- Joined
- Jan 13, 2024
- Messages
- 201 (0.64/day)
System Name | predator helios 300 |
---|---|
Processor | intel(r) core(tm) i7-7700HQ @ 2.80ghz |
Motherboard | laptop acer predator helios g3-572 |
Cooling | laptop acer predator helios g3-572 |
Memory | 16gb 2400mhz 2 slots |
Video Card(s) | nvidia gtx 1060 laptop |
Storage | internal 237gb hdd internal 931gb hdd external 3tb hdd usb3.0 |
Display(s) | 1 internal laptop 1 hdmi 100hz aoc 27g2g3 |
Case | laptop |
Audio Device(s) | ultimea posiden d60 (5.1 speakers) hyper cloudx 2 (headphones) |
Power Supply | laptop |
Mouse | razer naga trinity v2 |
Keyboard | razer huntsman TKL v2 |
VR HMD | N/A |
yes i am speaking of dtsx and dolby atmos object baced solutions that support up to 7.1.4 natively on windows 10 im wondering if i can get dtsx objects 7.1.4 working on windows 10 object baced audio 3d audio fuck idk how many more buzz words i can useIn a stereo situation you have specifically 2 channels always, so all processing is done specifically for stereo. Objects are based on how many channels you have in use.
You could have 5.1, 7.1, 11.1 so on, a dynamic object would be processed over more channels than 2, but not a specific number of channels.
I updated my previous post with an image, enjoy!
----
@nicegirl05: DTS:X and Atmos : r/XboxSeriesX (reddit.com), do you mean more channels than 8? for example 12 channels?
Reading back I think you mean more channels, not spatial. The encoder does use the spatial APO.
It does so, so it can setup an encoder on any HDMI device (without driver data).
Windows + HDMI EDID does not allow for more than 8 channels, so to get more channels you would need the encoder.
No different to needing an encoder on SPDIF to get more than 2 channels.
====
YouTube Spatial Audio Test Demo | Use the direction pad top left to move the voice object, if dragging does not work.
You can also tap left or right to make the voice object spin in a 360* motion around your speakers.
----
Also note, when using DTS Interactive (SPDIF), Windows is set to 8 channels over 6 physical speakers (virtual side).
View attachment 367985
dtsx and dolby atmos even in stereo forms so ac4 idk what dtses is also do infact support up to 7.1.4 channels they just downmix those channels to stereo then virtulize theme however i have 5.1 with both dolby atmos height virtulization and dts virtual x and yes i have seperate rear surround speakers that connect to my wireless subwooferIn a stereo situation you have specifically 2 channels always, so all processing is done specifically for stereo. Objects are based on how many channels you have in use.
You could have 5.1, 7.1, 11.1 so on, a dynamic object would be processed over more channels than 2, but not a specific number of channels.
I updated my previous post with an image, enjoy!
----
@nicegirl05: DTS:X and Atmos : r/XboxSeriesX (reddit.com), do you mean more channels than 8? for example 12 channels?
Reading back I think you mean more channels, not spatial. The encoder does use the spatial APO.
It does so, so it can setup an encoder on any HDMI device (without driver data).
Windows + HDMI EDID does not allow for more than 8 channels, so to get more channels you would need the encoder.
No different to needing an encoder on SPDIF to get more than 2 channels.
====
YouTube Spatial Audio Test Demo | Use the direction pad top left to move the voice object, if dragging does not work.
You can also tap left or right to make the voice object spin in a 360* motion around your speakers.
----
Also note, when using DTS Interactive (SPDIF), Windows is set to 8 channels over 6 physical speakers (virtual side).
View attachment 367985
if it says dtsx and dolby atmos literally anywhare on anythang it is object baced surround sound now they could use processing ontop of the origianl objects to ither downmix to headphones or to downmix on systems without height speakers but it is in fact still useing objects if its downmixing it uses both objects and audio processing