- Joined
- Oct 16, 2023
- Messages
- 143 (0.31/day)
System Name | - |
---|---|
Processor | 5800x3D |
Motherboard | AsRock Extreme 4 |
Cooling | Air |
Memory | 32GB |
Video Card(s) | 7900 XT |
Storage | 7.5 TB of SSD storage |
Display(s) | BenQ XL2746S DyaC+ 240hz . Phillips Momentum 1440P 165hz |
Case | 4000D AF modded. |
Audio Device(s) | External Fio K3 |
Power Supply | 850W |
Mouse | XTRFY MZ1 |
Keyboard | Mechanical |
VR HMD | - |
Software | Linux Nobara. Windows 11. |
Benchmark Scores | A few points. |
Read again instead of dismissing things so you don't have to put any work in.You're not having a good faith discussion when you try to claim Cyberpunk looks like Team Fortress 2.
Textures and poly count are also....literally the same thing. High poly count is what makes a texture be high res.
Poly count is not at all the same as textures.
Back to what I said. When not cherry picked, the poly count is akin to TF2 in some areas.
Up close the game is not massively detailed, hence lower Vram usage.
Condensed and easily understandable.
Have I?You've just described every 3D video game ever...
All of these make Cyberpunk look like an N64 game in terms of what is on screen at any given time, Cyberpunk massively lacks depth and detail to visuals but also mechanically.
On the other hand it looks gorgeous from wide panning views where it looks like a city and it is sizely.
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