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What are you playing?

as soon as my gtx 1070 arrives im going to start up dragon age origins, no longer putting it off.

what build should I do? Warrior, Mage, or Rogue? what was the most fun for you when you played it?

if you want to help me decide, check out my Poll here which expires on Monday!

 
nah we want to see more culture!! lmao
oh, i know you would! :laugh:

i have to thanks @Sithaer these cultured post made me progress the story ... :D

***warning*** culture incoming!

YESSSSSSSSSSSSSSSSS!
bunny girls are justice!
190 pity tickets .... not sure if i get a second Blanc or wait on Noir banner :laugh:
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time to go immediate bond rank 10 :D
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Clearly RTX ON here! Everything is just perfectly lit to purge heretics, especially my soul

View attachment 297234

Oh shit the chainsword is not even a pickup but just basic finisher :love:

View attachment 297235


First impressions: this game nails the superfast Space Marine locomotion, that's for sure. The jump you get is long and floaty like we know from this type of game, but if you land there's a big thump because you're still heavy AF. Chainsword is a two-frame movement, so it feels ultra snappy, much like most of the rest you do, a melee attack is just a single frame motion it seems, so really fast.

Much like Astartes the Movie... and 100% as it should be. I think Boltgun's a winner...


overwhelm positive reviews on steam, great scores on several sites such as pcgamer. def getting this on a half price sale someday. i dont see any mention of steam deck support on its home page sadly, but i hope it gets it, steam deck should run it fine.

 

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Max out , 4K raw ,Hogwarts Legacy is a system hog !
That's why my new pc upgrade towards end of year will have - 64Gb of RAM !!!!
 
overwhelm positive reviews on steam, great scores on several sites such as pcgamer. def getting this on a half price sale someday. i dont see any mention of steam deck support on its home page sadly, but i hope it gets it, steam deck should run it fine.

its not light. I drop to sub 30 FPS in crowded areas with all stuff on Ultra.
If you cut back on settings a bit yes the FPS drops get less pronounced but still... any action and BOOM it plummets like a rock.

Also, its DX11, so this could and is likely draw call related...
 
its not light. I drop to sub 30 FPS in crowded areas with all stuff on Ultra.
If you cut back on settings a bit yes the FPS drops get less pronounced but still... any action and BOOM it plummets like a rock.

Also, its DX11, so this could and is likely draw call related...

steam deck at 800p and medium settings though, it might be alright.
 
After the usual update trouble I am finally in the new season
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It's nice to be wanted in NFS: Hot Pursuit Remastered.
My favourite racing game by far.
nfs-hp-wanted.jpg
 
It's nice to be wanted in NFS: Hot Pursuit Remastered.
My favourite racing game by far.

I seem to follow your recently played list around like a puppy. Still I'm going to have to ask for an explanation what makes this one stand as your favorite racing game.
 
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steam deck at 800p and medium settings though, it might be alright.
Yeah I discovered that ultra-ing all the things is a huge performance hit.

But a step below still drops frames hard. This could use some improvement... because it happens when you really want to go fast, and that's usually when it gets crowded.
 
Yeah I discovered that ultra-ing all the things is a huge performance hit.

But a step below still drops frames hard. This could use some improvement... because it happens when you really want to go fast, and that's usually when it gets crowded.

I think that's your 8700k crying in pain. I see locked 144 or 165 fps in linux and windows @ 1440p ultra settings with really low GPU utilization no matter the scene.

You'd see much better performance by upgrading to either Raptor Lake or Zen 4.
 
I think I wanted to like Stellaris but... I just can't. Its a very wide game, but the "puzzles" and "learning" seem very shallow to me.

Before talking about the bad, I probably should talk about the good.

* Fantastic diplomacy / ethics system, providing plenty of roleplay available for a variety of sci-fi concepts. Xenophobe (kill all aliens) vs Xenophile (aliens should live together in peace!). Spiritualist (psychic priests anti-robot) vs Materialist (pro-robot cyborg races). Pacifist vs Militarist. Lots of random generators to enemies and a relatively simple to understand ethics system to quickly understand how your neighbors think of you, and what they want out of the galaxy.

* Good ship design mini-game. There's lots of features to choose from: Corvette, Destroyer, Cruiser, Battleship. Each with 1x to 3x sections, each section providing different slots, each slot providing different weapons. Its ultimately a large-scale rock-paper-scissors match between long-range kiting, missiles/strike craft vs point-defense and flak-cannons, energy shields vs armor... and guns vs lasers. It takes a long time to get used to all the options (and which ones to rush for in the tech tree), and it feels good to make decisions (mixed weapons provide more variety in combat. But focusing on all-energy weapons will help focus your research tree, even if it opens up a weakness vs shield based defenses). Especially since the 3.6+ update (December 2022 and later), Stellaris's ship design is deep and thought provoking as a design question / optimization problem. And ties well to the rest of the game.

* Sci-fi theme, with plots shamelessly stolen from other sci-fi culture. This is a good thing! United Nations of Earth is basically Star Trek. Commonwealth of Man is basically the 40k Imperium of Man. Etc. etc. With such a broad-reach of concepts, you can roleplay from any Sci-fi genre from Starcraft, to Star Trek, to Star Wars, etc. etc. Or participate in the actual lore of Stellaris itself.

---------

Everything else? Ehhhh... not so good. I found the planet-design minigame to be shallow and too easy (despite having to memorize huge amounts of data to come up with a strategy... it comes down to aim for +1.5 pop bonus. Try to grow faster with +pop growth, and specialize your planets). Its a lot of micromanagement that's... not hard to do... but requires a lot of clicking. Ex: unemployed robots cannot automatically resettle before the "Synths" tech. So you gotta go from planet-to-planet and transfer robots every couple of months to solve your unemployment problems. These.. should have been handled by the computer automatically, somehow. Its dumb, pointless work that distracts from the game.

Clerks, a particular job type, are awful unless you're explicitly going for a trade strategy. Every time you make a planet, you need to go into the jobs section and disable all Clerk jobs. (Its better for workers to be unemployed, then resettle elsewhere in your empire, than for those workers to work on a near-worthless Clerk job). Etc. etc. Lots of clicking for what amounts to an extremely easy decision. (IE: Are you a corporate overlord? Okay, clerks are fine, don't disable them. Not a corporate overlord? Disable all clerks throughout your entire empire).

But the game is just _filled_ with these low-effort, low-thought loops of busywork. Oh, a leader died (especially now with leader caps in 3.8, this is huge). I guess I need to go through the list of available leaders to hire and think about which bonuses are best for my sectors again. And now that nothing matches well, I'll have to revisit and re-read the list of next leaders. Oh no, a leader developed a negative trait. I guess I gotta dismiss them, and hire a new leader without a negative trait. Etc. etc.

And its not even that hard. You get +Research leaders to lead your +Research planet. Go get +Farming leaders to lead your +Farming planet. But its a lot of busywork reviewing the lists of leaders looking for a +Research bonus governor, because these attributes are random. And there's penalties (in 3.8) for having too many leaders, so you gotta fire leaders to make room for these other leaders. You gotta hire temporary suboptimal leaders while waiting for the leader-pool to refresh. Etc. etc.

--------

"Events" are cool from a lore perspective. But the decision-making is absolutely insane, especially given the different levels of power available. For example, the Ameoba Flagella event provides two research options that sound the same. But the first option leads to +5% evasion, permanently, for the rest of the game applied to all ships you'll ever create. The other option leads to +33% damage vs space ameoba, which is... kinda worthless. These things are the easiest things to kill in the game, so there's no reason to ever pick this option.

But you don't _know_ what these options path lead to at the decision point. The only way to know that the +5% evasion choice is better is if you reverse-engineer the game and read the scripts in the Stellaris data directory (or maybe consult the online community, who has figured out the 'optimal choice' on a lot of these events).

----------

There is a good game trying to come out here. But... all the pointless busywork, the unpredictable event (and event bonuses, without much hints in the text to which choices lead to better/worse options for your builds), makes the game a chore to play.

If the event-system were more focused on lore (which could be as easy as removing some of the exceptionally good bonuses, like +5% evasion permanently for the rest of the game), then that's cool. Heck, even minor bonuses (a one-time +500 energy bonus associated with some star-discovery event or something) is fine, and these constitute the majority of events in this game. But knowing that there's permanent event bonuses that can only be taken if you memorize events and optimal choices to lead up to those events? That's... not fun. That's just me, being a dictionary / reading the Wiki looking for the optimal choice now. You can't hide god-tier bonuses inside of the event system like this.
 
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I think I wanted to like Stellaris but... I just can't. Its a very wide game, but the "puzzles" and "learning" seem very shallow to me.

Before talking about the bad, I probably should talk about the good.

* Fantastic diplomacy / ethics system, providing plenty of roleplay available for a variety of sci-fi concepts. Xenophobe (kill all aliens) vs Xenophile (aliens should live together in peace!). Spiritualist (psychic priests anti-robot) vs Materialist (pro-robot cyborg races). Pacifist vs Militarist. Lots of random generators to enemies and a relatively simple to understand ethics system to quickly understand how your neighbors think of you, and what they want out of the galaxy.

* Good ship design mini-game. There's lots of features to choose from: Corvette, Destroyer, Cruiser, Battleship. Each with 1x to 3x sections, each section providing different slots, each slot providing different weapons. Its ultimately a large-scale rock-paper-scissors match between long-range kiting, missiles/strike craft vs point-defense and flak-cannons, energy shields vs armor... and guns vs lasers. It takes a long time to get used to all the options (and which ones to rush for in the tech tree), and it feels good to make decisions (mixed weapons provide more variety in combat. But focusing on all-energy weapons will help focus your research tree, even if it opens up a weakness vs shield based defenses). Especially since the 3.6+ update (December 2022 and later), Stellaris's ship design is deep and thought provoking as a design question / optimization problem. And ties well to the rest of the game.

* Sci-fi theme, with plots shamelessly stolen from other sci-fi culture. This is a good thing! United Nations of Earth is basically Star Trek. Commonwealth of Man is basically the 40k Imperium of Man. Etc. etc. With such a broad-reach of concepts, you can roleplay from any Sci-fi genre from Starcraft, to Star Trek, to Star Wars, etc. etc. Or participate in the actual lore of Stellaris itself.

---------

Everything else? Ehhhh... not so good. I found the planet-design minigame to be shallow and too easy (despite having to memorize huge amounts of data to come up with a strategy... it comes down to aim for +1.5 pop bonus. Try to grow faster with +pop growth, and specialize your planets). Its a lot of micromanagement that's... not hard to do... but requires a lot of clicking. Ex: unemployed robots cannot automatically resettle before the "Synths" tech. So you gotta go from planet-to-planet and transfer robots every couple of months to solve your unemployment problems. These.. should have been handled by the computer automatically, somehow. Its dumb, pointless work that distracts from the game.

Clerks, a particular job type, are awful unless you're explicitly going for a trade strategy. Every time you make a planet, you need to go into the jobs section and disable all Clerk jobs. (Its better for workers to be unemployed, then resettle elsewhere in your empire, than for those workers to work on a near-worthless Clerk job). Etc. etc. Lots of clicking for what amounts to an extremely easy decision. (IE: Are you a corporate overlord? Okay, clerks are fine, don't disable them. Not a corporate overlord? Disable all clerks throughout your entire empire).

But the game is just _filled_ with these low-effort, low-thought loops of busywork. Oh, a leader died (especially now with leader caps in 3.8, this is huge). I guess I need to go through the list of available leaders to hire and think about which bonuses are best for my sectors again. And now that nothing matches well, I'll have to revisit and re-read the list of next leaders. Oh no, a leader developed a negative trait. I guess I gotta dismiss them, and hire a new leader without a negative trait. Etc. etc.

And its not even that hard. You get +Research leaders to lead your +Research planet. Go get +Farming leaders to lead your +Farming planet. But its a lot of busywork reviewing the lists of leaders looking for a +Research bonus governor, because these attributes are random. And there's penalties (in 3.8) for having too many leaders, so you gotta fire leaders to make room for these other leaders. You gotta hire temporary suboptimal leaders while waiting for the leader-pool to refresh. Etc. etc.

--------

"Events" are cool from a lore perspective. But the decision-making is absolutely insane, especially given the different levels of power available. For example, the Ameoba Flagella event provides two research options that sound the same. But the first option leads to +5% evasion, permanently, for the rest of the game applied to all ships you'll ever create. The other option leads to +33% damage vs space ameoba, which is... kinda worthless. These things are the easiest things to kill in the game, so there's no reason to ever pick this option.

But you don't _know_ what these options path lead to at the decision point. The only way to know that the +5% evasion choice is better is if you reverse-engineer the game and read the scripts in the Stellaris data directory (or maybe consult the online community, who has figured out the 'optimal choice' on a lot of these events).

----------

There is a good game trying to come out here. But... all the pointless busywork, the unpredictable event (and event bonuses, without much hints in the text to which choices lead to better/worse options for your builds), makes the game a chore to play.

If the event-system were more focused on lore (which could be as easy as removing some of the exceptionally good bonuses, like +5% evasion permanently for the rest of the game), then that's cool. Heck, even minor bonuses (a one-time +500 energy bonus associated with some star-discovery event or something) is fine, and these constitute the majority of events in this game. But knowing that there's permanent event bonuses that can only be taken if you memorize events and optimal choices to lead up to those events? That's... not fun. That's just me, being a dictionary / reading the Wiki looking for the optimal choice now. You can't hide god-tier bonuses inside of the event system like this.

Stellaris (or, as I call it in my head, Crusader Kings 40K) is one of those games that I would love to just crawl into and absorb for a few weeks. But all of that "real life" stuff keeps getting in the way. Maybe when I retire....
 
Stellaris (or, as I call it in my head, Crusader Kings 40K) is one of those games that I would love to just crawl into and absorb for a few weeks. But all of that "real life" stuff keeps getting in the way. Maybe when I retire....

I definitely prefer the _other_ paradox game... games. Stellaris seems to remove a lot of things that gave the other games depth and strategy.

Like leaders are here in Stellaris, but the royal lineage system from Crusader Kings is just better. Ship combat is interesting in Stellaris, but Hearts of Iron really mastered army compositions and I had way more fun with that combat-wise than the "group into a death ball" meta that Stellaris turns into. (Like, actually having a defensive line is possible in Hearts of Iron due to "Front" mechanics, and stacking too many units in one area leads to supply-issues in HoI3... but there's no supply line in Stellaris)

Stellaris seems like an honest attempt from Paradox games to take their engine and try to make a 4x game out of it. But... Civ is just better at 4x. What Paradox Games is good at, isn't 4X, but these other "grand strategy" games like Hearts of Iron or whatever. IMO anyway.
 
can someone with a 7900 xt or xtx test starcraft 2 for me? apparently there is some issue with vram downclocking in that game, making it not run right, even at stock.

want to verify before my 7900 xt arrives... because I play starcraft 2 a lot still... sigh...
 
I seem to follow your recently played list around like a puppy. Still I'm going to have to ask for an explanation what makes this one stand as your favorite racing game.
It's the simplicity of the game that I appreciate.
There are no nauseating characters, no corny dialogue and zero storyline. Who needs all that in an arcade racer anyway? There is progression yes, and the naughtier you are, in terms of pissing off the cops, your reputation as a wanted outlaw increases, opening up more death defying pursuits and access to more cars.
For me it's a white knuckle racer that puts you in the driver's seat without any fanfare and you just race. I'm not very good and the addition of spike strips, EMPs, extra turbo, nitrous and jammers add to the spice.
Essentially, I compete against myself, trying to achieve Gold in all the races, but one race (Hotting Up) to beat 5:10 has so far eluded me.
Actually, I think this trailer sums it up very neatly.

 
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