- Joined
- Jan 14, 2019
- Messages
- 13,355 (6.10/day)
- Location
- Midlands, UK
Processor | Various Intel and AMD CPUs |
---|---|
Motherboard | Micro-ATX and mini-ITX |
Cooling | Yes |
Memory | Overclocking is overrated |
Video Card(s) | Various Nvidia and AMD GPUs |
Storage | A lot |
Display(s) | Monitors and TVs |
Case | The smaller the better |
Audio Device(s) | Speakers and headphones |
Power Supply | 300 to 750 W, bronze to gold |
Mouse | Wireless |
Keyboard | Mechanic |
VR HMD | Not yet |
Software | Linux gaming master race |
What patterns? This is the first and so far, only game that I've seen use only FSR and not DLSS.Haha, your point that I was responding to was that people were biased against amd because nvidia does the same thing—which, as I pointed out, isn’t true.
And dlss has been free for developers to use since 2021. Why a developer wouldn’t include it in an unreal engine 4 title that has fsr 2 would only be truly known to the developers. But anyone who doesn’t think amd is restricting the use of a superior upscaling tech in their sponsored games has blinders on and/or has trouble recognizing patterns. So yeah, my point stands: F amd.
Do you think there's really AMD's hand in this? Are you sure there's zero cost for a developer to use DLSS? Do you think that developer laziness can and shoud be excluded from the reasons why DLSS isn't there?
I'm not saying that DLSS shouldn't be in the game. What I'm saying is that AMD isn't necessarily at fault. I'd be looking at DLSS implementation costs and developer laziness as the main culprit.