- Joined
- Nov 11, 2016
- Messages
- 3,462 (1.17/day)
System Name | The de-ploughminator Mk-III |
---|---|
Processor | 9800X3D |
Motherboard | Gigabyte X870E Aorus Master |
Cooling | DeepCool AK620 |
Memory | 2x32GB G.SKill 6400MT Cas32 |
Video Card(s) | Asus RTX4090 TUF |
Storage | 4TB Samsung 990 Pro |
Display(s) | 48" LG OLED C4 |
Case | Corsair 5000D Air |
Audio Device(s) | KEF LSX II LT speakers + KEF KC62 Subwoofer |
Power Supply | Corsair HX850 |
Mouse | Razor Death Adder v3 |
Keyboard | Razor Huntsman V3 Pro TKL |
Software | win11 |
FSR is the right answer. DLSS does, when it's given extra special attention and tuning from both Nvidia and the developers, sometimes look a lot better than FSR. But it only runs on some of one brand of GPU and it looks as bad (or worse) than FSR in a few scenarios so while it's a better solution when showcased and cherry-picked, it's often not great; All upscaling is a garbage crutch to hide the fact that RT is too demanding for the resolutions gamers expect, and if a developer has to put upscaling tech into their game I'd rather it be a platform-agnostic scaler that doesn't further divide the PC gaming market.
Funny to say when the 4090 is the only GPU capable of consistent 4K60 in this game without RT, Upscaling is pretty much a must for enjoyable experience at 4K
Yes let block out superior options, so everyone can enjoy subpar visual/performance, that's only fair right?
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