My god this game is bad on console.
I don't know how this got approved/released, they're relying on FSR to barely even achieve playable frame rates, and still needed to delete world objects all over the place.
If this starts a trend for future games on the UE5 engine, i get the feeling devs will do their best to avoid it entirely.
The PS5 roughly averages to 45FPS at 720p, while the Xbox S and X manage 60FPS with massive quality cuts.
Series X is 720p '60FPS', but lower quality graphics (the cloudy water below is on the series X as well)
PS5 (720p) vs Xbox series S, 436P)
Only the series S can run 60FPS, and it does so by massively downgrading all aspects of quality like removing objects from the world and what appears to be equal to running FSR at a more extreme preset.
Oh, they genuinely are using FSR for this.
"FSR2 at the ultra performance setting for 33% of the output resolution" - except the S, which is even lower.
Makes a lot of sense, if those points are still accurate and conclusion the same, why stray from what you've already written just to say the same thing differently?
This - you'd definitely make sure nothings changed, but why write the same thing again and again in different words?
"Absolute trash" is the kind of hyperbole that makes any further discussion completely void of meaning.
I.e. it's an absolute trash statement.
Yeah watching the video... it's absolute trash. For once it's entirely accurate, lots of smearing and shimmering.
is this game purposely not fixing its DLSS FG implementation so AMD can claim the sponsored FSR FG is superior? lol
Really? You don't think it's just lazy devs, based on all the other things they chose not to do?