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System Name | "Icy Resurrection" |
---|---|
Processor | 13th Gen Intel Core i9-13900KS Special Edition |
Motherboard | ASUS ROG MAXIMUS Z790 APEX ENCORE |
Cooling | Noctua NH-D15S upgraded with 2x NF-F12 iPPC-3000 fans and Honeywell PTM7950 TIM |
Memory | 32 GB G.SKILL Trident Z5 RGB F5-6800J3445G16GX2-TZ5RK @ 7600 MT/s 36-44-44-52-96 1.4V |
Video Card(s) | ASUS ROG Strix GeForce RTX™ 4080 16GB GDDR6X White OC Edition |
Storage | 500 GB WD Black SN750 SE NVMe SSD + 4 TB WD Red Plus WD40EFPX HDD |
Display(s) | 55-inch LG G3 OLED |
Case | Pichau Mancer CV500 White Edition |
Power Supply | EVGA 1300 G2 1.3kW 80+ Gold |
Mouse | Microsoft Classic Intellimouse |
Keyboard | Galax Stealth STL-03 |
Software | Windows 11 IoT Enterprise LTSC 24H2 |
Benchmark Scores | I pulled a Qiqi~ |
Come on W1zzard!!! AMD putting 3D V Cache on BOTH CCD's of a Ryzen 9 X3D part would NOT HELP GAMING PERFORMANCE or make them better parts! It would actually make it WORSE due to the cross-CCD I/O die out & back latency penalty, which almost always negates any & all advantages of running a game on >8-cores.
It absolutely will, the cross-CCD latency penalty affects the current hybrid system and this is why AMD literally had to write a custom scheduler driver. Having dual X3D CCDs would correct this scheduling problem by nature of the processor. Ryzen currently lacks hardware thread scheduling capability of Alder and Raptor Lake.
The true reason we don't get dual X3D Ryzens is that AMD wants to protect their high-end server business. Processors with that much cache fetch thousands upon thousands on the EPYC segment.