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- Sep 17, 2014
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System Name | Tiny the White Yeti |
---|---|
Processor | 7800X3D |
Motherboard | MSI MAG Mortar b650m wifi |
Cooling | CPU: Thermalright Peerless Assassin / Case: Phanteks T30-120 x3 |
Memory | 32GB Corsair Vengeance 30CL6000 |
Video Card(s) | ASRock RX7900XT Phantom Gaming |
Storage | Lexar NM790 4TB + Samsung 850 EVO 1TB + Samsung 980 1TB + Crucial BX100 250GB |
Display(s) | Gigabyte G34QWC (3440x1440) |
Case | Lian Li A3 mATX White |
Audio Device(s) | Harman Kardon AVR137 + 2.1 |
Power Supply | EVGA Supernova G2 750W |
Mouse | Steelseries Aerox 5 |
Keyboard | Lenovo Thinkpad Trackpoint II |
VR HMD | HD 420 - Green Edition ;) |
Software | W11 IoT Enterprise LTSC |
Benchmark Scores | Over 9000 |
This is all present in Starfield too. You land you walk through a linear short dungeon and it loops you back outside, done. It was immediately recognizable. Similarly, nice observation about those skill progression differences, thats exactly it.. lol. Not sure Im a fan of those assignments with skills yet.. Id prefer the Oblivion Way every time...To be fair to oblivion though, the kind of dynamic leveling it had where the enemies would level up with you was pretty new at the time. Skyrim still had the same issue if you leveled up non-combat skills too quickly. They tried to offset it in Skyrim by setting certain areas in the game up as fixed level but it didn't really solve the issue. FO4 and Starfield don't have this issue because you are just getting EXP to level up your character and not leveling up individual skills. The downside is that it's less satisfying that instead of leveling up your character's shooting skill by shooting or training or leveling up your crafting skill by crafting you simply do whatever, get exp, and put a skill / perk point into it. They try to balance this in starfield by requiring you to do some basic things to unlock the next level of a skill tier but it's really far and away from having individual skill levels. That's all down to the fact that ever since Skyrim Bethesda have been pushing their games to be more targeted towards a general audience, which means less deep RPG systems. I remember watching the documentary on Skyrim and seeing how the entire games design was shaped around this concept. They drastically reduced dungeon complexity to ensure players had an easy to navigate linear path, they always made sure the end of the dungeon looped around to the start to ensure the maximum convenience, and they designed their quest hubs around the theme park concept wherein the quest hubs and quests would usually be within a certain distance and typically through the course of going to or completing a quest you would see something else interesting getting you to pickup another quest and thus ensuring a cycle that keeps the player repeating the loop.
Really oblivion established a lot of the technology they still use today and Skyrim honed their overarching design philosophy. I don't think starfield has done much to advance that forumula but I suspect a lot of Bethesda's time was spent even getting a game the scale of starfield working on their engine. If I had to pick one feature that stands out the most in Starfield it's the ship creator, which could have massive potential in a game that put much more effort into the space combat.
Any chance you can post the list of upgrades and prices, and maybe a short clip of what she can do in a dog fight? I'm looking to do the same as I'm in no man's land between being able to buy a better ship and doing a more cost effective upgrade on the Frontier. Would be much appreciated and good fun to watch I think.
player.additem f is your friend...
Metacritic doesnt lie to you. Big Data is always right. The extremes cancel each other out and the review system is neutral, not like Steam where you can only thumb up or down. Tbh, Metacritic in my experience has always been brutally accurate, the problem is with the reader and its focus. Obviously if you read through the zeroes you will find bottom barrel commentary, similar to the 10/10s.TBF customer support agents aren't really gamers, and they don't really know what they're talking about... this guy was probably trained to cross reference a list that they were given that likely has no mention of Intel. The A770 is leaps and bounds ahead of the 1070 Ti after all.
LOL there's way too many funny encounters with ships... this one is a nod to the Vault-Tec guy from Fallout 4 in a way.
lonely rock researcher with a damaged ship, or the schoolteacher with a busted grav drive, and even a roaming Chunks restaurant ship
I can't wait for the DLC and the planets... I'm 72 hours in so I think I'm probably approaching the end of the main quest. I don't wanna spoil much so take this next spoiler very seriously and don't open it unless you've reached or is past the quest "High Price to Pay"
This quest can deeply affect character relationships, especially if you romanced Sarah Morgan or Sam Coe: if you stay in the Lodge to defend the artifacts, Sarah Morgan will die, if you go to the moon to rescue the Constellation crew in the Eye, Sam Coe will die. If you had married either of them before, this will leave you widowed - and with their commitment gift weighing 0.25 on your inventory to boot. You will get their respective costumes as a lousy reward, but keep this in mind if you plan to romance either the space mommy or the space cowboy.
The problem with Metacritic being, it has zero trust base, and is known for trolls griefing up reviews due to their own personal biases. A lot of these are disgruntled PlayStation diehards who can't play the game and are review bombing it on this service. Metacritic should have shut down 10 years ago, it serves no purpose anymore, as even the so-called "game journos" have their own websites these days.
Also regarding game stability: I've been rather fortunate... no crashes to this point, even with very long sessions... yesterday I pulled the mother of all all-nighters over 16h30 playing non-stop, without performance degradation issues. As messy as it is, at least it seems to be a coherent mess. Hope the patches improve performance retaining stability.
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