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DTS DCH Driver for Realtek HDA [DTS:X APO4 + DTS Interactive]

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In a stereo situation you have specifically 2 channels always, so all processing is done specifically for stereo. Objects are based on how many channels you have in use.
You could have 5.1, 7.1, 11.1 so on, a dynamic object would be processed over more channels than 2, but not a specific number of channels.

I updated my previous post with an image, enjoy!

----

@nicegirl05: DTS:X and Atmos : r/XboxSeriesX (reddit.com), do you mean more channels than 8? for example 12 channels?

Reading back I think you mean more channels, not spatial. The encoder does use the spatial APO.
It does so, so it can setup an encoder on any HDMI device (without driver data).

Windows + HDMI EDID does not allow for more than 8 channels, so to get more channels you would need the encoder.

No different to needing an encoder on SPDIF to get more than 2 channels.

====

YouTube Spatial Audio Test Demo | Use the direction pad top left to move the voice object, if dragging does not work.
You can also tap left or right to make the voice object spin in a 360* motion around your speakers.

----

Also note, when using DTS Interactive (SPDIF), Windows is set to 8 channels over 6 physical speakers (virtual side).

View attachment 367985
yes i am speaking of dtsx and dolby atmos object baced solutions that support up to 7.1.4 natively on windows 10 im wondering if i can get dtsx objects 7.1.4 working on windows 10 object baced audio 3d audio fuck idk how many more buzz words i can use

In a stereo situation you have specifically 2 channels always, so all processing is done specifically for stereo. Objects are based on how many channels you have in use.
You could have 5.1, 7.1, 11.1 so on, a dynamic object would be processed over more channels than 2, but not a specific number of channels.

I updated my previous post with an image, enjoy!

----

@nicegirl05: DTS:X and Atmos : r/XboxSeriesX (reddit.com), do you mean more channels than 8? for example 12 channels?

Reading back I think you mean more channels, not spatial. The encoder does use the spatial APO.
It does so, so it can setup an encoder on any HDMI device (without driver data).

Windows + HDMI EDID does not allow for more than 8 channels, so to get more channels you would need the encoder.

No different to needing an encoder on SPDIF to get more than 2 channels.

====

YouTube Spatial Audio Test Demo | Use the direction pad top left to move the voice object, if dragging does not work.
You can also tap left or right to make the voice object spin in a 360* motion around your speakers.

----

Also note, when using DTS Interactive (SPDIF), Windows is set to 8 channels over 6 physical speakers (virtual side).

View attachment 367985
dtsx and dolby atmos even in stereo forms so ac4 idk what dtses is also do infact support up to 7.1.4 channels they just downmix those channels to stereo then virtulize theme however i have 5.1 with both dolby atmos height virtulization and dts virtual x and yes i have seperate rear surround speakers that connect to my wireless subwoofer

if it says dtsx and dolby atmos literally anywhare on anythang it is object baced surround sound now they could use processing ontop of the origianl objects to ither downmix to headphones or to downmix on systems without height speakers but it is in fact still useing objects if its downmixing it uses both objects and audio processing
 
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Right I think you are a little muddled between more channels and objects. If you play a first person shooter there will be lots of object audio, you can turn your character and sound moves accordingly.
Unfortunately I am not able to re-write the Microsoft Spatial APO, so there wont be DTS:X encoder on Windows 10, unless Microsoft add it, which they have not so far.

Good thing I set the consumer standard for the DMAS to 20 channels to start with, no formats needed, just a certain bitrate in transmission.
I designed the DMAS to not have any channel limits, and instead work with a bitrate, and related hardware for that rate.

HDMI and SPDIF as they are now, are limited by the bus, so a terrible 37 Mbits/s.
 
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Right I think you are a little muddled between more channels and objects. If you play a first person shooter there will be lots of object audio, you can turn your character and sound moves accordingly.
Unfortunately I am not able to re-write the Microsoft Spatial APO, so there wont be DTS:X encoder on Windows 10, unless Microsoft add it, which they have not so far.

Good thing I set the consumer standard for the DMAS to 20 channels to start with, no formats needed, just a certain bitrate in transmission.
I designed the DMAS to not have any channel limits, and instead work with a bitrate, and related hardware for that rate.

HDMI and SPDIF as they are now, are limited by the bus, so a terrible 37
ok yes tech we have had object baced audio sence the 90s BUT it was always MIXEDDOWN to ither stereo or multichannel of some kind weve had it sence dolby digital and dts however again we were not getting real object baced audio back then it was mixed down meaning the consumer user listener did not hear the actual object baced audio but a version of it however when dolby atmos and dtsx realeased we no longer needed to downmix a object baced track we could use pure objects for decoders and avrs to decode the pure objects from the pure source object meterial to play pure soruce objects no mixing down at all with dtsx and atmos cant say the same for object audio in vedio games for stereo and multichannel we still do not have object baced audio for lpcm pure objects no downmixing dolby atmos and dtsx right now 10/18/2024 are the only two codecs with true object baced audio

now we do have object baced audio engines that fold down to 5.1 7.1 or stereo in vedio games like fps shooters yes but again this is not true object baced surround your avr headphones soundbar etc is not processing any objects at all it only sees the channels and how many speakers you have with dolby atmos and dtsx games they look for both how many speakers and it looks for how many objects and uses both the speaker and object count to make a surround sound audio experince that is not limited to speaker count (dtsx pro can support up to 32channels of descrete lossless audio)

ok yes tech we have had object baced audio sence the 90s BUT it was always MIXEDDOWN to ither stereo or multichannel of some kind weve had it sence dolby digital and dts however again we were not getting real object baced audio back then it was mixed down meaning the consumer user listener did not hear the actual object baced audio but a version of it however when dolby atmos and dtsx realeased we no longer needed to downmix a object baced track we could use pure objects for decoders and avrs to decode the pure objects from the pure source object meterial to play pure soruce objects no mixing down at all with dtsx and atmos cant say the same for object audio in vedio games for stereo and multichannel we still do not have object baced audio for lpcm pure objects no downmixing dolby atmos and dtsx right now 10/18/2024 are the only two codecs with true object baced audio

now we do have object baced audio engines that fold down to 5.1 7.1 or stereo in vedio games like fps shooters yes but again this is not true object baced surround your avr headphones soundbar etc is not processing any objects at all it only sees the channels and how many speakers you have with dolby atmos and dtsx games they look for both how many speakers and it looks for how many objects and uses both the speaker and object count to make a surround sound audio experince that is not limited to speaker count (dtsx pro can support up to 32channels of descrete lossless audio)
so to recap a bit dolby atmos dtsx even in stereo is object baced but mixeddown while adding audio processing to make it sound as tho u have a full system NOT THE SAME AS MIXING DOWN VEDIO GAMES AT ALL DONT MAKE ME EXPLAIN THAT PLEASE FOR THE LOVE OF ALL GODS however dolby atmos and dtsx are the only two audio engines decoders what ever the fuck u wanna call it that can support use enable whatever objects period we have object audio engines that can FOLD DOWN but they cannot use actual objects thruout your entire system UNLIKE DOLBY ATMOS AND DTSX

ok yes tech we have had object baced audio sence the 90s BUT it was always MIXEDDOWN to ither stereo or multichannel of some kind weve had it sence dolby digital and dts however again we were not getting real object baced audio back then it was mixed down meaning the consumer user listener did not hear the actual object baced audio but a version of it however when dolby atmos and dtsx realeased we no longer needed to downmix a object baced track we could use pure objects for decoders and avrs to decode the pure objects from the pure source object meterial to play pure soruce objects no mixing down at all with dtsx and atmos cant say the same for object audio in vedio games for stereo and multichannel we still do not have object baced audio for lpcm pure objects no downmixing dolby atmos and dtsx right now 10/18/2024 are the only two codecs with true object baced audio

now we do have object baced audio engines that fold down to 5.1 7.1 or stereo in vedio games like fps shooters yes but again this is not true object baced surround your avr headphones soundbar etc is not processing any objects at all it only sees the channels and how many speakers you have with dolby atmos and dtsx games they look for both how many speakers and it looks for how many objects and uses both the speaker and object count to make a surround sound audio experince that is not limited to speaker count (dtsx pro can support up to 32channels of descrete lossless audio)


so to recap a bit dolby atmos dtsx even in stereo is object baced but mixeddown while adding audio processing to make it sound as tho u have a full system NOT THE SAME AS MIXING DOWN VEDIO GAMES AT ALL DONT MAKE ME EXPLAIN THAT PLEASE FOR THE LOVE OF ALL GODS however dolby atmos and dtsx are the only two audio engines decoders what ever the fuck u wanna call it that can support use enable whatever objects period we have object audio engines that can FOLD DOWN but they cannot use actual objects thruout your entire system UNLIKE DOLBY ATMOS AND DTSX
i do apprecate your answer tho on terms of editing microsofts apis sad to hear but hopefully one day they well add dtsx home theater hdmi to windows 10 as i love the codec
 
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That's what I mean by no standard and the game picking from one of the two available (Dolby-DTS). You are also talking about channel mixing and object processing.

Object processing can occur before sending the sound to a receiver, ultimately the AVR will put the object sound into channels to be emitted.
The problem again is more than 8 channels, if you had 7.1, the 7.1 can be read at the Windows end, and object to speaker.

If you had 12 channels, and did the same, you can only map 8 channels at the Windows end, but map 12 channels via the AVR, so you would go AVR direct.

----

I am aware DTS:X is the better format, nothing I can do though, if the game used the format directly, you would simply bitstream (even on Win10).

====

@nicegirl05, if you like objects you will like RGB Optical, potentially a position bit followed by audio bit(s). A single light pulse can be separated into R-G-B-Lumen.
That's 4 values in a single bit, which specifies a physical position, the bit would be followed by the audio its self (colour, value reservation).

Objects would count as an extra channel in the transmission sense, (8 channels plus 8 objects would be 16 channels, + other).

RGB-Lumen.png

255,255,255,X, the same as the base code used for RGB Optical in code form.

----

At 200 mega samples per second, a speaker uses 200 Mbits/s, so 200 channels would be 40 Gbits/s (RAW), HDMI video is-was around 48Gbits/s (using encoding).
PAM X Speakers are not only optical, but also digital. The X represents the number of colours used as bits, for example PAM 256 Speaker.

DMAS = Digitally Managed Audio System (RGB Optical In-Out). Could be considered a SPU.

----

There are no imposed limits set by a DAC or Amp, because there is none, the AC stage is [transcoded] from light pulse to voltage by the speaker.
In this scenario we are using 100% of the original information to produce an analogue wave, opposed to pseudo.

Normally a DAC-Other would 'de-modulate' the 'actual data' by mimicking pseudo samples.

PAM Resolution.png

What is True Sound? The concept explained | Stuff
 
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That's what I mean by no standard and the game picking from one of the two available (Dolby-DTS). You are also talking about channel mixing and object processing.

Object processing can occur before sending the sound to a receiver, ultimately the AVR will put the object sound into channels to be emitted.
The problem again is more than 8 channels, if you had 7.1, the 7.1 can be read at the Windows end, and object to speaker.

If you had 12 channels, and did the same, you can only map 8 channels at the Windows end, but map 12 channels via the AVR, so you would go AVR direct.

----

I am aware DTS:X is the better format, nothing I can do though, if the game used the format directly, you would simply bitstream (even on Win10).

====

@nicegirl05, if you like objects you will like RGB Optical, potentially a position bit followed by audio bit(s). A single light pulse can be separated into R-G-B-Lumen.
That's 4 values in a single bit, which specifies a physical position, the bit would be followed by the audio its self (colour, value reservation).

Objects would count as an extra channel in the transmission sense, (8 channels plus 8 objects would be 16 channels, + other).

View attachment 368032

255,255,255,X, the same as the base code used for RGB Optical in code form.

----

At 200 mega samples per second, a speaker uses 200 Mbits/s, so 200 channels would be 40 Gbits/s (RAW), HDMI video is-was around 48Gbits/s (using encoding).
PAM X Speakers are not only optical, but also digital. The X represents the number of colours used as bits, for example PAM 256 Speaker.

DMAS = Digitally Managed Audio System (RGB Optical In-Out). Could be considered a SPU.

----

There are no imposed limits set by a DAC or Amp, because there is none, the AC stage is [transcoded] from light pulse to voltage by the speaker.
In this scenario we are using 100% of the original information to produce an analogue wave, opposed to pseudo.

Normally a DAC-Other would 'de-modulate' the 'actual data' by mimicking pseudo samples.

View attachment 368037

What is True Sound? The concept explained | Stuff
the only reason im getting into objects is due to height virulization now that were both on the same page and understand what object baced audio means lel however i only have 5.1 speakers and dont have height channels so my soundbar virtulizes only my height channels sence i have dedicated surround speakers makeing a more enhanced lovely sounding 5.1.2 experince on 5.1 speakers
 
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I see, that makes more sense.

====

Some extra information and images for RGB Optical. I also got an 8 bit DAC image from wiki to compare to my basic 8 bit RGB transcoder image.
Also note that 40 Gbits/s RGB (200 channels 256 bit @ 200 MS/s) (RAW), would be 10.24 Tbits/s (10240 Gbits/s) in PCM binary.

DAC.png

8-Bit Wiki.png
RGB Optical.png
PAM X - Speaker.png

My consumer specification is 256 bit 200 MS/s (200Mhz).

Plotted.png
 
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I see, that makes more sense.

====

Some extra information and images for RGB Optical. I also got an 8 bit DAC image from wiki to compare to my basic 8 bit RGB transcoder image.
Also note that 40 Gbits/s RGB (200 channels 256 bit @ 200 MS/s) (RAW), would be 10.24 Tbits/s (10240 Gbits/s) in PCM binary.

View attachment 368138

View attachment 368139
View attachment 368140
View attachment 368141

My consumer specification is 256 bit 200 MS/s (200Mhz).

View attachment 368145
i wonder if we could use virtulization with your dac to make 3d audio for just 5.1 or 7.1 speakers it would be like lpcm height virtulization instead of atmos or dtsx

cause so far iv been loveing the effect on dolby atmos content
 
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Its not really a DAC, the voltage is still PAM, but closer to the rate of change of analogue (positions per second). More info: Pulse Code Modulation and Demodulation.
The high rate is intended so that no demodulation is required, at least at the rate where the human ear can not distinguish a difference.

24 bit fixed at 48kHz is actually not enough information to drive a speaker without demodulation (pseudo samples).
The DMAS uses original information to move the position of a speaker, in real-time.

200 channels is enough for any home theatre system, excluding 3D bits and packet bits, that could be 8 physical speakers, 192 objects | 256 bit @200MS/s.

----

@nicegirl05, here is an image of optical single fiber (you can also use multi-fiber up-down), I highlighted some key points to read.
Now imagine that single fiber specification but now with RGB-Lumen pulses, opposed to 1 or 0 pulses.

2,000,000 Channels @ 200 MS/s (bits ignored, could be 256 bit, 512 bit, so on) (RAW).

I attached an image of a single fiber, 8 channels 2 samples in transmission, nil (off) represents 0 volts, white specifies a sample.
The input is separated into single channels, then sent as is (same colour-lumen) to each speaker.

----

@nicegirl05, some extra notes, and another image about Class-D digital input (such as the Logitech Z906), with highlighted information.
Most AVR's use a DAC and Amp, are are either 24 bit or 32 bit fixed, 32 bit float would be roughly 255 bit fixed.

If I set Potplayer to 24 bit out, the audio is noticeably more flat compared to 32 bit float (to 48 bit, Z906).
The DMAS would take full advantage of 32 bit float (converted to fixed, 256 bit).

You would also obviously want the original 200 mega samples a second, not pseudo samples (the ratio of real samples is bad).
Still, in order to support legacy mode, the DMAS unit can generate additional samples before transcoding.

----
 

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Its not really a DAC, the voltage is still PAM, but closer to the rate of change of analogue (positions per second). More info: Pulse Code Modulation and Demodulation.
The high rate is intended so that no demodulation is required, at least at the rate where the human ear can not distinguish a difference.

24 bit fixed at 48kHz is actually not enough information to drive a speaker without demodulation (pseudo samples).
The DMAS uses original information to move the position of a speaker, in real-time.

200 channels is enough for any home theatre system, excluding 3D bits and packet bits, that could be 8 physical speakers, 192 objects | 256 bit @200MS/s.

----

@nicegirl05, here is an image of optical single fiber (you can also use multi-fiber up-down), I highlighted some key points to read.
Now imagine that single fiber specification but now with RGB-Lumen pulses, opposed to 1 or 0 pulses.

2,000,000 Channels @ 200 MS/s (bits ignored, could be 256 bit, 512 bit, so on) (RAW).

I attached an image of a single fiber, 8 channels 2 samples in transmission, nil (off) represents 0 volts, white specifies a sample.
The input is separated into single channels, then sent as is (same colour-lumen) to each speaker.

----

@nicegirl05, some extra notes, and another image about Class-D digital input (such as the Logitech Z906), with highlighted information.
Most AVR's use a DAC and Amp, are are either 24 bit or 32 bit fixed, 32 bit float would be roughly 255 bit fixed.

If I set Potplayer to 24 bit out, the audio is noticeably more flat compared to 32 bit float (to 48 bit, Z906).
The DMAS would take full advantage of 32 bit float (converted to fixed, 256 bit).

You would also obviously want the original 200 mega samples a second, not pseudo samples (the ratio of real samples is bad).
Still, in order to support legacy mode, the DMAS unit can generate additional samples before trans
ok honestly my points keep flying right past your head lel so just nvm then forget i said anythang
 
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No you just haven't quite understood everything. No you cant use my DAC to create pseudo channels, there is no DAC and its per speaker.
Technically the main unit can generate pseudo channels, in this case height, but feck that technology, use real data.

I don't do pseudo expand technology, only real channels.

----

ASIO could be one way a game can output more channels than Windows allows, or in this case the RGB equivalent of ASIO.
The RGB Optical Interface, would have its own configuration app, allowing you to set the stream.
 
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No you just haven't quite understood everything. No you cant use my DAC to create pseudo channels, there is no DAC and its per speaker.
Technically the main unit can generate pseudo channels, in this case height, but feck that technology, use real data.

I don't do pseudo expand technology, only real channels.

----

ASIO could be one way a game can output more channels than Windows allows, or in this case the RGB equivalent of ASIO.
The RGB Optical Interface, would have its own configuration app, allowing you to set the stream.
no i understand everythang pretty well my issue is your dtsx ultra drivers dont use more than 2 speakers with actual dtsx 3d spatial object baced lossless multichannel surround sound audio you over complicate and over correct ppl to show intellegance aswell as useing dead audio processing solutions to say your useing dtsx when really at most your useing dtsx headphones not dtsx or dtsx ultra like u say your drivers did not trigger 3d audio in games your drivers dont show dtsx on avrs your drivers are not dtsx maybe your own take on it but not actual true real pure dtsx

No you just haven't quite understood everything. No you cant use my DAC to create pseudo channels, there is no DAC and its per speaker.
Technically the main unit can generate pseudo channels, in this case height, but feck that technology, use real data.

I don't do pseudo expand technology, only real channels.

----

ASIO could be one way a game can output more channels than Windows allows, or in this case the RGB equivalent of ASIO.
The RGB Optical Interface, would have its own configuration app, allowing you to set the stream.
aswell with your optical solutions while useful your for yourself in 2024 its useless hdmi is just as good as what you are doing period
 
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You have a negative learning attitude, and are being rude. Sure, its my fault SPDIF can only set 2 channels PCM and only do 6 channels with an encoder, so my fault.

You seriously have no clue, and are definitely not absorbing any information provided. No professional audio mastering system uses HDMI.
Try and get more than a 10 meter cable for HDMI @8k, without it being an optical HDMI cable.

Stick with your Atmos and HDMI and stop posting here. You are not even using the driver, nor are you willing to learn anything other than Atmos.


Do you know what the data island period is with HDMI? (rhetorical question, answer it in your head).
 
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You have a negative learning attitude, and are being rude. Sure, its my fault SPDIF can only set 2 channels PCM and only do 6 channels with an encoder, so my fault.

You seriously have no clue, and are definitely not absorbing any information provided. No professional audio mastering system uses HDMI.
Try and get more than a 10 meter cable for HDMI @8k, without it being an optical HDMI cable.

Stick with your Atmos and HDMI and stop posting here. You are not even using the driver, nor are you willing to learn anything other than Atmos.


Do you know what the data island period is with HDMI? (rhetorical question, answer it in your head).
no youv just corrected me at times about very simple thangs that can be googled and iv read about in GRAVE detail and i have a 12 meeter hdmi cord that boasts 8k without being a optical hdmi cable aswell i want to use your driver but your not even useing actual dts processing besides for binaural processing iv never said spdif encoders were your fault but dont advertize and say your useing dtsx when in fact you are not period

You have a negative learning attitude, and are being rude. Sure, its my fault SPDIF can only set 2 channels PCM and only do 6 channels with an encoder, so my fault.

You seriously have no clue, and are definitely not absorbing any information provided. No professional audio mastering system uses HDMI.
Try and get more than a 10 meter cable for HDMI @8k, without it being an optical HDMI cable.

Stick with your Atmos and HDMI and stop posting here. You are not even using the driver, nor are you willing to learn anything other than Atmos.


Do you know what the data island period is with HDMI? (rhetorical question, answer it in your head).
bc u get ppls hoaps up saying yeah my dtsx ultra system works on home theaters when in fact it dose not if u were selling this this would be faulse advertizeing it may sound good but its not modern dtsx for headphones or for home theater

You have a negative learning attitude, and are being rude. Sure, its my fault SPDIF can only set 2 channels PCM and only do 6 channels with an encoder, so my fault.

You seriously have no clue, and are definitely not absorbing any information provided. No professional audio mastering system uses HDMI.
Try and get more than a 10 meter cable for HDMI @8k, without it being an optical HDMI cable.

Stick with your Atmos and HDMI and stop posting here. You are not even using the driver, nor are you willing to learn anything other than Atmos.


Do you know what the data island period is with HDMI? (rhetorical question, answer it in your head).
and u keep blowing past some points like how u overcomplicate thangs all the time optical rgb etc its all pretty simple and again just not needed in 2024 period and thare are quite a few systems that pros use that use hdmi stop it

You have a negative learning attitude, and are being rude. Sure, its my fault SPDIF can only set 2 channels PCM and only do 6 channels with an encoder, so my fault.

You seriously have no clue, and are definitely not absorbing any information provided. No professional audio mastering system uses HDMI.
Try and get more than a 10 meter cable for HDMI @8k, without it being an optical HDMI cable.

Stick with your Atmos and HDMI and stop posting here. You are not even using the driver, nor are you willing to learn anything other than Atmos.


Do you know what the data island period is with HDMI? (rhetorical question, answer it in your head).
aswell to say i cant post here its a free world i can post anywhare i choose maybe if your drivers wernt a sham hoax fruad and joke yet u keep advertizeing it as dtsx and saying im wrong even tho iv educated myself on this for over 4+ years

You have a negative learning attitude, and are being rude. Sure, its my fault SPDIF can only set 2 channels PCM and only do 6 channels with an encoder, so my fault.

You seriously have no clue, and are definitely not absorbing any information provided. No professional audio mastering system uses HDMI.
Try and get more than a 10 meter cable for HDMI @8k, without it being an optical HDMI cable.

Stick with your Atmos and HDMI and stop posting here. You are not even using the driver, nor are you willing to learn anything other than Atmos.


Do you know what the data island period is with HDMI? (rhetorical question, answer it in your head).
and no however i want actual dts drivers idgaf at the end of the day if its optical or hdmi i just want actual real dts drivers for hdmi devices on windows 10 how hard is that

You have a negative learning attitude, and are being rude. Sure, its my fault SPDIF can only set 2 channels PCM and only do 6 channels with an encoder, so my fault.

You seriously have no clue, and are definitely not absorbing any information provided. No professional audio mastering system uses HDMI.
Try and get more than a 10 meter cable for HDMI @8k, without it being an optical HDMI cable.

Stick with your Atmos and HDMI and stop posting here. You are not even using the driver, nor are you willing to learn anything other than Atmos.


Do you know what the data island period is with HDMI? (rhetorical question, answer it in your head).
cause again thats what you have advertized here dtsx and dtsx ultra for headphones and home theaters yet when trying to use your solution its literally just pcm but enhanced with YOUR OWN ENHANCEMENTS NOT DTSES and if u are useing dts audio enhancements your useing fairly old ones

You have a negative learning attitude, and are being rude. Sure, its my fault SPDIF can only set 2 channels PCM and only do 6 channels with an encoder, so my fault.

You seriously have no clue, and are definitely not absorbing any information provided. No professional audio mastering system uses HDMI.
Try and get more than a 10 meter cable for HDMI @8k, without it being an optical HDMI cable.

Stick with your Atmos and HDMI and stop posting here. You are not even using the driver, nor are you willing to learn anything other than Atmos.


Do you know what the data island period is with HDMI? (rhetorical question, answer it in your head).
and i am absorbing all inforrmation provided if u wernt a scam i wouldnt say so period

You have a negative learning attitude, and are being rude. Sure, its my fault SPDIF can only set 2 channels PCM and only do 6 channels with an encoder, so my fault.

You seriously have no clue, and are definitely not absorbing any information provided. No professional audio mastering system uses HDMI.
Try and get more than a 10 meter cable for HDMI @8k, without it being an optical HDMI cable.

Stick with your Atmos and HDMI and stop posting here. You are not even using the driver, nor are you willing to learn anything other than Atmos.


Do you know what the data island period is with HDMI? (rhetorical question, answer it in your head).
so am i being agressive yes rude no i could be cussing you out n callin u names rn but im not im just saying you have not delivered what your promiseing in your posts and im getting tired of being corrected about it or being corrected in general when again this is all public information u can very easily google
 
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You need to chill 150% down. You are completely misunderstanding my information, I can tell by the data in your posts you have not understood (inc the other Thread you did the same to).

-----

Firstly, objects are a recoding, which is kept in a track (which is a channel to you or me), while it does not specify a specific channel (for example, left), it still is a channel-track.
Object processing can be done at many different locations throughout the sound chain, it could be at the windows end (Sound Unbound) or hardware (AVR).

Lets say you had 6 physical speakers, in a normal 5.1 layout, and the object moved around, as it moves the sound populates the physical sound channels.
Imagine the same 5.1 layout, with the 5.1 channels all empty (no sound), as an object moves, each channel is populated (with sound).

With DTS:X for Windows, there are two technologies, stereo technology and multichannel technology. Stereo is simple, always 2 channels, multichannel can have varied config.
I could have 5.1.2, and you could have 7.1.2, this is a different configuration, so objects (again empty physical channels), would populate different speakers.

If you where to use analogue 5.1-7.1, or SPDIF with encoder (5.1, 7.1 virtual), then objects are processed over the standard 5.1 or 7.1 layout, in this case at the Windows end.
Windows does not have the ability to configure height channels, to get 7.1.2, you would need to set 10 channels, with a config that included height.

In order to get more than 8 channels, or even 8 channels but include height, you would need to bypass Windows limitation, by encoding the extra channels (and objects).
An upmixer is also different technology, it works by filling physical channels that are otherwise not present in the original audio, for example stereo games to 5.1.

No I cant force Windows to change these limits, no I cant force HDMI EDID to provide more than 8 channels, no I cant force Windows to enable DTS:X HT on Win10.

----

Also note, both SPDIF and GPU HDMI use a HDA bus, and are limited to ~37 Mbits/s max, which could be 32 channels 24 bit 48k (4x 8 Ch DAC's 1:1).
If the sound system was constantly using 8 channels (in whatever config), then that leaves only 24 for objects (PCM format).

I also tried to show you an interface that has more can do, than cant do. 200 channels for example.
 
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Since i don't understand anything audio related, but one thing is obvious it's that the Asus's driver for 650BE-E is full of crapware !!

I used this one instead since i learned it's availability (UAD - ASUS ROG SS-DTS 6.4.0.2400):

IDK what's different except removed appx and DTS thing, but it works perfect without addware.

If ever someone knows about MoKiChU stuff...
 
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That's actually where I source my driver files from, xD
 

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Joined
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Messages
1,520 (2.19/day)
Location
France
System Name KLM
Processor 7800X3D
Motherboard B-650E-E Strix
Cooling Arctic Cooling III 280
Memory 16x2 Fury Renegade 6000-32
Video Card(s) 4070-ti PNY
Storage 500+512+8+8+2+1+1+2+256+8+512+2
Display(s) VA 32" 4K@60 - OLED 27" 2K@240
Case 4000D Airflow
Audio Device(s) Edifier 1280Ts
Power Supply Shift 1000
Mouse 502 Hero
Keyboard K68
Software EMDB
Benchmark Scores 0>1000
That's actually where I source my driver files from, xD

Oh really, then you're telling that this one here too would work on my B650E-E ?.? I already asked verry long ago here but i never found about an answer !

I need to choose this one specifically on MoKiCHU's page:
UAD - ASUS ROG SS-DTS 6.4.0.2400
 
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That's USB, you could install my other pack which does support USB, but you would need to make some changes to keep Sonic Studio, its also not a driver, so it requires one.

You need the OEM files for Realtek USB, you will need to read post 1, I tried to output as much helpful information as possible.
 
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Just so you all know, even DTS Digital Surround will take you up to a 256 bit fixed sound system (32 bit float to 256 bit fixed, values).

16 bit fixed = 96 dB, 96 / 16 = [6] | 24 bit fixed = 144 dB, 144 / 24 = [6] | | 32 bit fixed = 192 dB, 192 / 32 = [6].
32 bit float = 1528 dB, 1528 / [6] = 254.66 (255 bit fixed), 256 bits in the switch sense.

----

DMAS using [256 bit] (based on 32 bit float) and [200 MS/s] (based on Class-D) is a real specification (not made up).

----

Also note dB is used for calculations and not actual volume level, bit 256 could be just +12v, or lets say 100 dB.
 
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Also note that all DTS-Realtek APO's are using 32 bit float, if you're using analogue, final out will be 24 or 32 bit fixed.
If you're using DTS-DS on optical, then its 32 bit float out, and then whatever you receiver can do.

Note that 32 bit with a DAC is used to increase resolution, same max power output.
 
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Hi.I have followed all instructions,ran install.bat,i have the dts interactive within the sound tab on win10 control panel.
however i cannot see that the realtek control panel software has been installed,for me to check settings,check if headphones etc work?
thanks for any help
 
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Not quite sure what the question is, you have installed the app and run the register from the .txt file? In some cases the extra Realtek task is not added, let me know if you only have 1 Realtek in Task Manager.
 

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Not quite sure what the question is, you have installed the app and run the register from the .txt file? In some cases the extra Realtek task is not added, let me know if you only have 1 Realtek in Task Manager.
Got it figured out Ferather,thanks
had to install the realtek audiocontrol app from your link
working great
 
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@ Everyone, I will do an update soon, sticking with 9601.1 for now as the newer versions seem to be issue prone.

Last I checked this version works fully with Win11 24H2.
 
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Happy with everything,other than 1 little annoyance,the crackling and popping all over the place with these realtek drivers.
is there some magic fix i am missing?
 
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