- Joined
- Nov 3, 2022
- Messages
- 142 (0.17/day)
System Name | Every cuss word I can think of, and a few more I've made up |
---|---|
Processor | Dual System - Ryzen R9 5900X / Ryzen R7 1700 |
Motherboard | (R9) Gigabyte B550 Aorus Master / (R7) MSI B450M Gaming Bazooka |
Cooling | Scythe Mugen 5 Black Edition for both |
Memory | (R9) 2x16 Patriot Viper 4 Blackout PV432G320C6K (3200) / (R7) 4x8 HyperX Fury HX421C14FBK4/32 (2133) |
Video Card(s) | (R9) Asus Tuf RTX3090 24GB / R7 / EVGA FTW RTX3060ti 8GB (for now) |
Storage | (Primary) 1TB WD Blue SN5x0 M.2s, 8TB / 6TB WD Black, 2TB MX500, Pioneer BDR-212DBK ODD |
Display(s) | 75" Hisense A6 (60 hz) |
Case | NavePoint 15U Networking Cabinet |
Audio Device(s) | (Both) Onboard RealTek audio, PreSonus 24c interface |
Power Supply | (R9) Corsair RM1000x / (R7) Corsair RM750x |
Mouse | Logitech K520 |
Keyboard | Logitech K520 |
Software | LibreOffice, BeamNG.drive, Classic Doom and variants, ATS, NCH VideoPad, OBS Studio, MPC-HC, iCUE |
Wasn't sure where to put this one, as I'm not sure what the issue is.
R9-5900X, Aorus B550 Master, 2x16 Patriot PV432G320C6K, Asus KO RTX3060ti, dual WD Blue SN570s in slots A / B.
One of the more recent Nvidia driver updates apparently turned off DLSS and caused some issues with backgrounds in ATS unless scaling was dropped to 25%. After figuring that out, things seem to be back to normal, although I figured out my new 75" is 60hz, which forced me to cap FPS to the low 50s to avoid tearing.
I play ATS at 4096 x 2160 (a 1.89 AR DLSS resolution), running mostly medium settings, only using high / ultra on what really matters (shadows, texture quality). The game looks and plays great considering, however, I've noticed a new issue. When starting ATS, the screen is going 4096 x 2160, but the game's video output aspect ratio remains 1.77, compressing it into 3840 x 2160 when the game starts, even continuing into actual game play. The extra width from 3840-4096 is black, with a green stripe in the general area you might see the Nvidia game overlay, which I've disabled. No green stripe anymore, but the black bar remains until I attempt a resolution change.
If I try changing display resolution to anything else, then revert to 4096 x 2160, the aspect ratio will correct itself, but ONLY then. Has anyone else seen this before? Is this a common glitch when using DLSS? I've used DLSS previously, but haven't seen this before.
After attempting resolution change, but reverting...
R9-5900X, Aorus B550 Master, 2x16 Patriot PV432G320C6K, Asus KO RTX3060ti, dual WD Blue SN570s in slots A / B.
One of the more recent Nvidia driver updates apparently turned off DLSS and caused some issues with backgrounds in ATS unless scaling was dropped to 25%. After figuring that out, things seem to be back to normal, although I figured out my new 75" is 60hz, which forced me to cap FPS to the low 50s to avoid tearing.
I play ATS at 4096 x 2160 (a 1.89 AR DLSS resolution), running mostly medium settings, only using high / ultra on what really matters (shadows, texture quality). The game looks and plays great considering, however, I've noticed a new issue. When starting ATS, the screen is going 4096 x 2160, but the game's video output aspect ratio remains 1.77, compressing it into 3840 x 2160 when the game starts, even continuing into actual game play. The extra width from 3840-4096 is black, with a green stripe in the general area you might see the Nvidia game overlay, which I've disabled. No green stripe anymore, but the black bar remains until I attempt a resolution change.
If I try changing display resolution to anything else, then revert to 4096 x 2160, the aspect ratio will correct itself, but ONLY then. Has anyone else seen this before? Is this a common glitch when using DLSS? I've used DLSS previously, but haven't seen this before.
After attempting resolution change, but reverting...
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