid the full retail price) so I'm only paying a fraction of the release price. I tend to miss out on the buggy and performance riddled issues in games, they're patched by the time I get around to getting a copy.
 
I remember that game, I thought it was going to be awesome! Yeah, I played it maybe a couple of hours and packed it back into it's box and never touched it again (sadly, it was one of my games my younger brother found after I moved out for college and he ripped the box open, ruined the box contents and the game disc......lost so many games from back then because of him). I couldn't understand the hype for it. It was one of the games that lead me to becoming a cheap gamer.

I usually buy my games 12-18 months after they release, aside from a few situations (like the STLAKER games, I got all of them right around the times they released and paid the full retail price) so I'm only paying a fraction of the release price. I tend to miss out on the buggy and performance riddled issues in games, they're patched by the time I get around to getting a copy.
That's my approach too. Isn't it weird? If you wait a little, you get a better version of the game for a better price. :laugh: I have a gigantic backlog of games to play in the meantime, anyway. :)
 
Isn't it weird? If you wait a little, you get a better version of the game for a better price. :laugh:

I would say it's more practical than weird. Weird to me is that people still preorder or buy full price at launch, which only enables devs and pubs to release games in horrible condition.
 
I remember that game, I thought it was going to be awesome! Yeah, I played it maybe a couple of hours and packed it back into it's box and never touched it again (sadly, it was one of my games my younger brother found after I moved out for college and he ripped the box open, ruined the box contents and the game disc......lost so many games from back then because of him). I couldn't understand the hype for it. It was one of the games that lead me to becoming a cheap gamer.

I usually buy my games 12-18 months after they release, aside from a few situations (like the STLAKER games, I got all of them right around the times they released and paid the full retail price) so I'm only paying a fraction of the release price. I tend to miss out on the buggy and performance riddled issues in games, they're patched by the time I get around to getting a copy.
I returned it and if I recall correctly, I got Tribes 2 with the refund, which was the greatest game I've ever played.
 
Depends on the art-style as much as the graphics. Games like vanilla wow I think aged very well and still look good today.
 
Let's just say yes I bump the quality settings up as high as possible. So in that sense I find it important, however I'm also still a sucker for Stardew Valley, Minecraft, Factorio and such. So no graphics isn't my key priority when it comes for choosing a game, but the titles I play I do bump the quality settings. I'm not a competitive gamer that needs 240 fps and minimal quality to get the fastest response time possible. When I play CP2077 I do want to see Panam's digital behind in all it's glory. When I play Battlefield I want all the extra mess higher settings will also throw at you. And yes I want ray tracing if I can run it at a decent speed.
 
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after using 3840x2160 for sometimes, before it is using 3440x1440 for more than a years, the quality graphic is still important to my self.... although for now, i must not maximal all the graphic options......
 
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