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System Name | KLM |
---|---|
Processor | 7800X3D |
Motherboard | B-650E-E Strix |
Cooling | Arctic Cooling III 280 |
Memory | 16x2 Fury Renegade 6000-32 |
Video Card(s) | 4070-ti PNY |
Storage | 500+512+8+8+2+1+1+2+256+8+512+2 |
Display(s) | VA 32" 4K@60 - OLED 27" 2K@240 |
Case | 4000D Airflow |
Audio Device(s) | Edifier 1280Ts |
Power Supply | Shift 1000 |
Mouse | 502 Hero |
Keyboard | K68 |
Software | EMDB |
Benchmark Scores | 0>1000 |
Sharp can be set forced OFF/ON in DLSSTweaks btw, so he tells 2.5.1 and earlier only :
; OverrideSharpening: allows overriding the DLSS sharpening applied to the image
; This only affects pre-2.5.1 DLSS versions, v2.5.1 and later versions removed sharpening from DLSS (use sharpening available in NV control panel instead)
;
; Value can be from -1.0 to 1.0, negative numbers will apply a softening filter, while positive ones will sharpen
; (eg. setting to 0.64 will apply 64% sharpening filter)
; Can usually be changed during gameplay fine, by simply editing the INI file
; (you may need to set a value to this first before starting game though, in order for the DLSS sharpening flag to be set)
;
; Usage:
; - Set to a value from -1.0 to 1.0 to apply softening or sharpening
; - Set to 0 to disable softening/sharpening (will leave any DoSharpening DLSS flag in place though, which may still affect image)
; - Set to "disable" to completely force the sharpening flag to be disabled (this will prevent changing OverrideSharpening during gameplay)
; - Set to "default" (or comment out the line) to prevent this override from applying, leaving the value at whatever game sets for it
OverrideSharpening = Default
DLSS DLLs Updated :p · Issue #131 · emoose/DLSSTweaks
https://www.techpowerup.com/download/nvidia-dlss-dll/ https://www.techpowerup.com/download/nvidia-dlss-3-frame-generation-dll/ https://www.techpowerup.com/download/nvidia-dlss-3-ray-reconstruction-...
github.com
No, it depends of if game calls Sharpen only, not a 3.7 change (emoose).