- Joined
- Nov 22, 2023
- Messages
- 222 (0.58/day)
I liked the story of Outer Worlds. It wasn't anything special but they didn't pretend it was either. It felt like the goal was to write something decent, not great, and that is what they did and that is so much better than trying to write something great and not having the skill/talent to do so. And as such it worked well.
- IMO the goal should never be mediocrity. And that's why I always loved Obsidian narratives: they often dreamt big and aimed for the moon with their games, but real world constraints caused them to fall short.
You could always see the shadow of the shape of something truly magnificent in there, but it was ok to simply get something really good because it's a AA studio with severe practical limitations.
But now with MS money, instead of setting the sights high, they've counter intuitively set the sights... Medium... and while they hit the target dead on the target was never really aspirational in the first place.
And that's disappointing. Some of the magic is gone from their games now. But at least they get a steady paycheck so hey there is that.