Well, until now i paused, it's good, but frustrating, i can't have enough time to choose my own though (i'm French, on top od minigame fastness), and game defaults to default one automatically, that's the problem (sort of too fast constant minigame).
D4 (Dark Dreams Don't Die), i finished in one playraw, and i will never see a second chapter developped !.. i'm doomed.
TR13 was a good experience, but i discovered it's a lot killing humans, since i knew TR the first when it became popular, never played tho, i think they should have a lot more kept the savage nature as main danger.
Rise now, Shadow after, i think the three, even if a bit differernt will look of exact same type to me.
DMCry (holy grail, the D's white airs that fall on his head in the video, LOL), never played earlier in my life, a first, but i cheat, i unlocked all fight stuff at begin with red orbs, bc i suck at combos.
I have the good mod for the girl driver :
Gives Nico a darker skin tone and more tattoos according to her concept art look.
www.nexusmods.com
A few days ago i read about Team Ninja DmC... on YT this version didn't appeal me, i like only their Hellblade game(s). That's also when i finally understood there is Team Ninja and Ninja Theory, not the same(s).
You enjoy SWERY's work, I assume? I haven't played his games, but can respect those that appreciate him and his work due to his reputation. He's appears a uniquely enjoyable personality.
It's interesting you bring up the concept of human enemies, as I can totally relate! I didn't realize how much I appreciated something like Destiny until I played something like The Division, and (while I still appreciate the formula and work that goes into that live-service) found it can be very depressing for that very reason (not to mention the absurd abundance of cursing, questionable political choices made by a foreign dev studio about another country's [in-game] government/society, etc). Maybe I'm just old/oversensitive (wrt being a Westerner), but I do understand many cultures, nay, people in general simply do not like that idea in a game in general, and I can respect/relate because I too don't like the idea of hurting another human (even in a videogame), especially as I've become older, and it has become something I consciously think about wrt having an effect on my mental health. Not because I can't 'handle' it, but because I think it can consciously or subconsciouly wear on people and/or have an effect on their demeanor/well-being. Sometimes I try to look past it, but it becomes harder the older I become, and absolutely can understand no matter your age/location it could be off-putting (versus something like the original TR games with bears/statues/dinos etc) or TR13 (or even something like Horizon) when you are often hunting deer or other animals for resources. They do *some* things in those games (like theoretically fighting ancient zombies) to mitigate some of that feeling, but I can still understand the sentiment.
There's a lot of choices made in Destiny (enemies are robots/armor-covered space turtles); one time they replaced the expected human main boss with a giant 'meatball' to avoid 'us' fighting the expected human antagonist [which the meatball 'ate' in a cutscene]). I appreciate those things the more I look at things from that perspective. It goes along with the notion that if you think about it you realize Bungie made the right call on a lot of things (to create a positive experience in a FPS), and certainly a lot of thought had to go into it. Many other games (even many that came afterwards) have had trouble by not implementing similar decisions. It's amazing to me they thought about all of those things (like matchmaking in strikes 'forcing' positive social interaction toward a common goal, which I think makes people happier than playing alone), and did them "correctly" (often as an early, if not the first example)! I hope that makes sense. I don't mean to break down every little decision Bungie makes/made, because it's not fair to call them all out, but they did a lot of things to encourage positive (growing) social activity in a genre without having to even entertain the idea of having human enemies or extreme realism. It's interesting how this reflects when you look at games like Destiny and The Divisions communities; they have much different attitudes/demeanors in general when playing the game (people that play The Decision are often more selfish/angry while The Destiny Community are generally very helpful/friendly people). At some point you realize the people at Bungie is/are/were geniuses that I legitimately believe are doing a public service, and the lack of human enemies is no small part of that.
It's an interesting topic, though, and I'm glad you mentioned it. Some will shrug it off and tell you to 'deal with it' or think you're weak if you can't handle it, and to them I would say their insensitivity to someone's opinions may come from playing games in which the humans in those games are your enemies.
Don't get me wrong, I'm no Tipper Gore; I don't believe in censorship and I believe creators should create the art they want, with consumers deciding what they feel is entertaining to them.
That said, I have noticed even small things like that truly do have an effect.
Some people figured that out long before I did, and some will long after. For some it won't effect (or notice it's effects), nor will they ever (care to) understand other peoples' plight.
All one can do is explain those dispositions and effects can be and are very real, and hope people learn to understand themselves and others better: replace apathy with empathy.
_______
As far as DMC, I respect your opinions (and understand the NT 'DmC' can be off-putting.) In truth it IS off-putting imo, perhaps intentionally (to be 'thought-provoking' or 'edgy'). I would call it dispicable: (*
spoiler alert*: a pregnant mother gets shot in the stomach to kill her baby which is beyond the pale imo, regardless of context, especially for what's expected from this generally light-hearted series...Also there's a thing about Bill O'Reilly/Fox News and live-reported fleeing fugitives [think the OJ Simpson chase, or other more extreme examples] but we don't need to get into that), but I do think the mechanics are fun. Do mechanics save it if the story/art disgusts you? Maybe some appreciate that it's provocative or *attempting* to make a point (just like Hellblade is in some ways). That's not my call to make, but can understand how somebody could go either way on their work.
No shame in unlocking stuff early by cheesing/repeating missions and/or not being able to do huge combos; have fun your way. I DO enjoy learning that stuff (through new weapon progression) and getting the 'rewards' faster ('as intended per se'') by learning how to get better at what the game wants from me, but it's not my place to tell someone HOW to enjoy/appreciate a game, only hope they do if they can. It that's playing a game on easy, changing accessability settings to their own style/strengths, or even turning blood green (or to oil, or even off) I think that's fine, if not wonderful. I'd rather they have fun and have a positive experience however they can than to not play it at all or not enjoy playing it because of forced certain mechanics or art choices.
As for TN and NT: Yep, totally different!
One is very...um...Let's say "highfalutin" and British.
The other is part of what used to be Tecmo (Japan).
Let's just say they both entertain and/or frustrate (potential) players in different ways.
I could see the potential confusion given Ninja Gaiden/Niho vs something like DmC (if you didn't know any better).
That said, what a fascinating thing it would be to see Itagaki talk to Antoniades. On one hand, you have
this guy. On the other hand, you have the guy that encouraged
this.
As strange as it may sound, I don't think they're actually that different.
This is just my personal (and perhaps controversial) opinion, but I think one (while well-intentioned) has their reach often exceed their grasp. The other one concentrates on expensive DLC costumes.
Which is better? Which is worse? Are either helpful/hurtful? I don't know. Both fascinating in their own way.
Before anyone says it: Yes, I am being unfairly reductive, and there is more to those people and their studios than that. Still, it's a wild, wild world with many different types of artists.
Playing Journey, it was on sale for $5
I hope you like(d) it.
The reason I said to
Shia it was because I saw it was on your list and $5; thought it was a safe suggestion if you *think* you might enjoy/appreciate it. (I personally don't try to push full-priced games [only give an opinion] bc they're both a greater investment and can be very personal-preference). For instance, I'm a HUGE Wayforward fan, but not everyone is going to like/'get' Shantae or (have the nostalgia of River City Ransom/Scott Pilgrim and therefore necessarily like) River City Girls. I respect that.
WRT Journey, it probably helps if you're in the right frame of mind to play it, but I think it's a beautiful experience worth the (relatively short) amount of time, especially for that price and you're open/into what it brings to the table (which it appears to me that you would be).
GLHF on that and whatever your next adventure may be.