wolf
Better Than Native
- Joined
- May 7, 2007
- Messages
- 8,147 (1.28/day)
System Name | MightyX |
---|---|
Processor | Ryzen 5800X3D |
Motherboard | Gigabyte X570 I Aorus Pro WiFi |
Cooling | Scythe Fuma 2 |
Memory | 32GB DDR4 3600 CL16 |
Video Card(s) | Asus TUF RTX3080 Deshrouded |
Storage | WD Black SN850X 2TB |
Display(s) | LG 42C2 4K OLED |
Case | Coolermaster NR200P |
Audio Device(s) | LG SN5Y / Focal Clear |
Power Supply | Corsair SF750 Platinum |
Mouse | Corsair Dark Core RBG Pro SE |
Keyboard | Glorious GMMK Compact w/pudding |
VR HMD | Meta Quest 3 |
Software | case populated with Artic P12's |
Benchmark Scores | 4k120 OLED Gsync bliss |
As in, Upscaling (specifically DLSS and in my case at 4k on an OLED) producing a better result than the forced TAA at native res, that cannot be totally disabled in a majority of modern games and is often very average at best.TAA and better image quality in the same sentence? You’re joking right? In all of the games ive played I’ve yet to see a good implementation of TAA that doesn't turn everything into a smeared mess (most recently the garabage implementation in Hell Divers 2).
If the comparatively rarer game comes out where TAA is not forced, sure you can get a crisper image at native with say FXAA or SMAA or even no AA (if you can tolerate that unstable mess), at the expense of other faults in the image, no denying that.
Personally I can't stand shimmer, but that's highly personal, I 100% understand that to some the softer resolve is what they can't stand and are willing to trade that perhaps against shimmer for example.
But I try my best to not put forward my opinion as if it's a universal fact that applies to everyone. For me, a potentially slightly softer (4k mitigates the majority of softness, this gets worse as resolution lowers) but very stable image without shimmer, fizzle, flicker and breakup is eminently desirable over a slightly sharper image with one of more of those artefacts persisting.
All decided on a per game basis mind you, I can't remember the titles right now but recently I did play a couple of games where I did go with FXAA or SMAA as I had the rendering budget to spare and the art/geometry etc style didn't present many opportunities for the artefacts I can't stand.