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Starfield discussion thread

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The funny thing is that I cant use it with my intel card. But I'm interested in new tech and mods. But I think there will be a free mod like this soon.
So I need some help, my game runs with no crashes when I'm just playing, but as soon as I fire up obs and start streaming within like 10min or so my game crashes it's like it hits 100 percent cpu and gpu and also get hot, this is the only game it does it on is starfield, I have a msi supreme 3080ti with a intel i9, ddr5 ram at 6200, I have a a.i.o cooler but idk why it's crashing it shouldn't be crashing
 
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So I need some help, my game runs with no crashes when I'm just playing, but as soon as I fire up obs and start streaming within like 10min or so my game crashes it's like it hits 100 percent cpu and gpu and also get hot, this is the only game it does it on is starfield, I have a msi supreme 3080ti with a intel i9, ddr5 ram at 6200, I have a a.i.o cooler but idk why it's crashing it shouldn't be crashing

Can you fill in your system specs please. Click on your name on the top bar and click system specs.
 
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Can you fill in your system specs please. Click on your name on the top bar and click system specs.
That is not a requirement for asking for help on TPU, especially considering they stated their specs in their request.

This happened. TPU's channel showed the difference between Native and FSR2.2.
I like the native setting better. I'd also drop the resolution to increase framerate. 1080p/720p is perfectly acceptable.
 
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Also discusses first results of GPU Busy tool
 
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Tried Frame Gen mod and holy crap it improves the gaming experience quite a lot in this game :rolleyes:

 

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Is that the DLSS hack thing?

yes and frame generation is not open source, so Nvidia will probably do a cease and desist to patreon to close the account that is distributing this.

Also discusses first results of GPU Busy tool

this answers a lot of questions at a more expert level of testing, thanks for posting.
 
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Can you fill in your system specs please. Click on your name on the top bar and click system specs.
I filled it out, I can't remember exactly everything I bought I'm new to the p.c gaming world I built this p.c myself then took it to a p.c shop and had them do fan curves and make sure I didn't mess anything up
 
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It doesn't have to be open source to be modded lawfully under fair use. However, charging money for said mod is where it crosses the line of legality.

Yeah, that might happen.

Doesn't make sense when game studio can incorporate DLSS and FG into their games and sell those games without restriction.

Nvidia likely doesn't care, free publicity for them anyways
 
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Doesn't make sense when game studio can incorporate DLSS and FG into their games and sell those games without restriction.
That's an interesting point. I couldn't speculate on how NVidia view it.
Nvidia likely doesn't care, free publicity for them anyways
We'll see. Someone using NVidia IP to make a profit outside of the intended market sector seems iffy. I predict NVidia will put a stop to the profiteering but allow the modding to continue. They have those rights.

However, I think this might be a mute point as the devs for Starfield seem to be playing catchup and making strides to fully support both FSR and DLSS.

I filled it out, I can't remember exactly everything I bought I'm new to the p.c gaming world I built this p.c myself then took it to a p.c shop and had them do fan curves and make sure I didn't mess anything up
That looks good.
 
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yes and frame generation is not open source, so Nvidia will probably do a cease and desist to patreon to close the account that is distributing this

Like I said, this isn't going to happen. The DLSS license is permissible in regards to making money with products which contain the technology. It does not prohibit that software such as this is created. Therefore, it being open-source or not has no bearing on the net result, as long as the DLSS DLLs themselves aren't tampered with and NVIDIA's branding and usage guidelines are respected, he's in the clear. Also if I'm not mistaken, you need to get the DLL separately, and... they're pointing people to TPU for it. Are we the baddies?

Besides, Nvidia themselves must be loving that despite AMD's shenanigans, the players themselves gave FSR the middle finger and PureDark's DLSS mod has become by far the most downloaded off the Nexus before the game even released (currently 222.7K downloads), not to mention that his Patreon is doing pretty good. With 9060 subscribers currently active, assuming everyone pays the cheapest $5 tier, which isn't the case, it's at least a cool $45,3k a month.
 

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Like I said, this isn't going to happen. The DLSS license is permissible in regards to making money with products which contain the technology. It does not prohibit that software such as this is created. Therefore, it being open-source or not has no bearing on the net result, as long as the DLSS DLLs themselves aren't tampered with and NVIDIA's branding and usage guidelines are respected, he's in the clear. Also if I'm not mistaken, you need to get the DLL separately, and... they're pointing people to TPU for it. Are we the baddies?

Besides, Nvidia themselves must be loving that despite AMD's shenanigans, the players themselves gave FSR the middle finger and PureDark's DLSS mod has become by far the most downloaded off the Nexus before the game even released (currently 222.7K downloads), not to mention that his Patreon is doing pretty good. With 9060 subscribers currently active, assuming everyone pays the cheapest $5 tier, which isn't the case, it's at least a cool $45,3k a month.

not sure why Nvidia is relying on a single modder to do this game for them. AMD has already stated they can have it at whenever and there was never any block on it. Nvidia getting outpaced by a single guy in his moms basement is pretty laughable, they have had plenty of time they could have utilized their entire software team and brought DLSS3 and frame generation to Starfield already if this single random guy could do it overnight. lol kinda pathetic Nvidia relying on modders to do their work.
 
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not sure why Nvidia is relying on a single modder to do this game for them. AMD has already stated they can have it at whenever and there was never any block on it. Nvidia getting outpaced by a single guy in his moms basement is pretty laughable, they have had plenty of time they could have utilized their entire software team and brought DLSS3 and frame generation to Starfield already if this single random guy could do it overnight. lol kinda pathetic Nvidia relying on modders to do their work.

What? Nvidia isn't relying on anyone, or being outdone by anybody. They have no involvement with these mods happening. These are appearing out of an actual demand for DLSS, because believe it or not, people actually like it. The same definitely cannot be said for FSR - if anyone in this story is pathetic, it's AMD for paying devs off to cover up for their own tech's shortcomings, and even that wasn't able to turn around the fact that FSR in this game can be all but considered rejected by the community.

With >222K downloads for the free version at the Nexus (sans frame generation), PureDark's mod alone is being used in the high double digits by the Premium edition's install base, that's averaging 180K concurrent players right now. That's quite the achievement, and Bethesda should seriously consider a proper engine-level implementation of DLSS.

There's no conspiracy and no shady backroom deals: the DLSS SDK is freely available on GitHub for literally anyone with development skills to use at https://github.com/NVIDIA/DLSS

And PureDark's is no longer the only mod, there's another one now which is free mind you, just see a few posts above. I suspect it will pick up fast since it supports frame generation for free.

Really? Ok, fair enough.

Yeah. It's why commercial games can ship with it after all. The advantage of FSR being MIT licensed is that anyone can modify, customize and sublicense the FSR code itself, something you can't do with DLSS. You can still write an implementation in your engine or, like in this case, an FSR to DLSS/XeSS bridge (which is what these mods are). This is your code, not Nvidia's, and if you tell your user base to get the DLSS DLL by themselves from say, TPU's download section, they technically don't even have any involvement with Nvidia at all.
 
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Huh, he also sees higher framerate with HT off E cores ON. So it wasn't just in my head\

 
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WIth HToff he sees a hit in 0,1 lows but has to run more test to be sure. while Ecores on is probably true because Ht multiplies Pcore by 1.25 / 2 resulting 0.62. that if anything hints that an e-core is better in heavily multi threaded tasks than a Pcore thread.
 

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Okay everyone let's try and talk about Starfield "the game" and not the mess that the GPU drivers seem to be for this game.
 
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I wish they make a search function in the galaxy map.
 

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What? Nvidia isn't relying on anyone, or being outdone by anybody. They have no involvement with these mods happening. These are appearing out of an actual demand for DLSS, because believe it or not, people actually like it. The same definitely cannot be said for FSR - if anyone in this story is pathetic, it's AMD for paying devs off to cover up for their own tech's shortcomings, and even that wasn't able to turn around the fact that FSR in this game can be all but considered rejected by the community.

With >222K downloads for the free version at the Nexus (sans frame generation), PureDark's mod alone is being used in the high double digits by the Premium edition's install base, that's averaging 180K concurrent players right now. That's quite the achievement, and Bethesda should seriously consider a proper engine-level implementation of DLSS.

There's no conspiracy and no shady backroom deals: the DLSS SDK is freely available on GitHub for literally anyone with development skills to use at https://github.com/NVIDIA/DLSS

And PureDark's is no longer the only mod, there's another one now which is free mind you, just see a few posts above. I suspect it will pick up fast since it supports frame generation for free.



Yeah. It's why commercial games can ship with it after all. The advantage of FSR being MIT licensed is that anyone can modify, customize and sublicense the FSR code itself, something you can't do with DLSS. You can still write an implementation in your engine or, like in this case, an FSR to DLSS/XeSS bridge (which is what these mods are). This is your code, not Nvidia's, and if you tell your user base to get the DLSS DLL by themselves from say, TPU's download section, they technically don't even have any involvement with Nvidia at all.

this is fair, still Nvidia is trillion dollar company, biggest game of the year, they could have put forth a little extra effort if it was so easy for a modder to pull off.

Okay everyone let's try and talk about Starfield "the game" and not the mess that the GPU drivers seem to be for this game.

this was largely my fault and I agree needs to get back to in-game stuff or mods only


and so it begins, this is where Starfield is going to shine. going to be interesting in 6 months from now to go to nexusmods and sort by most downloaded and see what pops up :D

I wish they make a search function in the galaxy map.

also wish they would make it so you could save your favorite planets, i have bad memory... guess I could shift tab and use steam notes to take notes more often, but eh
 
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Zen3 and older is heavily bogged down
 
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not sure why Nvidia is relying on a single modder to do this game for them. AMD has already stated they can have it at whenever and there was never any block on it. Nvidia getting outpaced by a single guy in his moms basement is pretty laughable, they have had plenty of time they could have utilized their entire software team and brought DLSS3 and frame generation to Starfield already if this single random guy could do it overnight. lol kinda pathetic Nvidia relying on modders to do their work.
Are you saying nvidia should be making 3rd party mods for games? What?
 

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Are you saying nvidia should be making 3rd party mods for games? What?

Nvidia has made frame generation for games in the past by reaching out to the company in question or doing it themselves, aka Cyberpunk 2077 comes to mind, one of the first if not the first to get frame generation, was due to Nvidia employees helping make it a reality. no reason they can't do that for Starfield and other big name titles, especially when it only takes a modder two days to make it happen.
 
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