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Black Myth Wukong In-Game Performance Benchmark

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Older generation game look is fine. Blurriness isn't. I don't need the bleeding edge all the time (especially with a 6750 XT), but I prefer my image to be sharp if possible. It's just my opinion, though.
Most of the blur in games comes from the temporal AA component, not the actual upscaling. Atleast that's the case for DLSS. It's why certain agressive DLAA profiles look blurier than default DLSS Q despite the former being native. Same is true for TAA vs DLSS Q in certain games, like RDR2 for example.

Besides if you actually care about sharpness you'd be on Nvidia as the DLSS circus method is pretty much the only method to properly get rid of blur from TAA in AAA games, unless you force TAA off but that breaks a ton of stuff and introduces a ton of motion artifacts.
 
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Most of the blur in games comes from the temporal AA component, not the actual upscaling. Atleast that's the case for DLSS. It's why certain agressive DLAA profiles look blurier than default DLSS Q despite the former being native. Same is true for TAA vs DLSS Q in certain games, like RDR2 for example.

Besides if you actually care about sharpness you'd be on Nvidia as the DLSS circus method is pretty much the only method to properly get rid of blur from TAA in AAA games, unless you force TAA off but that breaks a ton of stuff and introduces a ton of motion artifacts.

Sshhhh... Upscaling is the Devil in the house of AusWolf!!!!!

All joking aside people should be able to play how they want, still this is a gpu benchmark with settings I'd consider reasonable for that purpose not an image quality review or optimization guide.
 
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Most of the blur in games comes from the temporal AA component, not the actual upscaling. Atleast that's the case for DLSS. It's why certain agressive DLAA profiles look blurier than default DLSS Q despite the former being native. Same is true for TAA vs DLSS Q in certain games, like RDR2 for example.

Besides if you actually care about sharpness you'd be on Nvidia as the DLSS circus method is pretty much the only method to properly get rid of blur from TAA in AAA games, unless you force TAA off but that breaks a ton of stuff and introduces a ton of motion artifacts.
Everybody keeps bringing up how bad TAA is, but it doesn't bother me that much, to be honest. Some of the newest implementations of DLSS/FSR aren't bad, either, but I still prefer turning it off as long as my hardware can handle it. There's no reason for me to pay extra for a feature (DLSS) that I prefer to be off anyway.

Sshhhh... Upscaling is the Devil in the house of AusWolf!!!!!

All joking aside people should be able to play how they want, still this is a gpu benchmark with settings I'd consider reasonable for that purpose not an image quality review or optimization guide.
Yep, there's no right or wrong here. :)
 
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That being said this and much much better forms of this with substantially more light bounces and better denoising is the future of games anyone who thinks otherwise is delusional AMD really needs to improve performance in games like this or come up with their own form of open source path tracing.
This issue with half-assed RT implementation will allegedly be solved with RDNA 3.5 or RDNA 4 at the latest, expect proper "RT cores" comparable to those of Nvidia, and a big, probably huge uplift in RT performance that will make it a RT specialist rather than a "oh, RT? I can do that too" card.

However, that being said, with the settings W1zzard used here, the game didn't use RT and it still ran clearly over the average better on Nvidia cards here, compared to other games. Probably the usual Unreal Engine Nvidia bias. 7900 XTX is usually a bit faster than 4080, here it was ~10% slower, which is a big deviation from the norm.

This just shows 1 thing... 4080 super is super alright. Super fail. 0 fps difference, supposed to be cheaper but ITS NOT (here, in my taxed to hell country) and it has 0 discounts for like 2 years now. Both the original and the "new" cards...
The funny thing is, if 4080 Super isn't cheaper, you pay the same for worse coolers, as the vanilla 4080 used to have super big, 4090-like coolers and they ditched that because of the alleged price reduction to safe costs.
 
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This issue with half-assed RT implementation will allegedly be solved with RDNA 3.5 or RDNA 4 at the latest, expect proper "RT cores" comparable to those of Nvidia, and a big, probably huge uplift in RT performance that will make it a RT specialist rather than a "oh, RT? I can do that too" card.

Not if Raster is in the ballpark of a 7900XT/7900XTX unless they pull a rabbit out of their hat on RT performance and triple or quadruple it in games like this. The 4090 barely cuts it in this game at 1440p DLSS quality with PT and is like 3x faster....
 
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Not if Raster is in the ballpark of a 7900XT/7900XTX unless they pull a rabbit out of their hat on RT performance
You don't make much sense. Of course every generation will have a uplift in raster performance as that is what is usually always done and kinda "easy". Doesn't take a wizard either.
The 4090 barely cuts it in this game at 1440p DLSS quality with PT and is like 3x faster....
Uh no, 1) the settings in this game are nonsense as you destroy your fps for 0% additional quality according to many reviewers of the game the "cinema" setting is bs. 2) with frame gen the 4090 easily has enough, even with "cinema" setting used. Don't tell me now you're one of those guys who are allergic against frame gen.

Not a big win to be "3x faster" if the game is Nvidia optimised + the competition has half-assed RT, again.
 
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You don't make much sense. Of course every generation will have a uplift in raster performance as that is what is usually always done and kinda "easy". Doesn't take a wizard either.

Uh no, 1) the settings in this game are nonsense as you destroy your fps for 0% additional quality according to many reviewers of the game the "cinema" settings is bullshit. 2) with frame gen the 4090 easily has enough, even with "cinema" setting used. Don't tell me now you're one of those guys who are allergic against frame gen.

Not a big win to be "3x faster" if the game is Nvidia optimised + the competition has half-assed RT, again.

Eh framegen shouldn't be used to measure performances. It's closer to a nice motion blur that makes latency worse.

Anything that makes latency worse shouldn't be considered a performance improvement it makes the image look smoother but adds artifacts and input latency. It also sucks in most games.
 
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It's closer to a nice motion blur that makes latency worse.
Tell me you never used FG without telling me so. Seeing you only got a RTX30 card, you don't know what you're talking about. No, FG usually looks just like without FG, the only difference is that the latency doesn't scale like it does with "normal" frames, so you need a good baseline FPS before activating and using FG or it will feel weird, as if you have a lot FPS (nice fluidity) but the sluggishness of 40 fps.
 
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Tell me you never used FG without telling me so. Seeing you only got a RTX30 card, you don't know what you're talking about. No, FG usually looks just like without FG, the only difference is that the latency doesn't scale like it does with "normal" frames, so you need a good baseline FPS before activating and using FG or it will feel weird, as if you have a lot FPS but the sluggishness of 40 fps.

Yeah, I've only have had a 4090 since right after launch but cool tell me what hardware I have... You only have a 5800X3D so your cpu is too slow to matter lmao people on forums....


Screenshot (20).png

I've used frame gen in over a dozen games it's good in 2 of them.
 
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Yeah, I've only have had a 4090 since right after launch but cool tell me what hardware I have...
Congrats, but what you said about FG is still absolutely wrong. It has nothing to do with "motion blur" and is not comparable to it.
You only have a 5800X3D so your cpu is too slow to matter lmao people on forums....
And this only proves you don't know much about tech if you really think one of the best gaming CPUs would be too slow for a 4090.
 
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Congrats, but what you said about FG is still absolutely wrong. It has nothing to do with "motion blur" and is not comparable to it.

I like the technology and the idea of it but it does not improve performance when they develop a tech that gives you the same latency as real 120fps then sure they can count it as performance.

Some people are less sensitive to latency I guess but for me to want to use it I need to be at 80-90fps already because it feels awful to me at 50-70fps.....

If you like it awesome but it should never be confused with actual extra performance.

I was jk about your CPU obviously that doesn't come across very well in forums it's one of my favorites ever.
 
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I like the technology and the idea of it but it does not improve performance when they develop a tech that gives you the same latency as real 120fps then sure they can count it as performance.
It doesn't matter, you get the quality or fluidity of it or higher, and the latency is good enough, unless you play a competitive game, which usually doesn't happen. Eg. in CP2077 it's absolutely usable and helps a ton making the game playable with extreme settings.
Some people are less sensitive to latency
FG was mostly developed for single player games that use RT, those games don't need perfect latency, but good fluidity will help a ton there, thus FG works well enough for those cases.
If you like it awesome but it should never be confused with actual extra performance.
It is extra performance because it helps me do things i couldn't do otherwise. Maybe go and discuss this with actual engineers as well, you just don't like it. Extrapolation is a old old thing btw, well known from TVs that are decades old by now and nobody complained there, nobody cared and everyone used it. PC gamers are a complicated bunch, nerds overthink and overcomplicate things instead of enjoying life. This is exactly why so many people prefer consoles, they just skip all this drama and nonsense and play some games and enjoy life. I try to have the best of both worlds, enjoy life without having the mediocre performance of consoles. So I won't be as critical as guys like you are. Frankly, your criticism doesn't make much sense either. You're almost like a guy with a pitch fork, kinda unreasonable on this front.
 
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It doesn't matter, you get the quality or fluidity of it or higher, and the latency is good enough, unless you play a competitive game, which usually doesn't happen. Eg. in CP2077 it's absolutely usable and helps a ton making the game playable with extreme settings.

FG was mostly developed for single player games that use RT, those games don't need perfect latency, but good fluidity will help a ton there, thus FG works well enough for those cases.

It is extra performance because it helps me do things i couldn't do otherwise. Maybe go and discuss this with actual engineers as well, you just don't like it. Extrapolation is a old old thing btw, well known from TVs that are decades old by now and nobody complained there, nobody cared and everyone used it. PC gamers are a complicated bunch, nerds overthink and overcomplicate things instead of enjoying life. This is exactly why so many people prefer consoles, they just skip all this drama and nonsense and play some games and enjoy life. I try to have the best of both worlds, enjoy life without having the mediocre performance of consoles. So I won't be as critical as guys like you are. Frankly, your criticism doesn't make much sense either. You're almost like a guy with a pitch fork, kinda unreasonable on this front.

Again I like the technology but I don't like the increased latency the whole point for me of wanting to play at higher framerates is to lower latency not increase it.

It's a very subjective thing but it isn't real perfomance it's a bunch of fake frames sandwiched between real ones that have artifacts I notice the artifacts even at high framerates maybe for others it won't be as obvious. I didn't notice them as much on my 48-65 inch oleds probably due to sitting distance of 6-8 feet back but they are obviously on my G8 oled.

If you think its actual performance good for you though happy for you man.

I also can only stomach it on a controller it feels horrible on a mouse to me at any framerate.
 
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It's a very subjective thing but it isn't real perfomance it's a bunch of fake frames sandwiched between real ones that have artifacts I notice the artifacts even at high framerates
"fake frames", this whole concept is beyond funny. Everything you see in a game is "fake", it's a simulation of life, a fantasy generated by your PC to simulate something which isn't real. So please, this is a laughable stance to have, and so 2022.
Artifacts on the other hand are rare, but yes, the tech isn't perfect.
 
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"fake frames", this whole concept is beyond funny. Everything you see in a game is "fake", it's a simulation of life, a fantasy generated by your PC to simulate something which isn't real. So please, this is a laughable stance to have, and so 2022.
Artifacts on the other hand are rare, but yes, the tech isn't perfect.

Yes the whole scene is fake for sure but you know what I meant they are not rendered and can have bad artifacts the actually rendered frames do not have and break the immersion for me. I could probably live with the latency if there was 0 artifacts but not doing both if a game has them.

DLSS has come a long way with now DLAA being my favorite way to play games so my hope is we get a similar improvement with framegen my guess is Nvidia will make us buy new hardware for the privilege when that time comes.
 
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Runs like crap with every setting turned down and terrible texture quality if that's your definition of works sure. Also the FSR implementation on console destroys image quality although to be fair thats just fsr not the implementation.


If you turned down every setting to console level it would run fine on pc even on a 7600/4060.

The developers offer a much better visual experience on pc over an 3 year old 4-500 usd console who would have thunk.

But if you want to rock medium settings with crap fsr at 30-45fps go for it.

By your definition the game technically works on a 1060....

I understand what you say but my point was Nvidia introduced quality improvements that are too expensive as hardware needs go, they don't bring substantially better graphics but the requirements are enormous.
I know what you will say, they can put it on medium and turn FSR/DLSS but we also know some people will go and buy a new GPU to have a "premium experience", that's the whole idea behind these tactics.
That premium experience is in shadows and hair quality up to a point and the really big one is ray tracing but it needs rtx 4090.
 
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I understand what you say but my point was Nvidia introduced quality improvements that are too expensive as hardware needs go, they don't bring substantially better graphics but the requirements are enormous.
I know what you will say, they can put it on medium and turn FSR/DLSS but we also know some people will go and buy a new GPU to have a "premium experience", that's the whole idea behind these tactics.
That premium experience is in shadows and hair quality up to a point and the really big one is ray tracing but it needs rtx 4090.

For sure, and I wish nvidia would bring 4090 perfomance down to the 4-500 usd range but they don't care too much for Gamers these days even in their latest trailers they have AI slathered all over them.


All I was saying is with a few tweaks you can get pretty good perfomance and better than conslow visuals on most cards sure there might be some fomo but I'd rather developers pushed the envelope. I miss the days of games like Crysis where a game would come out and you'd be like one day I'll be able to max this out.
 
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Just go play the game guys, no point complaining about the state of GPU developement :D

I'm in Chapter 3 after about 12 hours playtime, using 4K Cinematic + RT Very High + DLSS.Performance + FG, FPS is ~90 (which is 60 before FG) which is good enough to fully enjoy the game.

Oh and the game looks better with Forced Sharpening disabled too, I can live with a bit soft images and no shimmering :cool:
 
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Just go play the game guys, no point complaining about the state of GPU developement :D

I'm in Chapter 3 after about 12 hours playtime, using 4K Cinematic + RT Very High + DLSS.Performance + FG, FPS is ~90 (which is 60 before FG) which is good enough to fully enjoy the game.

Oh and the game looks better with Forced Sharpening disabled too, I can live with a bit soft images and no shimmering :cool:

Bruh, you got a 4090 lmao.....


I agree with you though you and the other 2 million plus people who bought it should just enjoy it.
 
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Game looks interesting, I might get it once I complete horizon forbidden west. I did try the benchmark demo with RT on:
1000007896.png
 
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Bruh, you got a 4090 lmao.....


I agree with you though you and the other 2 million plus people who bought it should just enjoy it.

Game sold like 4.5mil copies on Steam alone :D.
 
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Game sold like 4.5mil copies on Steam alone :D.
The looks on the ground is that this is not just "a huge hit, especially in China," but almost certainly the first high-spec PC videogame with mainstream and generally positive reception there, in a market previously dominated by mobile games, MOBAs, and early-2000s "retro" style MMOs if the adverts are anything to go by.

I'd almost expect some sort of supply chain ripple soon enough. ;)

----

That performance, though...Those kind of numbers have not been common for a while.
 
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System Name 3 desktop systems: Gaming / Internet / HTPC
Processor Ryzen 5 5500 / Ryzen 5 4600G / FX 6300 (12 years latter got to see how bad Bulldozer is)
Motherboard MSI X470 Gaming Plus Max (1) / MSI X470 Gaming Plus Max (2) / Gigabyte GA-990XA-UD3
Cooling Νoctua U12S / Segotep T4 / Snowman M-T6
Memory 32GB - 16GB G.Skill RIPJAWS 3600+16GB G.Skill Aegis 3200 / 16GB JUHOR / 16GB Kingston 2400MHz (DDR3)
Video Card(s) ASRock RX 6600 + GT 710 (PhysX)/ Vega 7 integrated / Radeon RX 580
Storage NVMes, ONLY NVMes/ NVMes, SATA Storage / NVMe boot(Clover), SATA storage
Display(s) Philips 43PUS8857/12 UHD TV (120Hz, HDR, FreeSync Premium) ---- 19'' HP monitor + BlitzWolf BW-V5
Case Sharkoon Rebel 12 / CoolerMaster Elite 361 / Xigmatek Midguard
Audio Device(s) onboard
Power Supply Chieftec 850W / Silver Power 400W / Sharkoon 650W
Mouse CoolerMaster Devastator III Plus / CoolerMaster Devastator / Logitech
Keyboard CoolerMaster Devastator III Plus / CoolerMaster Devastator / Logitech
Software Windows 10 / Windows 10&Windows 11 / Windows 10
@W1zzard Would you consider testing Lossless Scaling? Seeing even RTX 4090 with 66% upscaling at 1080p rasterization having difficulty to brake 100 fps, this is probably the best game to benchmark that 4X Frame Generation of that application.
 
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