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The Last of Us Is Now Available on PC

Regeneration

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Big PlayStation hit, The Last of Us - Part I, rated 95/100 on Metacritic, is now available on Steam:


The Last of Us is considered one of the best games on PlayStation 3 and 4. Even inspired a TV show.

Don't rush to buy as its expensive and full of bugs at the moment.
 
Part 1 is one of best games i have ever played, will pick this up eventually from Steam. Part 2 is a bad joke though just like the tv show!

Does it have DLSS support?
 
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Don't rush to buy as its expensive and full of bugs at the moment.
no worries no worries ... TLOU is not like Horizon : Zero Dawn, it is still a good game ofc ... in my case TLOU, unlike H:ZD, was not one i would have been eagerly wating on (and i waited 3 years for H:ZD :laugh: ) as it is kinda "bland" and "deja vu", where H:ZD also had also lot of genre contestant but was quite impressive in all other aspect (to the point that Ghost of Tsushima is just a H:ZD transposed in historical Japanese context :laugh:, i wait on it ... but not as eagerly as i wait on Horizon: Forbidden West but more than i was waiting on TLOU ;) )

TLOU still feel a bit lacking...

and yeah expensive is right ... it should be half the price asked ...


i would have bought a PS3/4 for H:ZD if they did not port it to PC in 2020 (and a pretty much bugless one also :D it ran quite good on a 6600K/GTX1070 1440p )... for TLOU? nah not much... (and i hate PS consoles since the PS2 :laugh: )

i bought 4 excellent games on STEAM for less than half the price asked for TLOU :laugh: (i will wait till a 60%, or more, discount at least )
 
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I remember playing the demo on the PS3, I thought it was okay. I didn't really think it was anything special enough to capture my need to buy a copy.

I watched the series on HBO and it was decent, but felt like the story had gaps and it kind of repeated the same thing over and over again. Something bad, press on. Something bad happens, press on. Something bad happens, press on. Maybe I was expecting something more? If the series followed the game then I don't think I'd need any reason to buy a remastered PC version of the game because I've already seen how it plays out.
 
Textures and engine still looks 2015 esque.
 
Looks great, but it looks like based on steam reviews. That it is a bug and crash fest. So will have to wait a while while bugs is shorten out... hopefully. I dont hope Dead island 2 will be full of bugs.
There are to many games released with bugs and other problems. Cyberpunkt 2077 is a very good exsample of that.

Annoying as i really like Zombie games. Guess Dying light 2 will have to keep me going for bit yet until dead island 2 release and bugs are fixed in this game.
 
Part 1 is one of best games i have ever played, will pick this up eventually from Steam. Part 2 is a bad joke though just like the tv show!

Does it have DLSS support?

yes it does, game runs smoothly and looks fantastic. Playing on 4k tv with controller.
 
The PC version apparently has some serious mouse issues:


as well as a lengthy shader compilation delay and various crashes.

you can fix the mouse issues by capping the frame rate with rivatuner and turning off vsync, i never had any issues in uncharted when doing that.
 
It's also cracked too
 
you can fix the mouse issues by capping the frame rate with rivatuner and turning off vsync, i never had any issues in uncharted when doing that.

The point is you shouldn't have to, especially for a $60 title. There are almost 5,300 Steam reviews, mostly negative. That is baaad.

The game should work decently without jumping through such hoops, especially since there is ample precedent for prior poor programming.

This is simply the case of another dev who does a piss poor job at qualifying their dog chow.
 
The point is you shouldn't have to, especially for a $60 title. There are almost 5,300 Steam reviews, mostly negative. That is baaad.

The game should work decently without jumping through such hoops, especially since there is precedent for prior poor programming.

This is simply the case of another dev who does a piss poor job at qualifying their dog chow.

I cap all my games because vsync is inferior to freesync premium. i never want vsync to turn on, so i just do this for everything I own, so I never noticed any of these problems on Uncharted. that's what's funny to me. I have had a super smooth experience in everything I play last year or so.
 
I'm pretty sure vsync settings won't speed up shader compilation though. And I doubt if it's the cause of most of the reported crashes.

In any case, a well written game shouldn't crash with vsync enabled. If the setting exists, it shouldn't kill the game.
 
Re-re-re-re-release. Milking the same old cow. When you know you don't have anything New. Let then Milk the same old cow.

I'm not a fan of zombies in games anyway, so I will probably pass on this in the end. I played it some on my PS5, and wasn't impressed.

Zombies as a concept bore me.
 
They should have offered a demo of this game like CAPCOM did with RE4 Remake. At least then we could see for ourselves what all the performance fuss is about and if our spec can handle the game.

I can't believe I just used CAPCOM as a what devs should do reference, what is the world coming to? :eek:
 
They should have offered a demo of this game like CAPCOM did with RE4 Remake. At least then we could see for ourselves what all the performance fuss is about and if our spec can handle the game.

I can't believe I just used CAPCOM as a what devs should do reference, what is the world coming to? :eek:

The game needs to be allowed to finish its shader compiling before starting the game (which many apparently don't have the patience for), and then you need to be mindful of staying within the vram limit of your gpu. Not much more to it performance wise.
 
Seems ok on my 4090 with 32GB of RAM..... But on all those Ampere cards Nvidia chose to cheap out on Memory it looks like a bloodbath. I was watching a video of it on a 6700XT at 1440p medium it seemed ok especially if you use FSR which I think is crap but to each their own.

The game needs to be allowed to finish its shader compiling before starting the game (which many apparently don't have the patience for), and then you need to be mindful of staying within the vram limit of your gpu. Not much more to it performance wise.

I think the next couple years are going to be painful for all those with 8GB of Vram that don't want to game at 1080p
 
The game needs to be allowed to finish its shader compiling before starting the game (which many apparently don't have the patience for), and then you need to be mindful of staying within the vram limit of your gpu. Not much more to it performance wise.
I'm well aware of the need to compile shaders, the question is, how long that process takes and what hardware is required to speed it up to an acceptable duration. I've seen comments on anywhere from 5 min to 2 hrs as far as how long it takes. Five, or even 10 min is fine, 30 min, or especially 2 hrs, is not.

And I've also seen some claim the performance is fine, most saying so are on very high end spec like you, some are on spec perhaps too low to believe, but then they usually don't say what their res or FPS are. So it's nearly impossible to tell by player feedback alone, as there's quite a range of claims, and many are vague.

Hence the reason a demo would be a nice tool for one to at least have a better idea what they are getting into BEFORE purchase, because as some have mentioned, the time it takes to compile shaders is counted on your 2 hour Steam limit to allow a full refund, and it's hard to know how long it would take given the huge variance of spec of those talking about it.

Lastly, I have gone from praising Sony for some of their PC ports like Days Gone and God of War 2018, to being very upset with some of their ported to PC releases. Uncharted Legacy of Thieves, another game that requires compiling shaders before playing, was a mess. It took me upwards 25 min to compile shaders, and a lot of the action scenes were still full of stutters. Worse yet, out of the blue sometimes it would need recompiling shaders on a subsequent launch, when it's only supposed to be required once. Now I know full well Iron Galaxy ported this collection, not Sony, but Sony signed off on it and it's their responsibility to make sure it was in acceptable condition prior to launch, and clearly it wasn't.

As far as I know the hardware that most affects shader compiling speed is the drive the game is installed on, and maybe the CPU and RAM. I have a Samsung 970 EVO I install any games that might be resource demanding on running at 3x speed, or just over 2200 Mb/s actual speed. My CPU is an i7-8700K, and my RAM is 2x8GB Corsair Vengeance LPX DDR4 3200 speed at CAS 16.
 
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Seems ok on my 4090 with 32GB of RAM..... But on all those Ampere cards Nvidia chose to cheap out on Memory it looks like a bloodbath. I was watching a video of it on a 6700XT at 1440p medium it seemed ok especially if you use FSR which I think is crap but to each their own.



I think the next couple years are going to be painful for all those with 8GB of Vram that don't want to game at 1080p

Yeah, i agree - it's much akin to the situation back in the kepler days, where nvidia really cheaped out on the memory. Those 680/670 and 770 cards quickly became close to useless. The fact that mainstream nvidia gpu's has had 8gb vram since 2016 really says it all.

I know im more the exception than the rule, but nvidia claims the 4090 is an 8k gpu, and i like to play at 8k with dlss... but i came across the first game where even 24gb vram aint enough for that. Witcher 3 remastered, using ultra performance dlss. The vram swapping is happening hardcore, and never stops, which can be seen on the frametime graph. Had the gpu had 32gb, 60 fps with the same settings would have been NP, but alas.

m37t6N6.jpg

Point being is that nvidia needs to stop skimping on vram, particularly on mainstream gpus. But they ofc do it intentionally, to force people to upgrade more frequently.

I'm well aware of the need to compile shaders, the question is, how long that process takes and what hardware is required to speed it up to an acceptable duration. I've seen comments on anywhere from 5 min to 2 hrs as far as how long it takes.

And I've also seen some claim the performance is fine, most saying so are on very high end spec like you, some are on spec perhaps too low to believe, but then they usually don't say what their res or FPS are.

Hence the reason a demo would be a nice tool for one to at least have a better idea what they are getting into BEFORE purchase, because as some have mentioned, the time it takes to compile shaders is counted on your 2 hour Steam limit to allow a full refund, and it's hard to know how long it would take given the huge variance of spec of those talking about it.

For me it took about 20 min with a 11700F, which aint a crazy fast cpu at this point (nor was it really ever tbh), so any semi decent cpu should be able to do it in less than an hour. If it takes 2 hours, then either the cpu is very under specced, or it is somehow bugged.

Obviously the performance will scale with the level of hardware you got - this screenshot is 4k render res (no dlss) and maxed out settings and fps cap at 58. As you can see my gpu isn't even clocking up fully, and still "only" 70% usage... so it isn't actually that heavy in terms of load. But the vram usage is nearly 16gb... so users with less vram will need to use dlss / fsr, and probably lower textures aswell. But then it ought to run fine :)

jG6nKU8.jpg

Fyi, im not against demo's - on the contrary im all for them. Im just saying that the performance issues of this game is being blown way out of proportion on the interwebz.

Edit : to your edit - your cpu should be fine, even if it will get hammered juring compiling - but 16gb of ram might become an issue. They do recommend 32gb, as the game uses a fair bit more than 16gb of ram :)
 
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Yeah, i agree - it's much akin to the situation back in the kepler days, where nvidia really cheaped out on the memory. Those 680/670 and 770 cards quickly became close to useless. The fact that mainstream nvidia gpu's has had 8gb vram since 2016 really says it all.

The fact that Nvidia chose to put 8GB of vram on the 3070/3070ti was just stupid to me cards that perform like or better than a 2080ti should have come with more. The Fact that the 4060ti/4060 will likely also come with 8GB of vram on $400-500 ish cards is just a joke.

I think the 6000 series is going to be another fine wine generation from AMD mostly due to the fact that in a couple years they likely will vastly outperform the 30 series equivalent cards at the 3080 and under tier because Nvidia chose to cheap out on gamers.
 
For me it took about 20 min with a 11700F, which aint a crazy fast cpu at this point (nor was it really ever tbh), so any semi decent cpu should be able to do it in less than an hour. If it takes 2 hours, then either the cpu is very under specced, or it is somehow bugged.

Obviously the performance will scale with the level of hardware you got - this screenshot is 4k render res (no dlss) and maxed out settings and fps cap at 58. As you can see my gpu isn't even clocking up fully, and still "only" 70% usage... so it isn't actually that heavy in terms of load. But the vram usage is nearly 16gb... so users with less vram will need to use dlss / fsr, and probably lower textures aswell. But then it ought to run fine :)

jG6nKU8.jpg

Fyi, im not against demo's - on the contrary im all for them. Im just saying that the performance issues of this game is being blown way out of proportion on the interwebz.
So the game install drive speed has no bearing on shader compiling speed? From what you're saying, I would assume my 8700K would take at least 25 min or more like Uncharted LoTC did, which I'm not sure I'm happy with. Considering your RAM is also 3600 vs my 3200, and twice the capacity, it could very well take me 30 min or more. If the compiling only need be done once like it should, it's one thing, but that was not the case with Uncharted LoTC. Still, 30+ min is LONG time to wait to load a game.

I don't know, I think this is another candidate for waiting for bargain bin pricing. It's easy to rave about performance when one has the very best spec. We can't all be in that boat, even if you have the cash, the base $1600 4090s are all sold out.
 
So the game install drive speed has no bearing on shader compiling speed? From what you're saying, I would assume my 8700K would take at least 25 min or more like Uncharted LoTC did, which I'm not sure I'm happy with. Considering your RAM is also 3600 vs my 3200, and twice the capacity, it could very well take me 30 min or more. If the compiling only need be done once like it should, it's one thing, but that was not the case with Uncharted LoTC. Still, 30+ min is LONG time to wait to load a game.

I don't know, I think this is another candidate for waiting for bargain bin pricing. It's easy to rave about performance when one has the very best spec. We can't all be in that boat, even if you have the cash, the base $1600 4090s are all sold out.

I would wait on a sale I got it for 36 usd or I wouldn't have purchased it. It's a neat game worth playing but not if its 60 usd or the local equivalent.
 
Iron Galaxy are a mystery, they make decent PC ports but sometimes they crap out the worst ports we've seen like Arkham Knight and now this, Sony shouldn't have given their most prestigious game to an inconsistent studio.
 
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