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What are you playing?

Playing Journey, it was on sale for $5

:D
 
<snip>

There's just no substitute for Tanya. Many have tried, none have succeeded. :)

There's always FTL; I don't know if that would be your thing or not (or maybe you've already played it)?
<snip>
Tanya, Flint, Yuri, and Anatoly (cause Tim Curry) :rockout:

FTL? Yes, I have that one in my list..holy f, 12 years already?
 
True that, sir.

FWIW, drop what you're doing and go play Journey. Just do it. Given your 2013 GOTY, you owe it to yourself to go through it. They're a beautiful duet.

Journey is one of those things I place on my shelf next to Sayonara Wild Hearts as transcendent medium-defining experiences, yet neither take much time to understand why we're so lucky to have those creators.

Man reminisces for a while about the last decade or so; respects someone whom thought to add Brothers to that list.

There are just so many it would be wonderful if more people had the chance (or patience?) to experience: Her Story, Pentiment...


There's just no substitute for Tanya. Many have tried, none have succeeded. :)

There's always FTL; I don't know if that would be your thing or not (or maybe you've already played it)?



Curious if you end up enjoying WAU; could end up having some cultural staying-power (given the sequel/dev story) in the long run, so may be worth finishing if you want to be an OG. :)
I haven't played it myself, but I know that many enjoyed it a great deal. Also, many did not enjoy it. It's always interesting to hear a new take and have greater context to peoples' feelings about it.

_____
Well, until now i paused, it's good, but frustrating, i can't have enough time to choose my own though (i'm French, on top od minigame fastness), and game defaults to default one automatically, that's the problem (sort of too fast constant minigame).
D4 (Dark Dreams Don't Die), i finished in one playraw, and i will never see a second chapter developped !.. i'm doomed.
I loved TR13 and Rise; I appreciate Crystal D a great amount. The third one was not great imho, don't think it was Eidos forte' imho, but I'm super-pumped for the upcoming next UE5 CD game.

There was something special about playing TR13 maxed out on a PC (Nixxes port before they got bought), especially before (stuff happened we don't need to talk about) and it came to consoles.

Also plus points for The Descent (okay, okay, probably Apocalypse Now/Heart of Darkness) reference in that OG game.

I'm sure the new one will be quite the looker for those with a powerful PC. Hopefully they find another group as talented as Nixxes or Bluepoint (which Sony bought both) to work on it, if need-be.

_____
TR13 was a good experience, but i discovered it's a lot killing humans, since i knew TR the first when it became popular, never played tho, i think they should have a lot more kept the savage nature as main danger.
Rise now, Shadow after, i think the three, even if a bit differernt will look of exact same type to me.
Man, DMC5....I love "Character Action" games sooo much, but I really had to push to get through that one, personally. It's one of the reasons I'm excited for Stellar Blade, I'm hoping it will cleanse the palate.

DMC5 made me appreciate when Ninja Theory jammed They Live (and conceivably anti-Big Beverage marketing propaganda) into a game and called it a reboot for the franchise. (Yeah, that happened.)

'The out-of-context "not in a million years" part fucked 'em, though. Many people are hilariously petty and fickle wrt games, which remains true today (and has gotten even worse with some recent releases).

It may be revisionist history, but that game(play) was solid. The story was heinous and disgusting imho (I think NT's writing is just a little too crude intense for me), but man, they were good at the genre.

It's one of those weird things that makes me laugh...Remember when Capcom said they were going to farm out IP because it was cheaper, got pissed the game sold the exact same as every other DMC game, took it back in-house, and then made a worse sequel? Yeah, I know (most) peeps don't remember that. Still funny though, and I suppose we got Hellblade out of it instead of a sequel, so there's that.

What I don't get is why doesn't somebody just straight-up buy the rights to make a game based upon VERSUS? The world may never know.
DMCry (holy grail, the D's white airs that fall on his head in the video, LOL), never played earlier in my life, a first, but i cheat, i unlocked all fight stuff at begin with red orbs, bc i suck at combos.
I have the good mod for the girl driver :
A few days ago i read about Team Ninja DmC... on YT this version didn't appeal me, i like only their Hellblade game(s). That's also when i finally understood there is Team Ninja and Ninja Theory, not the same(s).
 
Well, until now i paused, it's good, but frustrating, i can't have enough time to choose my own though (i'm French, on top od minigame fastness), and game defaults to default one automatically, that's the problem (sort of too fast constant minigame).
D4 (Dark Dreams Don't Die), i finished in one playraw, and i will never see a second chapter developped !.. i'm doomed.

TR13 was a good experience, but i discovered it's a lot killing humans, since i knew TR the first when it became popular, never played tho, i think they should have a lot more kept the savage nature as main danger.
Rise now, Shadow after, i think the three, even if a bit differernt will look of exact same type to me.

DMCry (holy grail, the D's white airs that fall on his head in the video, LOL), never played earlier in my life, a first, but i cheat, i unlocked all fight stuff at begin with red orbs, bc i suck at combos.
I have the good mod for the girl driver :
A few days ago i read about Team Ninja DmC... on YT this version didn't appeal me, i like only their Hellblade game(s). That's also when i finally understood there is Team Ninja and Ninja Theory, not the same(s).

You enjoy SWERY's work, I assume? I haven't played his games, but can respect those that appreciate him and his work due to his reputation. He's appears a uniquely enjoyable personality. :toast:

It's interesting you bring up the concept of human enemies, as I can totally relate! I didn't realize how much I appreciated something like Destiny until I played something like The Division, and (while I still appreciate the formula and work that goes into that live-service) found it can be very depressing for that very reason (not to mention the absurd abundance of cursing, questionable political choices made by a foreign dev studio about another country's [in-game] government/society, etc). Maybe I'm just old/oversensitive (wrt being a Westerner), but I do understand many cultures, nay, people in general simply do not like that idea in a game in general, and I can respect/relate because I too don't like the idea of hurting another human (even in a videogame), especially as I've become older, and it has become something I consciously think about wrt having an effect on my mental health. Not because I can't 'handle' it, but because I think it can consciously or subconsciouly wear on people and/or have an effect on their demeanor/well-being. Sometimes I try to look past it, but it becomes harder the older I become, and absolutely can understand no matter your age/location it could be off-putting (versus something like the original TR games with bears/statues/dinos etc) or TR13 (or even something like Horizon) when you are often hunting deer or other animals for resources. They do *some* things in those games (like theoretically fighting ancient zombies) to mitigate some of that feeling, but I can still understand the sentiment.

There's a lot of choices made in Destiny (enemies are robots/armor-covered space turtles); one time they replaced the expected human main boss with a giant 'meatball' to avoid 'us' fighting the expected human antagonist [which the meatball 'ate' in a cutscene]). I appreciate those things the more I look at things from that perspective. It goes along with the notion that if you think about it you realize Bungie made the right call on a lot of things (to create a positive experience in a FPS), and certainly a lot of thought had to go into it. Many other games (even many that came afterwards) have had trouble by not implementing similar decisions. It's amazing to me they thought about all of those things (like matchmaking in strikes 'forcing' positive social interaction toward a common goal, which I think makes people happier than playing alone), and did them "correctly" (often as an early, if not the first example)! I hope that makes sense. I don't mean to break down every little decision Bungie makes/made, because it's not fair to call them all out, but they did a lot of things to encourage positive (growing) social activity in a genre without having to even entertain the idea of having human enemies or extreme realism. It's interesting how this reflects when you look at games like Destiny and The Divisions communities; they have much different attitudes/demeanors in general when playing the game (people that play The Decision are often more selfish/angry while The Destiny Community are generally very helpful/friendly people). At some point you realize the people at Bungie is/are/were geniuses that I legitimately believe are doing a public service, and the lack of human enemies is no small part of that.

It's an interesting topic, though, and I'm glad you mentioned it. Some will shrug it off and tell you to 'deal with it' or think you're weak if you can't handle it, and to them I would say their insensitivity to someone's opinions may come from playing games in which the humans in those games are your enemies.

Don't get me wrong, I'm no Tipper Gore; I don't believe in censorship and I believe creators should create the art they want, with consumers deciding what they feel is entertaining to them.

That said, I have noticed even small things like that truly do have an effect.

Some people figured that out long before I did, and some will long after. For some it won't effect (or notice it's effects), nor will they ever (care to) understand other peoples' plight.

All one can do is explain those dispositions and effects can be and are very real, and hope people learn to understand themselves and others better: replace apathy with empathy.
_______

As far as DMC, I respect your opinions (and understand the NT 'DmC' can be off-putting.) In truth it IS off-putting imo, perhaps intentionally (to be 'thought-provoking' or 'edgy'). I would call it dispicable: (*spoiler alert*: a pregnant mother gets shot in the stomach to kill her baby which is beyond the pale imo, regardless of context, especially for what's expected from this generally light-hearted series...Also there's a thing about Bill O'Reilly/Fox News and live-reported fleeing fugitives [think the OJ Simpson chase, or other more extreme examples] but we don't need to get into that), but I do think the mechanics are fun. Do mechanics save it if the story/art disgusts you? Maybe some appreciate that it's provocative or *attempting* to make a point (just like Hellblade is in some ways). That's not my call to make, but can understand how somebody could go either way on their work.

No shame in unlocking stuff early by cheesing/repeating missions and/or not being able to do huge combos; have fun your way. I DO enjoy learning that stuff (through new weapon progression) and getting the 'rewards' faster ('as intended per se'') by learning how to get better at what the game wants from me, but it's not my place to tell someone HOW to enjoy/appreciate a game, only hope they do if they can. It that's playing a game on easy, changing accessability settings to their own style/strengths, or even turning blood green (or to oil, or even off) I think that's fine, if not wonderful. I'd rather they have fun and have a positive experience however they can than to not play it at all or not enjoy playing it because of forced certain mechanics or art choices.

As for TN and NT: Yep, totally different!

One is very...um...Let's say "highfalutin" and British.

The other is part of what used to be Tecmo (Japan).

Let's just say they both entertain and/or frustrate (potential) players in different ways. ;)

I could see the potential confusion given Ninja Gaiden/Niho vs something like DmC (if you didn't know any better).

That said, what a fascinating thing it would be to see Itagaki talk to Antoniades. On one hand, you have this guy. On the other hand, you have the guy that encouraged this.

As strange as it may sound, I don't think they're actually that different.

This is just my personal (and perhaps controversial) opinion, but I think one (while well-intentioned) has their reach often exceed their grasp. The other one concentrates on expensive DLC costumes.

Which is better? Which is worse? Are either helpful/hurtful? I don't know. Both fascinating in their own way.

Before anyone says it: Yes, I am being unfairly reductive, and there is more to those people and their studios than that. Still, it's a wild, wild world with many different types of artists.

Playing Journey, it was on sale for $5

:D

I hope you like(d) it.

The reason I said to Shia it was because I saw it was on your list and $5; thought it was a safe suggestion if you *think* you might enjoy/appreciate it. (I personally don't try to push full-priced games [only give an opinion] bc they're both a greater investment and can be very personal-preference). For instance, I'm a HUGE Wayforward fan, but not everyone is going to like/'get' Shantae or (have the nostalgia of River City Ransom/Scott Pilgrim and therefore necessarily like) River City Girls. I respect that.

WRT Journey, it probably helps if you're in the right frame of mind to play it, but I think it's a beautiful experience worth the (relatively short) amount of time, especially for that price and you're open/into what it brings to the table (which it appears to me that you would be).

GLHF on that and whatever your next adventure may be. :)
 
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Doom Eternal - The Ancient Gods

It's on sale, I couldn't say no to more doom.
 
Tanya, Flint, Yuri, and Anatoly (cause Tim Curry) :rockout:

FTL? Yes, I have that one in my list..holy f, 12 years already?
Driving an F1 car on a street circuit. Still think this looks great for a 2014 game title. 10 years old! *(With community mods CSP+ReShade)
Set video Quality is 1080p.
 
Doom Eternal - The Ancient Gods

It's on sale, I couldn't say no to more doom.

my irl friend says it plays really good on steam deck, but I don't know, i just feel like for fps games I need a mouse and keyboard. :confused:
 
my irl friend says it plays really good on steam deck, but I don't know, i just feel like for fps games I need a mouse and keyboard. :confused:

Mind control, the next frontier that finally settles deck really is life.

Excited Sailor Moon GIF
 
my irl friend says it plays really good on steam deck, but I don't know, i just feel like for fps games I need a mouse and keyboard. :confused:

Just a mouse infact, more needed than the keyboard ;)
 
my irl friend says it plays really good on steam deck, but I don't know, i just feel like for fps games I need a mouse and keyboard. :confused:
It'd be a shame to miss out on doom eternal, specially with the current sale.

And mouse and keyboard required? Nonsense, you have a steam deck, turn on gyro controls and glue the deck to your hands ;)
 
For sure I understand the appeal of using a mouse and keyboard for FPS games due to their precision and familiarity. However, advancements in technology, like gyro controls on the Steam Deck can really change it
 
Hi folks, please stick to the topic: what game are you playing?

Thanks.
 
Since someone mentions MoHAA I replayed it back, and just in time...

moh1.jpg


Game still looks quite good...at certain times. It's more than 20 years ago this game was released.
moh2.jpg


And this is the result of the mission, yep its possible to get more than 100% accuracy
mohg3.jpg
 
She'll never that in her backpack!
TR2-maria-doria.jpg
 
You enjoy SWERY's work, I assume? I haven't played his games, but can respect those that appreciate him and his work due to his reputation. He's appears a uniquely enjoyable personality. :toast:
SWERY, yeah, i looked at the games made, i conclued only "The Good Life" would be to my taste, tested and it's a funny game, i will enjoy play it, but not too long :p
His masterpiece id D4, in all ways, and it wins over all TellTale games, gameplay wise...
... but wait 2024's "Hotel Barcelona" :p
It's interesting you bring up the concept of human enemies, as I can totally relate! I didn't realize how much I appreciated something like Destiny until I played something like The Division, and (while I still appreciate the formula and work that goes into that live-service) found it can be very depressing for that very reason (not to mention the absurd abundance of cursing, questionable political choices made by a foreign dev studio about another country's [in-game] government/society, etc). Maybe I'm just old/oversensitive (wrt being a Westerner), but I do understand many cultures, nay, people in general simply do not like that idea in a game in general, and I can respect/relate because I too don't like the idea of hurting another human (even in a videogame), especially as I've become older, and it has become something I consciously think about wrt having an effect on my mental health. Not because I can't 'handle' it, but because I think it can consciously or subconsciouly wear on people and/or have an effect on their demeanor/well-being. Sometimes I try to look past it, but it becomes harder the older I become, and absolutely can understand no matter your age/location it could be off-putting (versus something like the original TR games with bears/statues/dinos etc) or TR13 (or even something like Horizon) when you are often hunting deer or other animals for resources. They do *some* things in those games (like theoretically fighting ancient zombies) to mitigate some of that feeling, but I can still understand the sentiment.
I'm near end of Rise, launched Shadow & climb the first wall, really yimpressed by graphics quality, OKay, all max with DLSS HDR on OLED 27" it helps, but it's the more advanced graphically game i ever seen.
I think humans appeared not in the first game, that's why i sayed they should have kept nature as main danger element in the game, but story involves people so they must die since they try to kill the Lara Croft protagonist, and getin his way, or game should end !.. anyway only Point & Clicks games have no killing living being, and i love this games, i have 115 PnC games !
In a way that's true games with monsters i prefer over humans to kill, like DOOM, but that's because i prefer video games that not are set to be in the real world, but more imaginated .
There's a lot of choices made in Destiny (enemies are robots/armor-covered space turtles); one time they replaced the expected human main boss with a giant 'meatball' to avoid 'us' fighting the expected human antagonist [which the meatball 'ate' in a cutscene]). I appreciate those things the more I look at things from that perspective. It goes along with the notion that if you think about it you realize Bungie made the right call on a lot of things (to create a positive experience in a FPS), and certainly a lot of thought had to go into it. Many other games (even many that came afterwards) have had trouble by not implementing similar decisions. It's amazing to me they thought about all of those things (like matchmaking in strikes 'forcing' positive social interaction toward a common goal, which I think makes people happier than playing alone), and did them "correctly" (often as an early, if not the first example)! I hope that makes sense. I don't mean to break down every little decision Bungie makes/made, because it's not fair to call them all out, but they did a lot of things to encourage positive (growing) social activity in a genre without having to even entertain the idea of having human enemies or extreme realism. It's interesting how this reflects when you look at games like Destiny and The Divisions communities; they have much different attitudes/demeanors in general when playing the game (people that play The Decision are often more selfish/angry while The Destiny Community are generally very helpful/friendly people). At some point you realize the people at Bungie is/are/were geniuses that I legitimately believe are doing a public service, and the lack of human enemies is no small part of that.

It's an interesting topic, though, and I'm glad you mentioned it. Some will shrug it off and tell you to 'deal with it' or think you're weak if you can't handle it, and to them I would say their insensitivity to someone's opinions may come from playing games in which the humans in those games are your enemies.
Yeah, i think it's better when universe of game is really imaginated, it opens ideas and not necessarilly reminds you about reality, it's games, not history.
Don't get me wrong, I'm no Tipper Gore; I don't believe in censorship and I believe creators should create the art they want, with consumers deciding what they feel is entertaining to them.

That said, I have noticed even small things like that truly do have an effect.

Some people figured that out long before I did, and some will long after. For some it won't effect (or notice it's effects), nor will they ever (care to) understand other peoples' plight.

All one can do is explain those dispositions and effects can be and are very real, and hope people learn to understand themselves and others better: replace apathy with empathy.
The only thing that chocked me in vgames history, is when first WW games were out, like it's taboo... and now you could play granpa's 3D model to revive war, absurd (and they managed to censor unneeded to be censored things in other games...so,).
_______


As far as DMC, I respect your opinions (and understand the NT 'DmC' can be off-putting.) In truth it IS off-putting imo, perhaps intentionally (to be 'thought-provoking' or 'edgy'). I would call it dispicable: (*spoiler alert*: a pregnant mother gets shot in the stomach to kill her baby which is beyond the pale imo, regardless of context, especially for what's expected from this generally light-hearted series...Also there's a thing about Bill O'Reilly/Fox News and live-reported fleeing fugitives [think the OJ Simpson chase, or other more extreme examples] but we don't need to get into that), but I do think the mechanics are fun. Do mechanics save it if the story/art disgusts you? Maybe some appreciate that it's provocative or *attempting* to make a point (just like Hellblade is in some ways). That's not my call to make, but can understand how somebody could go either way on their work.

No shame in unlocking stuff early by cheesing/repeating missions and/or not being able to do huge combos; have fun your way. I DO enjoy learning that stuff (through new weapon progression) and getting the 'rewards' faster ('as intended per se'') by learning how to get better at what the game wants from me, but it's not my place to tell someone HOW to enjoy/appreciate a game, only hope they do if they can. It that's playing a game on easy, changing accessability settings to their own style/strengths, or even turning blood green (or to oil, or even off) I think that's fine, if not wonderful. I'd rather they have fun and have a positive experience however they can than to not play it at all or not enjoy playing it because of forced certain mechanics or art choices.
How would i win... and it's not so bad to experience, since combos are beatifull to look at while fighting ;)
But trust me, i managed to die.
As for TN and NT: Yep, totally different!

One is very...um...Let's say "highfalutin" and British.
NT did HBlade, a perfect game(s)... from TN i have : NGaiden 1-2-Yaiba, Metroid Other M, DOA6, but over Nioh's (never liked Onimusha) i prefered Sekiro.
The other is part of what used to be Tecmo (Japan).

Let's just say they both entertain and/or frustrate (potential) players in different ways. ;)

I could see the potential confusion given Ninja Gaiden/Niho vs something like DmC (if you didn't know any better).

That said, what a fascinating thing it would be to see Itagaki talk to Antoniades. On one hand, you have this guy. On the other hand, you have the guy that encouraged this.

As strange as it may sound, I don't think they're actually that different.

This is just my personal (and perhaps controversial) opinion, but I think one (while well-intentioned) has their reach often exceed their grasp. The other one concentrates on expensive DLC costumes.

Which is better? Which is worse? Are either helpful/hurtful? I don't know. Both fascinating in their own way.

Before anyone says it: Yes, I am being unfairly reductive, and there is more to those people and their studios than that. Still, it's a wild, wild world with many different types of artists.
For DMC5, outfits i modded, simpler Vergil... to simplify the outfits infact, yeah it becames a strange thing all this outfits now in all games. Nonsense often, a good exemple is FOA6, that i didn't get outfits, but there iss 64 DLCs, with each one by one, or pack (beach, witch, halloween, christmas, pirates.......), all are ugly and don't feat a Vs. game, at all (https://steamdb.info/app/838380/dlc)

I needed DeepL btw :)
 
It's a bottomless hole... It fits everything. Pun intended.
Oh how she wants that fuse thing, but it's out of reach just now.
tr2-maria-doria-key.jpg

Yes, her back pack is like the Tardis the amount of stuff she packs in it, not to mention her make up.
 
Oh how she wants that fuse thing, but it's out of reach just now.
View attachment 336036

Yes, her back pack is like the Tardis the amount of stuff she packs in it, not to mention her make up.

That red stain, I think she reaches the limits of her bottomless trunk:eek: :laugh:
 
Just gonna leave this one here, finished the game and it was actually good :D

ACMirage_2024_02_24_21_43_09_638.jpg
 
Picked up Hell Drivers 2 and playing with my kid and his buddies. Holy crap this is a fun game.
 
Just gonna leave this one here, finished the game and it was actually good :D

View attachment 336158

Glad you enjoyed it. Any further comments on gameplay or narrative elements that made it enjoyable would be great.

How reliant on the freeze motion c-c-c-c-c-c-combo maker does it force you into being?
 
Just bought Robo Cop but haven't started it yet. Any good?
 
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