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Starfield discussion thread

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Nvidia has made frame generation for games in the past by reaching out to the company in question or doing it themselves, aka Cyberpunk 2077 comes to mind, one of the first if not the first to get frame generation, was due to Nvidia employees helping make it a reality. no reason they can't do that for Starfield and other big name titles, especially when it only takes a modder two days to make it happen.
CP.2077 is Nvidia sponsored. Starfield is not. Its sponsored by amd, meaning it's very unlikely that they can do what you just described. You think nvidia doesn't want dlss to be present on one of the most anticipated games of the last few years? That's absurd.
 

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Zen3 and older is heavily bogged down

I find it strange how a 7900XTX goes neck and neck to a 4090 but the 7800X3D doesn't come close to beating the 13900k for a supposedly AMD sponsored game :confused:

Normally the 7800X3D will win out in most games if not on par. Not this time it seems.
 
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I find it strange how a 7900XTX goes neck and neck to a 4090 but the 7800X3D doesn't come close to beating the 13900k for a supposedly AMD sponsored game :confused:

Normally the 7800X3D will win out in most games if not on par. Not this time it seems.

AMD forgot they sell CPU's I guess. LOL
 
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AMD forgot they sell CPU's I guess. LOL
You can't optimize for specific cpus. Do you see any CPU drivers for specific games?
 

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Yes, you use the 'o' key and it begins repairing so long as you have spaceship parts. Check out your ships inventory.

Don't the crew know the ships damaged ?, so have to tell them ?.

Hopefully you get auto repair at some point.
 
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Don't the crew know the ships damaged ?, so have to tell them ?.

Hopefully you get auto repair at some point.

It would have been cool if you could recruit a person who could repair the ship even if they were more expensive than other recruits

I'm sure it'll get modded in.
 

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Of course you can. You must not do much programming.

It's a typo. They accidentally wrote IF AMD_CPU performance=SUCK instead of IF INTEL_CPU performance=SUCK.
 

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Is that Jack Sparrow?

Don't the crew know the ships damaged ?, so have to tell them ?.

Hopefully you get auto repair at some point.

You need to rank up to get good.

It would have been cool if you could recruit a person who could repair the ship even if they were more expensive than other recruits

I'm sure it'll get modded in.

You can recruit NPCs with better classes for piloting, etc.
 
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And what about the games with DLSS and no FSR? Would your comment stay?
No idea why people fail for this, Bethesda decided not to include DLSS, no idea why nVidia fan boys are so excited about this.
 

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The one thing I find weird and don't get me wrong I am enjoying this game is each of the planets that has a major city literally just has that one city.... To me that is the strangest design decision. The majority of planets either being uninhabited or desolate doesn't bother me whatsoever.
 
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I expect in reality, most planets will be dull. Earth is a one in a billion, been covered in water and life as it is.

Big day tomorrow anyway
 
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No idea why people fail for this, Bethesda decided not to include DLSS, no idea why nVidia fan boys are so excited about this.

Horrible in game TAA, horrible IQ and shimmering using FSR2, massive CPU bottleneck that can be alleviated using DLSS3, also looks better than stock TAA with DLSS -- so easy to implement there was a day 2 Modder that implemented it into the game....

"Why are people so excited about this? I don't even know"
Jerry Seinfeld Reaction GIF
 
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Horrible in game TAA, horrible IQ and shimmering using FSR2, massive CPU bottleneck that can be alleviated using DLSS3, also looks better than stock TAA with DLSS -- so easy to implement there was a day 2 Modder that implemented it into the game....

"Why are people so excited about this? I don't even know"
Jerry Seinfeld Reaction GIF

Although the DLSS FrameGen mod is horrible, artifacts are extremely easy to spot on a 65 inch oled.
 
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Although the DLSS FrameGen mod is horrible, artifacts are extremely easy to spot on a 65 inch oled.
How is the DLSS 2 mod working?
 
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Stop talking about performance. Go complain someplace else. Keep the discussion about the game itself. This is the last warning.
 
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Ok folks, bought Starfield. Played for about 3 hours this morning... on system in specs.
1080p, High Preset, FSR turned off- I was getting 40-70FPS and running on the August 14th drivers. lol

Perfectly playable at 1080p with a Vega64 at high with some things turned to ultra as well.

I will add- Buildzoid is right, Starfield LOVES memory bandwidth. Its a damn great multi-threaded game. Utilizes all cores very well, even on Threadripper systems.

Attaching GPU-Z window for reference of what settings I got it running, and yes... it holds 1768Mhz when the GPU is at 100% usage. Memory is running a bit tighter and lower clocks as well- 3200, 14-14-14-14-28-42-1T @ 3200. 1.325V- Quad Channel.
 

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Stop talking about performance.
It may just scale with mem bandwidth. Here's a shot from my machine in comparison to the video below. 1080p, 50% FSR2, still on max settings otherwise, 13900k@5.8, DDR5 8000. 13900k was sucking down 200w. Doh.

View attachment 311724

No, you punched your GPU load to sub zero, look at that image, its a blur/jaggy fest from 1999.

So you now have 142 FPS and a shit looking image. This only confirms further that you're not CPU limited at all, but rather its graphics/logic intertwined in some unholy marriage of inefficiency.

Any sane hardware logic doesn't apply here, hardware doesn't scale proper on Creation Engine, it hasn't done that ever. All you know is that many assets in the block you're moving around in means terrible performance, and with Starfield they managed to make it even more messy and harder to work around since it also hits the graphics pipeline.

I think a lot of the clogging on graphics is due to LOD and overall geometry, something Creation Engine isn't particularly good or efficient at. Remember draw distances under Skyrim and prior, if you looked across the river in vanilla you'd be looking at ultra low res texturing and trees were a few stakes with blurbs of green on them. Now look at Starfield's geometry. It wants to look modern so models are overly complex and more 3D less bump mapped; that is a graphics component added onto the 'asset problem' that Creation Engine runs into. Basically now you have the Fallout 4 city center situation anywhere there is a complex model in view. And that's also why ultra low res (which kills all those nice rounded shapes, look at your screenshot) gets you 142 FPS on the same CPU.
 
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Very LQ post that adds nothing to the thread.
25 pages and I learned fuck all about the game.
 
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