Back into the entire borderlands series, borderlands 2 at present.
Using vulkan via DXVK as covered here in the GN thread
Gotta love perfectly flat frametime graphs with zero stutter and no added input latency whatsoever
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Wish i could compare the stock experience vs that - i should see about using one of the frame analysis tools.
CapFrameX with dxvk
Nvidias overlay tends to show about double what the vulkan overlay and these frametimes show, so either its using two frame render ahead or it's including the refresh time of the display and doing the 'system latency' measurement
DX9 vs DXVK, 143FPS cap for both
uncapped always performs worse
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Same data, different presentation method
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I also noticed that vulkan simply looks better - theres *zero* shimmering around characters/objects and its just smooth all the time.
When I changed to DX9 i instantly noticed shimmering around objects, that simply arent there in DXVK