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STALKER 2 Performance Benchmark

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UE5 strikes again.
Lumen is the worst thing that ever happened to vidya games.
All the cost of raytracing, none of the "benefits".

BTW, if you walk really close to a wall, you can see a carrée of compression artifacts. No, I'm not kidding. Just do it. I've set quality to epic, zero upscaling. It's that bad.
Thanks to lumen, everything has a shimmering white outline when the flashlight is on. The sewer truly looks like shit.
Also, there is no proper anti-aliasing, so outside areas with bushes and leaves turn into a real flickering mess.
 

bug

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UE5 strikes again.
Lumen is the worst thing that ever happened to vidya games.
All the cost of raytracing, none of the "benefits".

BTW, if you walk really close to a wall, you can see a carrée of compression artifacts. No, I'm not kidding. Just do it. I've set quality to epic, zero upscaling. It's that bad.
Thanks to lumen, everything has a shimmering white outline when the flashlight is on. The sewer truly looks like shit.
Also, there is no proper anti-aliasing, so outside areas with bushes and leaves turn into a real flickering mess.
So they got at least one thing right.
 
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Well time to time, but people complain about not sharing the scenes they will compare benchmark by themselves, it will start to bite back more at some moment.

I don't have stutters... btw, I got angry when a mutant killed me with throwing me with a medical box... oh the irony.

I run everything on EPIC 2K rez, native no FSR/FG.

No screwy windows whatever version, no screwy afterburner crutch.

Fedora 41 with 6.12.1 kernel-cachyos-lto, latest MESA 25.0.0-Devel, ProtonGE 9-20, I cap to 59.9Hz and leave in game settings alone. Fsync is used, mitigations = off.
 

Ruru

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Benchmark Scores They run Crysis
I remember when a 3080 was the “must have card for 4K gaming” :roll:

Now it’s the must have card for choppy 1080p gaming with upscaling!
Luckily I have so many unplayed games on my library so I can game fine at 4K120 with my 3080 :rolleyes:

I run everything on EPIC 2K rez, native no FSR/FG.
Man I hate that marketing term, if 3840x2160 is marketed as "4K", then 1920x1080 should be marketed as "2K".
 
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Man I hate that marketing term, if 3840x2160 is marketed as "4K", then 1920x1080 should be marketed as "2K".

If I would use that, then nobody would understand what I meant, be glad not to use HD Ready anymore
 
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No matter how unoptimized/bad the performance; it's nothing compared top how plain boring and tedious the game itself is. This is an insult to the old series. STALKER: TYLENOL PM.
 

W1zzard

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Why didn't you use DDR5-6000?
Because that's the GPU test system has it has been configured, and can't change or all existing scores would be invalidated. 9800X3D tests in this were done with 6200 CL28, which will be my future testing platform
 
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Benchmark Scores I'm the Doctor, Doctor Who. The Definition of Gaming is PC Gaming...
Still crashing at load-up where its loading the shaders or unpacking them. I'll just wait for a fix, and hopefully other updates come out to further refine this game.
 
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Still crashing at load-up where its loading the shaders or unpacking them. I'll just wait for a fix, and hopefully other updates come out to further refine this game.
What cpu are you running? Maybe it is a system stability issue? CPU usage does go up to up to almost 100% during shader compilation.
 
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Still crashing at load-up where its loading the shaders or unpacking them. I'll just wait for a fix, and hopefully other updates come out to further refine this game.
It's your cpu or ram that is unstable.
 
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this is weird, how is the 7900xtx getting 75fps on 2k Epic and 45fps on 4k Epic? what is the TPU custom scene?

I'm barely managing 55fps at 3440x1440 Epic with a 7900xtx, 13900ks and 8000mhz 48gb DDR5

also the game installed on Pcie gen 5 m.2
 

W1zzard

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So wait.... it crushes your system, but looks like an aging Fallout game, and without ray tracing? Why?
Because dev productivity, duh.
 
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Patch 101 just dropped 13.7 gigs size.

FYI.

Attention, stalkers.

Thanks for your passion and support since the release, it is really important to us. The Patch 1.0.1 is live both on PC and Xbox. This is our first fix patch that addressed over 650 different bugs and issues. Here is the list of the major updates for the game.




AI fixes:
  • Fixed groups of NPCs getting stuck and dying near Shelter during active Emission.
  • Fixed issue when Burer could drop any mission items out of the player's hands.
  • Added missing sound effects for Burer’s 'Telekinesis' ability.
  • Fixed issues with NPCs occasionally getting stuck and not reaching the mission location. This might have caused inability to interact with NPC or progress to the next mission stage due to idle behavior of mission NPC.
  • Fixed issues with performance drops/potential out-of-memory crashes in hubs and locations crowded with NPCs during long play sessions.
  • Fixed issue when NPCs would move to A-pose or start flying after death.
  • Fixed issue when NPCs could not track whether a target in cover was covered from shots, which caused them to shoot into cover.

And other, more than 20 different issues with AI.

Optimization fixes:
  • Fixed issue with invisible NPC/Mutants appearing in FOV while the Player is scoping.
  • Fixed fire visual effects that were not rendering at certain camera angles.

Also, we fixed approximately 100 different crashes, including potential memory leaks and EXCEPTION_ACCESS_VIOLATION issues.

Audio & Sound fixes:
  • Fixed issue when combat music was still playing while combat was finished.

And 7 other minor audio & sound bugs.

Balance adjustments:
  • Weapons and armor repair cost is decreased.
  • Significantly increased cost of artifacts (more revenue from selling).
  • Money reward for most missions is increased from 2 to 3 times.
  • Rookie difficulty armor and weapons buffs.
  • Damage from mutants is moderately decreased on Rookie difficulty (more mutant health balance changes in Combat Balance section).
  • Damage to player's weapon is decreased by 23 percent on Rookie difficulty.
  • Armor durability is increased by 12.5 percent.
  • Added silencer attachment for PTM to specific stash on Lesser Zone.
  • Fixed sell prices for Exoskeletons, they are now more expensive to sell.
  • Fixed sell price of upgraded weapons.
  • Rebalanced Hercules consumable: player speed debuff removed; increased the effect parameters (now more weight could be carried by player after consuming).

Some additional minor bugfixes.

Combat Balance:
  • Reduced some mission items' weight (including weight of scanners)
  • Slightly rebalanced Bloodsucker’s damage.
  • Decreased Bloodsucker’s strike protection rank (more damage from guns).
  • Reduced Boodsucker’s HP regeneration outside the combat.
  • Controller HP is moderately reduced.
  • Burer HP is moderately reduced.
  • Boar HP is moderately reduced.
  • Flesh HP is moderately reduced.
  • Damage to Boar from headshots changed to 100% of body damage.
  • Damage to Boar from shots to the limbs is increased.
  • Damage to Flesh from shots to the limbs is increased.
  • Significantly increased weapon melee distance.
  • Slightly increased knife melee distance.

Gamepad Input:
  • Increased gamepad dead zones

Characters:
  • Fixed eyes and teeth on NPC models.
  • Some minor fixes of NPC models and animations.

Cutscenes:
  • Added missing footage to TV displays in the final cutscene.
  • Fixed issue with deer animation in the opening cutscene.

And 20 other different bugs in the cutscenes.

Game Settings & Menus:
  • Adjusted unreadable text at the bottom of the Shader Compilation screen.
  • Fixed issue with the 'Nvidia Reflex Low Latency' option not being saved on subsequent boots of the game.

And 10 more minor issues.

Interactable Objects:
  • Fixed physics issues with destructible and movable objects, including those floating in the air.
  • Fixed interaction prompt with glass doors in SIRCAA’s inner yard, which caused a walkthrough blocker.
  • Fixed missing inner doors in the X-11 laboratory elevator.

And more minor bugs.

Main and Side Missions:

Resolved numerous mission blockers and bugs encountered under specific conditions. Key fixes include:
  • Fixed missing interaction with dead Blind dogs in the Nightingale’s Hunt mission.
  • Fixed uncompletable objectives in the Seek, and You Shall Find mission.
  • Fixed multiple issues in the There and Back Again mission, including one where the artifact couldn’t be found.
  • Resolved dialog loop with Zotov during the A Needle in a Haystack mission.
  • Fixed progression blockers in the Answers Come at a Price mission, including issues with bandits after an emission and missing the Heavy Key item.
  • Corrected mission markers for NPC locations in Hot on the Trail mission.
  • Fixed door-related issues in the In Search of a Guide mission and The Side Hustle mission.
  • Fixed issue when cutscene does not start during the Just Like the Good Old Days mission.
  • Fixed issue when Lodochka is missing in Quite's Camp during the Just Like the Good Old Days mission.
  • Fixed an issue during Just Like the Good Old Days when Lodochka acts aggressively after bringing him the Emitter.
  • It is now possible to turn off electricity in the flooded area during the To the Last Drop of Blood mission.
  • Fixed multiple issues in the On the Edge mission, including idle NPCs, stuck doors, and the Monolith attack progression.
  • Fixed progression blockers in the A Minor Incident mission, including issues with Bayun's collar and locked doors.
  • Addressed performance drops and confusing objectives in the In Search of Past Glory mission.
  • Fixed issues in the Visions of Truth mission, including stuck NPCs and blocked progression after dialogs.
  • Resolved stuck cutscenes and blocked progression in the Dangerous Visitors, Gray’s Last Hunt, and The Eternal Shining missions.
  • Corrected spawn behaviors for NPCs and enemies in The Boundary and Escape from the Cage missions.
  • Tweaked missions like Down Below, Budmo!, and A Big Score to resolve stuck NPCs, misaligned markers, and missing dialog options.

And approximately 120 other issues within the main line, side missions, and encounters.

Open World Experience:
  • Fixed stretched or missing limbs on humanoid corpses.
  • Fixed missing fast travel routes, including to the Concrete Plant for Toadstool.
  • Resolved issues with loudspeakers, fast travel, and NPC interactions in various locations, such as the Scientists' Bunker, and Chemical Plant.
  • Adjusted hostile NPC behavior during the Arena missions, including bandits’ tactics and increased ammo for the Tyrant fight.
  • Corrected mission progression in the Black Sheep and The Key to Freedom missions.

And approximately 50 other issues were fixed.

Player Guidance, Gear, and Weapons:
  • Fixed a bug that allows to sell items to the trader for more money that they actually cost.
  • Fixed input blocking issues with the PDA, inventory, and attachments when interacting with artifacts.
  • Corrected flashlight behavior after saving/loading.
  • Resolved issues with grenade type selection, compass marker overlaps, and missing mission markers.
  • Fixed inconsistencies with weapon and armor upgrade effects, including pricing and upgrade reversals.
  • Improved HUD behavior and prolonged the duration of "Point of No Return" hints during Down Below mission.
  • Fixed a bug where player could sell mission items using gamepad.

And approximately 50 minor “anomalies”.

Voiceover and Facial Animations:
  • Restored missing facial animations for Sava in the Hot on the Trail mission and Mugwort in The Eternal Shining mission.
  • Fixed missing voice lines during the Let No One Leave Unsatisfied mission.
  • Corrected radio call effects so NPC voices properly reflect distance during communication.

And a couple more things are fixed.

World:
  • Fixed flickering textures in various locations, including the Sphere, Military Base and Chemical Plant.
  • Resolved movement issues, including getting stuck in certain locations during missions like Once More Unto the Breach and A Tough Awakening.
  • Corrected artifact spawn points in some areas.
  • Fixed NPC behavior during encounters.
  • Adjusted voice volume during storm weather for improved audio balance.

And approximately 50 more bugs.




The work on the game and future patches continues. We are working on fixing the A-Life bugs, which will be addressed in future patches.

Please continue to share your feedback and opinions on forums and social media. We are reading comments, and noting things that we could improve in future updates. If you encounter any more “anomalies” that are not supposed to be in the Zone — report them to our Technical Support Hub. That will help us investigate your particular case and implement fixes faster:

https://support.stalker2.com/hc/en-us/requests/new

Thank you so much for your feedback, passion, and support during this period. Stay sharp, and see you in the Zone, stalker!
 

piffdaddy

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Have three game with UE5 , no issues at all !
That seems crazy to me. I have a 7800x3d and a 4080 and play at only 1440p and all UE5 games stutter just the same. Games on virtually every other engine are butter smooth. Maybe you aren't sensitive to it but UE5 is total garbage in my opinion. I don't even find it looks all that great. Not to mention it doesn't even use proper hardware accelerated ray tracing. Lumen is just dumb. You must be the only person that doesn't get these stutters on pc. I'm not saying you're wrong but I don't read too many stories from reviewers or users that have a completely smooth experience with any game besides hi-fi rush that is using this engine. Even UE4 does it on modern hardware that should overpower it with too much trouble. Anyway glad it's flawless for you.
 
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Is your GPU load near 100% ? If not, you are CPU limited
yes GPU Load is 99%~100%

my 7900xtx is watercooled and reaching ~3050mhz during gameplay, i doubt my 13900ks is limiting my GPU in anyway (also watercooled with direct die block)

but i guess it's a game side problem? game updated to 1.0.1 then 1.0.2 and everything is working like a dream now, 70fps Ave easily

thank you for the feedback though
 
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Benchmark Scores Very damn good
I own a number of computer stores in Australia and asked a fwe of the guys to compare a number of CPUs. The best makes no sense. The i5-14600kf overclocked to 5.8ghz all P and 4.5ghz all E (undervolting and overclocking on a z790. That chip stock by Intel stock has far too much voltage and low clocks. Having adaptive negative offset of max volt 1.28v @ 5.8hghz works perfect. Doesnt go above 75c under load and uses a lot less power) with 50x ring, ddr5 xmp cl30 2x32gb was able to keep a Asus RTX 4090 OC @ 2985-3060mhz (graph oc msi afterburner).
At 4k, epic settings, 100% resolution allows the GPU to always run above 80% and usually 92-100% for 96% of gameplay over 3 hours.

The result had the i5-14600kf when overclocked and undervolted (20% better than if left stock in bios) getting consistently the best result., Better than the i9-14900k, AMD 9950, 9900, 9800x3d.

Go figure.

With DLSS 3.8.1 plonked in the game directory is the only other change.

CPU-Z score: Intel Core i5 14600KF @ 5785.85 MHz - CPU-Z VALIDATOR
 
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It does look really bad to me, unoptimized like crazy. To get this kind of graphics you do not need UE5.....
 
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I own a number of computer stores in Australia and asked a fwe of the guys to compare a number of CPUs. The best makes no sense. The i5-14600kf overclocked to 5.8ghz all P and 4.5ghz all E (undervolting and overclocking on a z790. That chip stock by Intel stock has far too much voltage and low clocks. Having adaptive negative offset of max volt 1.28v @ 5.8hghz works perfect. Doesnt go above 75c under load and uses a lot less power) with 50x ring, ddr5 xmp cl30 2x32gb was able to keep a Asus RTX 4090 OC @ 2985-3060mhz (graph oc msi afterburner).
At 4k, epic settings, 100% resolution allows the GPU to always run above 80% and usually 92-100% for 96% of gameplay over 3 hours.

The result had the i5-14600kf when overclocked and undervolted (20% better than if left stock in bios) getting consistently the best result., Better than the i9-14900k, AMD 9950, 9900, 9800x3d.

Go figure.

With DLSS 3.8.1 plonked in the game directory is the only other change.

CPU-Z score: Intel Core i5 14600KF @ 5785.85 MHz - CPU-Z VALIDATOR
4K EPIC DLAA -FG , plus DLSSUpdater , latest patch , out in the field 100 plus fps , indoors 70 to 90 fps , 4090 is the work horse , 5950X DDR4 4600C18 2X16 stock! , spend all my time in the field , no issues since day one !
 
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Location
The Washing Machine
System Name Tiny the White Yeti
Processor 7800X3D
Motherboard MSI MAG Mortar b650m wifi
Cooling CPU: Thermalright Peerless Assassin / Case: Phanteks T30-120 x3
Memory 32GB Corsair Vengeance 30CL6000
Video Card(s) ASRock RX7900XT Phantom Gaming
Storage Lexar NM790 4TB + Samsung 850 EVO 1TB + Samsung 980 1TB + Crucial BX100 250GB
Display(s) Gigabyte G34QWC (3440x1440)
Case Lian Li A3 mATX White
Audio Device(s) Harman Kardon AVR137 + 2.1
Power Supply EVGA Supernova G2 750W
Mouse Steelseries Aerox 5
Keyboard Lenovo Thinkpad Trackpoint II
VR HMD HD 420 - Green Edition ;)
Software W11 IoT Enterprise LTSC
Benchmark Scores Over 9000
If I would use that, then nobody would understand what I meant, be glad not to use HD Ready anymore
I honestly never understood what 2K is supposed to mean either, and I won't spend effort trying to figure it out, we don't need this term at all between FHD, (W)QHD and just the resolution numbers themselves. All that gets identified to me is that people who say 2K don't know fuck all about tech, and if they do, they should know better.

HD Ready was of a similar quality: bullshit, pretending to be something its not, it says exactly nothing, just like 2K which is not a resolution that's available anywhere. Its either under or over it. For 4K life's a little different because the gap between the previous resolution step is pretty big, I guess; but even 4K isn't 4K, again, marketing, pretending to be more than it really is.
 
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