- Joined
- Jan 14, 2019
- Messages
- 12,337 (5.78/day)
- Location
- Midlands, UK
System Name | Nebulon B |
---|---|
Processor | AMD Ryzen 7 7800X3D |
Motherboard | MSi PRO B650M-A WiFi |
Cooling | be quiet! Dark Rock 4 |
Memory | 2x 24 GB Corsair Vengeance DDR5-4800 |
Video Card(s) | AMD Radeon RX 6750 XT 12 GB |
Storage | 2 TB Corsair MP600 GS, 2 TB Corsair MP600 R2 |
Display(s) | Dell S3422DWG, 7" Waveshare touchscreen |
Case | Kolink Citadel Mesh black |
Audio Device(s) | Logitech Z333 2.1 speakers, AKG Y50 headphones |
Power Supply | Seasonic Prime GX-750 |
Mouse | Logitech MX Master 2S |
Keyboard | Logitech G413 SE |
Software | Bazzite (Fedora Linux) KDE |
The only problem is that there were no games that required SM3.0 at that time, making my 7800 GS an even bigger disappointment. The only thing I can remember is HDR lights in Oblivion, which looked spectacular, but ran like meh (and overheated the card of course).From memory and taking a quick look, they were very much competitors trading blows at the time, X800XT won some, 6800U won others, really depended what you played. Of course both could be a silicone lottery winner and overclock well back then too, as my 6800U did picking up another ~10% performance. I've always been a visuals junkie to supporting the latest feature set was a huge plus that made it easy to decide between the two at the time.
It does seem from newer stuff I follow (pixelpipes on YT), with super-mature drivers and much newer CPU eliminating any bottleneck, the X800XT does manage to overall eek an overall advantage, just a shame they weren't SM 3.0 compliant because on my retro rig there are games / settings / tests where that really lets the X800XT down (well, my X850XT), where the 6800U holds it's head high.