yeah i am going to wait until end of october/early november, hopefully we will have a whql release then, and windows 11 new feature update will be out to main channel as well, and I will just do a clean install of everything and give it a go.
im in no rush
Ok so I
finally got it to work. Had to DDU, disable iGPU and re-enable the device manually in device manager to finally make it work.
Ingame the overlay keeps breaking really badly, suddenly stopping all performance metrics (regarding the game, e.g. temperature works fine).
So I had to check with my OSD to see the FPS output by the GPU.
I did go from ~100fps to a steady 150-165Hz and it worked fine with VRR. Although I should mention that what I'm really testing here is fluid motion, there's no FSR involved.
The game felt a bit smoother, although not by so much that I can immediately tell.
Dead giveaways were the artifacting (if I tried to break it), FPS drops when spinning like a CS spinbotter (to 90 or so) or looking at the OSD.
I did not feel any difference in input lag nor did it look anywhere near as bad as I hoped. I really had to go out of my way to actually see the visual artifacting.