v0.97 seems to be bugged with Raster setting, the scenes are very dark and the performance is way higher as a result. 7800XT and Adrenalin 24.4.1
Whops, you are right! I will look into this as soon as possible. I just changed a couple of very certain cvars which shouldn't have affected this. Thank you for the report!
EDIT: it should be solved now.
Hi Miguel,
I'm one of the people who questionned the always connected on Guru3d.
I get it, you want to have a valid timestamp for the bench results, and you get it from the internet. This is not ideal as, from a certain point of view, and as I pointed out, you are just a single develloper (not meant to be disrespectfull) posting an .exe on google drive, which then upload data freely from systems. These days with everything going on, I admit, I'm a bit paranoid, and tend to block thru my firewall any .exe I' not 100% sure is safe.
TBH, my intent is not to benchmark my system, but rather to stress test my undervolt and I see no added value to the internet connection requirement for that scenario.
So here is my suggestion: How about creating a stability test mode, with infinite runs, that could run offline?
The benchmark mode would still be an online only mode.
Many people still use heaven bench as their overclock/undervolt stress test. This would make your soft a valid, more modern, replacement for it. Plus, it would help promoting your soft, as it would serve more than one purpose.
For the record, pure ray tracing was my go to stress test, until I blocked the exe in my firewall (and then you pulled the plug on the server side...).
Thank you for sharing your feedback about this concern
@Fr0stX ! I will consider it, but I need to ask you more questions to understand it better, please:
The number of loops was thought to be used as a stress test too. Anyway, for that very certain mode, do it need to just run infinitely, without any info, or would it need any data, as average FPS, etc? (Being a mode outside of my "internet desire", I would want to include the less options, if not needed, to not be used this mode as a replacement for the benchmark itself).
Would the "internet concerned" people confortable with this, if the software has one offline mode and one online mode? How would they (you) be confortable without knowing if I'm really making the internet check only when starting the certain mode, or maybe when the whole game starts? Is there anything you use to check it and be sure? (Appart of just trying to execute it without internet connection. Well, or maybe this is the usual behaviour of this kind of user, I just don't know).
What is the general opinion about internet connection if the game would be distributed through Steam, for example? Would it be accepted? They (Steam) make a check to avoid inmoral developments, like strange internet connections, so it gives some confort to internet-aware users? Or the concern would be simply the same and this people would still be against it?
BTW, oh, I didn't know anyone was using Pure RT benchmark as reference. So glad! I have thought about restoring it many times, just as a more simple bench, because it was great for overclocking purposes, as it was very very sensible to it to detect unstabilities.
Thanks again!