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Star Wars Jedi: Survivor PC Install Size is Daunting at 155 GB

ir_cow

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I miss the days things fit on CDs and Doom 3 came on a DVD disc because it was "so big".

Is no one even trying to use data compression anymore?
 

wgoldwing

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I wish that game developers would start using the most recent compression formats - av1, hevc, webp, heic - for in-game textures, cinematic videos, etc. With gamers playing often at 4k resolutions and now 8k becoming a possibility, the assets for the games will only take more and more space compared to when they only had to think about a max of 1080p.

Of course, higher compression will often also result in more CPU and GPU usage required but with today's mainstream graphics cards and CPUs, there *shouldn't* be an issue with that, right?
 
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What, so my old 64 gb ssd can't handle this. Great Scott, I need a new ssd:twitch:

What ever we like it or not. Games Will only get bigger and bigger, hence why I have 8 TB of dedicated ssd storage for games alone for my two PCs combined. 4 tb for each machine.

If it all goes wrong, I can ad additional up to 50 tb of hdd storage. Minus the hdd space all ready in use.

So I'm good for a while. It feels like yesterday that gta san Andreas that was a huge game for its time with massive 5 gb of data...
 
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Games only get bigger because of lazy devs and rushed projects, they don't care about making the game good enough before releasing it, and if there are any bugs they can patch them later and they know users will still pay for buggy games regardless of what a few niche review sites say.

Physical media isn't a constraint anymore so devs don't care about compressing files and polishing maps and models, a grass texture is 5GB? might as well add it anyway, not like anyone will complain, gamers will just buy larger SSDs as copium.

It's all about releasing new games FAST, focusing on multiplayer to keep whatever fad is going on alive and milk gamers with microtransactions and premium servers.
 
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I don't understand the fixation with install sizes. Yes, they're increasing, but realistically unless you're playing dozens of games at the same time you can just...uninstall the games you're no longer playing.

In general once I beat a game a uninstall it (if it's a single player game with not much replayability in my mind).

Granted, I made sure I have enough storage for as many games as I realistically want to play, but if I get close to filling up my storage I'm just going to uninstall the games that don't interest me anymore because I have an Unlimited download cap (which I pay $25/month for with Comcast) and fast enough download speeds I can just re-download in minutes if I want to play a game years from now.
 

Easy Rhino

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These games are incredibly bland. It puts you on rails and you basically hit buttons to jump and swing your weapon. Rinse and repeat as baddies get harder and your "skills" improve.
 
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These games are incredibly bland. It puts you on rails and you basically hit buttons to jump and swing your weapon. Rinse and repeat as baddies get harder and your "skills" improve.
All the SP games are like these, if you don't pay attention to the story.
The story, the scenery/environment/design/aesthetics, OST, animation, voice acting etc. make a game interesting.
 

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Just looking through my game folders.. Forza Horizon 5- 142GB, RDR2- 119GB, GTAV was about the same but I uninstalled it.. and most of my others are between 20-70GB.
 
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I checked my installed games as well...
BF1 80+GB, BFV 90+GB, God of War 65GB, A Plague Tale Requiem 47GB!, 50-70 the rest of them etc. etc.
If I remember correctly the Fallen Order was about 50.

It's normal for a big title (ex. RDR2) to exceed 100GB but the Survivor doesn't seem or it's very unlikely to have the size or the mechanics or even the graphics like any of the aforementioned games.....
 
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Game devs, why don't you start pushing to use ASTC?
 
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Of course, higher compression will often also result in more CPU and GPU usage required but with today's mainstream graphics cards and CPUs, there *shouldn't* be an issue with that, right?
This is a huge problem of CPU's and for GPU's. Reason PS5 and Xbox to use specialized hardware IP for this job.
 
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I'm sure we will reach those prices once penta level cells will be out, of course they will be probably as fast as a 5400rpm drive from 1998, judging by how bad QLC drives are once the cache is full.

155GB games won't be a problem then, it's just that your fiber optic line will be heavily bottlenecked by the drive speed!

It's stupid we haven't made any progress in SSD size or price per terabyte since SATA drive Samsung 870 QVO - with it's blazing speed of 80 MB/s once the cache is full. Hard disks are twice as fast! And they want 230 EUR for 4TB and 440 EUR for 8TB - and Samsung says the prices are too low and started reducing manufacturing so they'll create scarcity.

There are some competitors at 4TB size now, you can finally get a usefull fast SSD for about the same money (like Kingston NV2, Crucial P3)... But there is no competition at 8TB size. And I was hoping I could finally abandon the spinning disks, but it's not even in plans, 3 years after we got 870 QVO...
 
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I bet it's because the install will force download all uncompressed audio languages with max res. textures which a lot of people won't even be able to run on their lower VRAM GPUs.
 
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After I built collegue's PC, he wanted to download some games at my place because I have way faster connection than he does. He downloaded ARK: Survival Evolved with all the modded maps he had in the workshop, the download was over 250 GB in size, base game is only 60 GB. I didn't have time to take a look at the game files, but I'm suspecting they're not archived with any kind of compression, thus making the download so big in the first place, I'm saying this because the game doesn't seem to be particulary demanding on the hardware (texture size being modest). I also miss the games on CD/DVD era where the game basically had to be bug free at release, there was no way to push 21305235 updates online in a single week.
 
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Game sizes are getting too big now days 1Tb for a game liberty is less then 10 games. some people in some countries would need a full day to download and some even way more.
 

ixi

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If this game will be masterpiece then I don't care how HUGE are game files.
 
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Why is nobody discussing the issue that there is absolutely no need for that large of an install?

It's ludicrous.
This was understandable in the times of Jaguar based PS4 and Xbox games but we're at the point where on the fly asset decompression shouldn't be an issue anymore.
 
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it will offer a relatively short and linear single player experience
What else will it offer, then? Fallen Order was a single player only game, but it was decent.

It will take 7 minutes on my fiber optic internet, yawn, give me something challenging
Come to the English Midlands and feel the power of the phone lines! (insert Darth Vader emoji here) :rockout:

By my estimation, it will take my connection about 8.8 hours (if the missus isn't watching Youtube in the living room, which she will be).
 
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Why is nobody discussing the issue that there is absolutely no need for that large of an install?

It's ludicrous.
Indeed. As a rule I avoid games that are larger than the OS.
 
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This is a huge problem of CPU's and for GPU's. Reason PS5 and Xbox to use specialized hardware IP for this job.
Yeah, when you look at the gpu native compression formats available (basically the .dds portfolio) it isn't really like us devs have a ton of tools to improve with...

We can make it big, pretty and fast, but we can't make it small without either sacrificing a lot of the pretty or a lot of the fast.

This isn't really a "lazy devs" equation in it's entirety. Some of it just can't be helped. Thar being said, 155GB does seem like their asset management is using little packaging at all, which is a big no no. But I'm only guessing.
 
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Yeah, when you look at the gpu native compression formats available (basically the .dds portfolio) it isn't really like us devs have a ton of tools to improve with...

We can make it big, pretty and fast, but we can't make it small without either sacrificing a lot of the pretty or a lot of the fast.

This isn't really a "lazy devs" equation in it's entirety. Some of it just can't be helped. Thar being said, 155GB does seem like their asset management is using little packaging at all, which is a big no no. But I'm only guessing.
These exaggerated textures make sense at 4K, where you can see the difference, but not for most who play at 1080p, so a possible optimization would be to have the high resolution textures in a separate optional download pack.
 
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