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Immortals of Aveum: FSR 2.2 vs. DLSS 2 vs. DLSS 3 Comparison

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Sep 9, 2021
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Immortals of Aveum is out now on PC, with support for NVIDIA DLSS Super Resolution and Frame Generation. Also supported is AMD's FidelityFX Super Resolution. In this mini-review we compare the image quality and performance gains offered by these technologies.

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DLSS Performance mode look mighty close to Native at all resolutions, it's a no brainer to enable DLSS in order to get the best gaming experience in this crappy game LOL
 
DLSS Performance mode look mighty close to Native at all resolutions, it's a no brainer to enable DLSS in order to get the best gaming experience in this crappy game LOL

Just imagine how bad it is for the PS5/Xbox Series gamers having to use FSR2 upscaling from 720p lmao.....
 
The PS5 and Series versions are using FSR2 in Ultra Performance mode, 720p internal resolution or ~11% of 4K's total pixels, to which Digital Foundry claims to "resolve quite nicely".
Enter TPU's review and FSR2 Quality with 45% of total pixels is again dragged through the floor with claims of "an incomplete look".

Ok.

Just imagine how bad it is for the PS5/Xbox Series gamers having to use FSR2 upscaling from 720p lmao.....

You could watch the video and see for yourself how it isn't that bad, especially as the higher framerate adds to temporal resolution quite nicely.


Pixel counts are a pretty terrible way to define IQ.
 
The PS5 and Series versions are using FSR2 in Ultra Performance mode, 720p internal resolution or ~11% of 4K's total pixels, to which Digital Foundry claims to "resolve quite nicely".
Enter TPU's review and FSR2 Quality with 45% of total pixels is again dragged through the floor with claims of "an incomplete look".

Ok.

IF you watch the new video of the PC version on DF FSR2 is absolute trash in motion in quality mode.

 
IF you watch the new video of the PC version on DF FSR2 is absolute trash in motion in quality mode.

"Absolute trash" is the kind of hyperbole that makes any further discussion completely void of meaning.
I.e. it's an absolute trash statement.
 
"Absolute trash" is the kind of hyperbole that makes any further discussion completely void of meaning.
I.e. it's an absolute trash statement.

If you just go to a little past the 5m mark of the video you can see for yourself its so bad.....
 
nobody will notice, if nobody will play the game. win-win

That's for sure...... Not like all 3 people who purchased it probably care.
 
Supposedly replacing the default frame gen dll with the 1.0.7 DLSSG dll fixed the frame gen issues per a Reddit user. Worth a shot to the few users who bought this on PC.
 
Supposedly replacing the default frame gen dll with the 1.0.7 DLSSG dll fixed the frame gen issues per a Reddit user. Worth a shot to the few users who bought this on PC.

I've read that although it fixes ghosting framepacing and performance is still terrible.
 
is this game purposely not fixing its DLSS FG implementation so AMD can claim the sponsored FSR FG is superior? lol
 
The look of the blue magic in the air in the middle is completely wrong with DLSS on. Compare with no upscaling.
 
The look of the blue magic in the air in the middle is completely wrong with DLSS on. Compare with no upscaling.

IF you zoom in you will notice the TAA is just doing a poor job with fine detail and it is just missing compared to DLSS. The Developer would have to actually comment about it which they will not with what more fits their artistic goal.
 
Am I going crazy or I'm reading the same copypasted paragraph about FSR2 on every single one of these reviews?
 
Am I going crazy or I'm reading the same copypasted paragraph about FSR2 on every single one of these reviews?
It became fashionable to talk crap about FSR2.
 
DLSS 3.5?

DLSS 3.5 is ray reconstruction/Denoiser the first games using it are CP2077 Phantom Liberty and Alan Wake 2 afaik. From my understanding games need to use pathtracing to fully benefit from it.
 
The PS5 and Series versions are using FSR2 in Ultra Performance mode, 720p internal resolution or ~11% of 4K's total pixels, to which Digital Foundry claims to "resolve quite nicely".
Enter TPU's review and FSR2 Quality with 45% of total pixels is again dragged through the floor with claims of "an incomplete look".

Ok.



You could watch the video and see for yourself how it isn't that bad, especially as the higher framerate adds to temporal resolution quite nicely.


Pixel counts are a pretty terrible way to define IQ.
I've just watched it; DF had a fair number of rough spots to mention. What they said sounded similar to wizzard's reviews.
1693358757219.png
 
Excellent timing, testing this before FSR3 becomes available. I take it it'll be re-tested after, and have proper performance graphs?
 
Am I going crazy or I'm reading the same copypasted paragraph about FSR2 on every single one of these reviews?
Makes a lot of sense, if those points are still accurate and conclusion the same, why stray from what you've already written just to say the same thing differently?

--------------------------------------------------------------------------------

Certainly won't be picking this game up as it doesn't appeal to me anyway, but it would seem if you want any semblance of "good" IQ and performance, you'll want to be on RTX, or have a card that can deliver 60+ using Native at your given resolution. It seems like that superior AA (in DLSS), and thus resolve, really allows it to match Native+TAA using DLSS Performance mode, and on a balance of artefacts and perceived quality, match FSR in Quality mode.

FSR is doing 'ok' here, but clearly comes with the usual set of visual compromises to get you the frames. Those poor console players...
 
My god this game is bad on console.
I don't know how this got approved/released, they're relying on FSR to barely even achieve playable frame rates, and still needed to delete world objects all over the place.

If this starts a trend for future games on the UE5 engine, i get the feeling devs will do their best to avoid it entirely.





The PS5 roughly averages to 45FPS at 720p, while the Xbox S and X manage 60FPS with massive quality cuts.
Series X is 720p '60FPS', but lower quality graphics (the cloudy water below is on the series X as well)

PS5 (720p) vs Xbox series S, 436P)
Screenshot 2023-08-30 165135.png
Screenshot 2023-08-30 165126.png


Only the series S can run 60FPS, and it does so by massively downgrading all aspects of quality like removing objects from the world and what appears to be equal to running FSR at a more extreme preset.
1693378493722.png


Oh, they genuinely are using FSR for this.
"FSR2 at the ultra performance setting for 33% of the output resolution" - except the S, which is even lower.
1693378798032.png
1693378628944.png


Makes a lot of sense, if those points are still accurate and conclusion the same, why stray from what you've already written just to say the same thing differently?
This - you'd definitely make sure nothings changed, but why write the same thing again and again in different words?

"Absolute trash" is the kind of hyperbole that makes any further discussion completely void of meaning.
I.e. it's an absolute trash statement.
Yeah watching the video... it's absolute trash. For once it's entirely accurate, lots of smearing and shimmering.

is this game purposely not fixing its DLSS FG implementation so AMD can claim the sponsored FSR FG is superior? lol
Really? You don't think it's just lazy devs, based on all the other things they chose not to do?
 
This is one of the games getting FSR3 at launch.
There is a problem on the PC version with motion vectors not working on the main character's hand for spell selection isn't working, hence the problems with FSR2.







But everywhere else FSR2 seems to be working pretty well. The motion vectors are working fine on the console versions, so we should expect this to be solved on the PC front quite soon, probably on time for the FSR3 patch which is cool.
I'm also guessing FSR3 will land on consoles, meaning the 45-60 FPS might turn into 80-120FPS.



The PS5 roughly averages to 45FPS at 720p, while the Xbox S and X manage 60FPS with massive quality cuts.
These numbers are completely made up. No average numbers were mentioned nor shown in the video. The Series X and PS5 suffer from framerate drops from 60 to ~45 in intensive scenes with many enemies and spells, and the PS5 tends to go ~5-8FPS lower because it's apparently using a higher LOD bias.

Update (26/08/23): While both PS5 and Xbox Series X use the same native resolutions, it's worth noting there is a sharper end result on PS5 overall in comparisons. The base 720p image only plays one part here for each - and potentially we're looking at a different use of post processing. We'll update again once we have confirmation as to what the cause is.



Yeah watching the video... it's absolute trash. For once it's entirely accurate, lots of smearing and shimmering.
Don Allen who wrote the PC technical review says otherwise, and any reasonable person will say otherwise. He even states FSR2 Quality offers higher detail than DLSS2 Quality and native. He says he doesn't recommend using FSR2 Performance, which is a long distance from claiming "it's absolute trash".

But of course this is the internet and some internet people think ridiculous hyperbole makes them look cool and intellectual, so here we are.
 
This is one of the games getting FSR3 at launch.
There is a problem on the PC version with motion vectors not working on the main character's hand for spell selection isn't working, hence the problems with FSR2.







But everywhere else FSR2 seems to be working pretty well. The motion vectors are working fine on the console versions, so we should expect this to be solved on the PC front quite soon, probably on time for the FSR3 patch which is cool.
I'm also guessing FSR3 will land on consoles, meaning the 45-60 FPS might turn into 80-120FPS.




These numbers are completely made up. No average numbers were mentioned nor shown in the video. The Series X and PS5 suffer from framerate drops from 60 to ~45 in intensive scenes with many enemies and spells, and the PS5 tends to go ~5-8FPS lower because it's apparently using a higher LOD bias.






Don Allen who wrote the PC technical review says otherwise, and any reasonable person will say otherwise. He even states FSR2 Quality offers higher detail than DLSS2 Quality and native. He says he doesn't recommend using FSR2 Performance, which is a long distance from claiming "it's absolute trash".

But of course this is the internet and some internet people think ridiculous hyperbole makes them look cool and intellectual, so here we are.
Ah yes, the "quite nicely" quote was talking about static images. (which is still somewhat impressive). But once you move the consoles version have issues as well. The first video that you linked was captured from a series X, so the motion vectors are broken everywhere. They are just more broken on the PC :D
I'm honestly getting tired of how irregular each upscaling tech is. FSR on PC and PS5 got a sharpening filter resulting in a sharper picture. Series X doesn't have it for some reason, and they didn't use the sharpening filter that DLSS also have. I'll say it again: Microsoft either need to make upscaling a Direct X standard that use the best of each tech, or upscaling whether it's temporal, or based on ML, need to be an engine feature. Epic already got TSR, I wonder how it would compare to FRS/DLSS.
Temporal Super Resolution in Unreal Engine | Unreal Engine 5.2 Documentation

1693399463815.png



1693399537186.png
 
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