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Does the reduced 8g vram of a770 matter?

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I've bought an Gunnir A770 flux with 8gb vram with 223$ for 1440p gaming/daily routine using, and sometimes I do some video editing works. So, does the 8gb version performs significantly less powerful than the 16gb version?
There's Gunnir A770 photon 16g, but I don't like the appearance of photon series
 
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Solaris17

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I have both the 16gb and 8gb variant, for 2k res it might be a bit of a squeeze depending on the game. Same with video editing, though that is going to depends on size. Though really atleast with the editing I do it will try to use as much vram it can get just to buffer.

Really though I would try to get the vram if you can.
 
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In 99+ % games out here, you'll see basically no difference, usually a little less texture quality loss and better 1% lows on the 16 GB version but nothing all too crazy. Some VRAM hogs like Resident Evil remakes and Hogwarts Legacy will be a lot smoother and more playable on the 16 GB version. Overall, not a big deal.

Likely to punish you in professional use. AI, LLM, render, all that stuff loves VRAM and 8 GB is clearly not enough for that.
 
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I have both the 16gb and 8gb variant, for 2k res it might be a bit of a squeeze depending on the game. Same with video editing, though that is going to depends on size. Though really atleast with the editing I do it will try to use as much vram it can get just to buffer.

Really though I would try to get the vram if you can.
I've heard from the shop I bought the card that the 16gb version of a770 has stopped being produced, so maybe there will not be any 16g&flux a770. It's sad.

In 99+ % games out here, you'll see basically no difference, usually a little less texture quality loss and better 1% lows on the 16 GB version but nothing all too crazy. Some VRAM hogs like Resident Evil remakes and Hogwarts Legacy will be a lot smoother and more playable on the 16 GB version. Overall, not a big deal.

Likely to punish you in professional use. AI, LLM, render, all that stuff loves VRAM and 8 GB is clearly not enough for that.
I've tried to use AI&LLM on my Rx6750gre&7900xt by using ROCm on linux, and my personal experience is extremely terrible, so possibly I won't try it on A770
 

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I've heard from the shop I bought the card that the 16gb version of a770 has stopped being produced, so maybe there will not be any 16g&flux a770. It's sad.

I mean the Intel founder cards yes. They dont make them. but you can get other OEM cards in 16gb.
 
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I mean the Intel founder cards yes. They dont make them. but you can get other OEM cards in 16gb.
Well, as long as there's an 16gb version of FLUX, I'll got it, if the 8gb version performs well in my daily using!
 

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Well, as long as there's an 16gb version of FLUX, I'll got it, if the 8gb version performs well in my daily using!

yeah the flux is tough, the photon is the easier one to get from gunnir.

Edit:: You might want to look at sparkle! You might like some of those designs and it would be easier to get a 16gb depending on location.
 
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Like others have said, in most games, including older games and indie games, there shouldn't be a difference. But for a few of those new AAA games, it will make a difference.

Infact it could be the difference between playable vs unplayable as some ps5 ports are HUGE vram hogs, even at low resolutions, and even with settings turned down. Probably a legacy of the ps5 having only vram (well actually not true they have 512mb of dram, but I think thats reserved for OS stuff), and then their pc port equivalents, putting stuff that could have gone into system memory into vram. Sometimes these games are patched over time to work better with 8gb cards, but thats not a guarantee, or its done lazily by simply flushing the buffer, which can lead to things like missing textures.

I'm playing ff16 right now, and they went and put a rtx 2080, an 8gb card on their recommended specs. I really wish they would have put at least a 12GB card there. The game gobbles up an insane amount of vram. Well its hard to say for sure since the reports vary so wildly. Some people on 4060s and 3060 tis tell me its runs fine. But many tell me it doesn't. Even people with 4080s complain of performance problems. Its hard to square all the contradictory reports out there. With my 4090 I can see vram go over 15GB. But I have 24gb, so whether this is smart caching of things for faster loading, or irresponsible use of resources, I can't really say.

Anyway, to get back on point, there will likely be times that 8gb causes you problems. However for old, indie, or even new but lighter AAA games it should be okay. I can for example maybe think of 10 games off the top of my head that would give you problems. If you do start bumping into the limit there are a few things you can do to mitigate the impact. 1) upscaling 2) reducing settings, most importantly, textures.

I really don't like to reccomend 8gb cards anymore though. I mean. My 1070 was 8gb. And I bought that in 2016. It wasn't even a high end card. It was like $350. If you would have asked before buying I really would have pushed to get the 16GB version (well, depending on your workload) but I suppose whats done is done. And that doesn't mean your card is useless, you still have tools to lower vram use if a game uses a lot of it. And depending on the games you play, it might not end up mattering. Really depends on the game.

Don't forget to use upscaling! Xess is actually quite good, if thats not avaliable, you'll have to do with fsr, but even that is getting better. GL.
 
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I've bought an Gunnir A770 flux with 8gb vram with 223$ for 1440p gaming/daily routine using, and sometimes I do some video editing works. So, does the 8gb version performs significantly less powerful than the 16gb version?
There's Gunnir A770 photon 16g, but I don't like the appearance of photon series
My first Arc A770 that I got in 2023, is 8 GB. (My ASRock Phantom Gaming)

The Sparkle that I got in late-2023, is 16 GB.
 
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yeah the flux is tough, the photon is the easier one to get from gunnir.

Edit:: You might want to look at sparkle! You might like some of those designs and it would be easier to get a 16gb depending on location.
Yesyes, I definetely like the sparkle roc a770 16g for it's fluent white design!

Like others have said, in most games, including older games and indie games, there shouldn't be a difference. But for a few of those new AAA games, it will make a difference.

Infact it could be the difference between playable vs unplayable as some ps5 ports are HUGE vram hogs, even at low resolutions, and even with settings turned down. Probably a legacy of the ps5 having only vram, and then their pc port equivalents, putting stuff that could have gone into system memory into vram. Sometimes these games are patched over time to work better with 8gb cards, but thats not a guarantee, or its done lazily by simply flushing the buffer, which can lead to things like missing textures.

I'm playing ff16 right now, and they went and put a rtx 2080, an 8gb card on their recommended specs. I really wish they would have put at least a 12GB card there. The game gobbles up an insane amount of vram. Well its hard to say for sure since the reports vary so wildly. Some people on 4060s and 3060 tis tell me its runs fine. But many tell me it doesn't. Even people with 4080s complain of performance problems. Its hard to square all the contradictory reports out there. With my 4090 I can see vram go over 15GB. But I have 24gb, so whether this is smart caching of things for faster loading, or irresponsible use of resources, I can't really say.

Anyway, to get back on point, there will likely be times that 8gb causes you problems. However for old, indie, or even new but lighter AAA games it should be okay. I can for example maybe think of 10 games off the top of my head that would give you problems. If you do start bumping into the limit there are a few things you can do to mitigate the impact. 1) upscaling 2) reducing settings, most importantly, textures.

I really don't like to reccomend 8gb cards anymore though. I mean. My 1070 was 8gb. And I bought that in 2016. It wasn't even a high end card. It was like $350. If you would have asked before buying I really would have pushed to get the 16GB version (well, depending on your workload) but I suppose whats done is done. And that doesn't mean your card is useless, you still have tools to lower vram use if a game uses a lot of it. And depending on the games you play, it might not end up mattering. Really depends on the game.

Don't forget to use upscaling! Xess is actually quite good, if thats not avaliable, you'll have to do with fsr, but even that is getting better. GL.
Once I got the card I'll try Xess immediately when playing AAA games!
Meanwhile, if there's a game consuming a crazy amount of vram, I'd like to blame the developer of it
 
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Yesyes, I definetely like the sparkle roc a770 16g for it's fluent white design!


Once I got the card I'll try Xess immediately when playing AAA games!
Meanwhile, if there's a game consuming a crazy amount of vram, I'd like to blame the developer of it

And many times it is a developer problem. But hardware can't stand still for a decade while games move forward. Its time for cards to move away from 8gb. Except for perhaps the very bottom rung, but those don't even really exist anymore. I'm talking cards like the 3050.
 
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And many times it is a developer problem. But hardware can't stand still for a decade while games move forward. Its time for cards to move away from 8gb. Except for perhaps the very bottom rung, but those don't even really exist anymore. I'm talking cards like the 3050.
Can't agree more!
 
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And many times it is a developer problem. But hardware can't stand still for a decade while games move forward. Its time for cards to move away from 8gb. Except for perhaps the very bottom rung, but those don't even really exist anymore. I'm talking cards like the 3050.

Agree with this.

In the older days, games would crash if you ran out of space to place assets, now modern engines (especially UE) all the rage is streamable assets, automatic management of resources etc. which in my opinion has led to less efforts in this area. We have seen on occasion perhaps when there is bad publicity (bad DF review), or a very high amount of complaints, devs might do some optimisation and then suddenly VRAM requirements drop considerably, of course only some games get these fixes, it is a mess as its a combination of developers not having time or wanting to bother with optimising their games more, and hardware vendors like Nvidia trying to avoid making their stuff too future proof. This has always been the way, new hardware comes, and it still gets chewed up for breakfast.

Kind of like comparing software frameworks to the pre framework era.
 
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