View attachment 332320
Only partially so. You enable RT = shadows, reflections and other light movements now make more sense. You enable upscaling = it's a chance (currently roughly equal to 95%) your image will get more artifacts and less fidelity in fine details. Of course the ray traced part of the image gets scaled too, yet you still have more realism in your gameplay. At 1080p, even DLSS experience is atrocious but at 4K? Unless you're observing stills or devs did something wrong with the particular implementation, the only difference you can tell is +50% FPS count.
I won't discuss frame generation because I got no clue how feasible it is in real life. On a 60 Hz display, it's doomed to be a gimmick. On a 144 Hz one, it's theoretically awesome but I never had such a display to test it.
We had no RT games before 2018. Now it's 2024, we have a couple-digit number of them. And the list is growing, as well as the amount of people who want something better than SSR and, especially, baked lighting. Especially if we talk game developers. Upcoming title is RT only? Well, damn shame to own an AMD GPU then.
UNTRUE at 1080p.