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AMD Software Adrenalin 24.1.1 WHQL Released With AMD Fluid Motion Frames Support

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I tested AFMF and I didn't feel much difference, maybe it's not all that functional in 6000 series? Or maybe it's working as intended, I was already getting high frames anyways (Alan wake 2 being the game in the test bed)
 

Cymob

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No need to thank me. If you haven't already, I'd try uninstalling the driver then using DDU in Safe Mode to clean up and reinstall the driver afterward.
This unfortunately does not work for me. Uninstalled using DDU in safe mode to clean up and reinstalled. I will try deinstalling all again and use a different GPU driver. 24.1 worked like a charm for me. 24.1.1 seems to have broken it. It`s always the same with software, new features introduce new bugs. Obviously this does not apply to everyone, since the hardware components and OS may not be identical to my PC.
 
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AFMF will work as it's expected, worse than without.
If I start to move the mouse left<->right with AFMF it's visually slower than without (200Hz display). And this is normal as we know that AFMF generates 1+1 frames (new+old data), so I seeing the old data longer.
Gimmick from both companies...
And yes with the lastest driver, I have micro stuttering that the Metric shows.
 
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Did anyone get artifacts with Adobe Lightroom after installing this driver version?
 

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I tested AFMF and I didn't feel much difference, maybe it's not all that functional in 6000 series? Or maybe it's working as intended, I was already getting high frames anyways (Alan wake 2 being the game in the test bed)
yesterday I played 1h alan wake 2 with rtss fps cap to 59 and afmf. quality settings high, without rt, fsr2 with rendering 3200x1800 (to 4k output resolution).
the resulting ~100-118 fps were quite fluid. the response time still feels like 59. slow moving around looks very smooth, though.
this time looking more carefully, artefacts are from now and then visible.
as mentioned earlier, I tend to play without afmf / fg but with ~90 "real" fps with better response times. needs fsr2 2560x1440 rendering (to 4k output) in my case.
 
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OK I spent some time playing Hogwarts Legacy with FMF instead of intentionally trying to break it and about 90-95% of the time it's a net positive. 7700 XT, running at 60 fps internally, FMF doubling to 120 fps, monitor at 1440p/120 Hz. The smoothness is great and I detect no additional delay with FMF+anti-lag vs playing at 60 fps and no Anti-lag. Of course this is an exploration-type game so small additional lag would not be noticeable but the gameplay loop was similar, just smoother.

However that last 5-10% intrudes on occasion, especially seemingly when there are many things on the screen (harder to double all the motion or easier to visually detect the errors, or both?). Sometimes it seems the whole frame is dropped and sometimes there are errors only within parts of the frame and those errors are not necessarily in the most complex parts of the scene.

I then switched back down to 60 fps native without FMF and it's initially jarring losing the smoothness but frankly that impression fades is a minute or two and you just continue playing the game. This REALLY reminded me of trying RT in Control. The RT makes a nice impression but fades once you're playing the game. Here I'd say the 120 fps is nicer but the errors are distracting, and backing down to 60 fps is jarring but fades once you play for a while.
 
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OK I spent some time playing Hogwarts Legacy with FMF instead of intentionally trying to break it and about 90-50% of the time it's a net positive. 7700 XT, running at 60 fps internally, FMF doubling to 120 fps, monitor at 1440p/120 Hz. The smoothness is great and I detect no additional delay with FMF+anti-lag vs playing at 60 fps and no Anti-lag. Of course this is an exploration-type game so small additional lag would not be noticeable but the gameplay loop was similar, just smoother.

However that last 5-10% intrudes on occasion, especially seemingly when there are many things on the screen (harder to double all the motion or easier to visually detect the errors, or both?). Sometimes it seems the whole frame is dropped and sometimes there are errors only within parts of the frame and those errors are not necessarily in the most complex parts of the scene.

I then switched back down to 60 fps native without FMF and it's initially jarring losing the smoothness but frankly that impression fades is a minute or two and you just continue playing the game. This REALLY reminded me of trying RT in Control. The RT makes a nice impression but fades once you're playing the game. Here I'd say the 120 fps is nicer but the errors are distracting, and backing down to 60 fps is jarring but fades once you play for a while.

You just proved our brain specifics to adapt to things and forget. Short time memory is like few seconds then it fades. If it doesn't take repeated pattern or flashing we don't notice it... we are not digital beings, we don't see in 24Hz yet we can be fooled to do it, but we can distinct a spike of lightening strike at comparable few hundred Hz.

I would note that currently our Windows is in pretty shit state to test for stutters whatsoever. But the driver itself is pretty good performance wise. It has many fixes and reenabled features. Thus it may break OC and UV for some as the load patterns are different and most people just OC till one particular game doesn't crash, yet it is completely unstable in reality, but still complain.

Also I have a habbit after each AMD clean driver install to reinstall AMD Chipset drivers to ensure registry values are not accidently overwritten. Those actually differ after and before often.
 
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I updated to 24.1.1 yesterday and have the most terrible experience since the update. I play Battlefield 2042, but after the upgrade it is unplayable. Extremely choppy and slow. Already sent two bug reports to AMD.
I need to de-install everything AMD now and see if I can re-install with old drivers that actually worked. I used to get an FPS of 150-200 with a lag of 5 ms.

I have been thinking about changing to NVIDIA to get the 4090.:love:
Same experience here. I play a lot of BF2042 and the game is now completely busted after upgrading to 24.1.1. I'll be rolling back to the previous version for the time being.
 
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Same experience here. I play a lot of BF2042 and the game is now completely busted after upgrading to 24.1.1. I'll be rolling back to the previous version for the time being.
Turn resizable bar off and then on again, this fixed it for me. Its a thread on reddit about this.
 
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Turn resizable bar off and then on again, this fixed it for me. Its a thread on reddit about this.

Turn it off at the bios level or driver level?
 
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