- Joined
- Jun 29, 2023
- Messages
- 560 (1.07/day)
- Location
- Spain
System Name | Gungnir |
---|---|
Processor | Ryzen 5 7600X |
Motherboard | ASUS TUF B650M-PLUS WIFI |
Cooling | Thermalright Peerless Assasin 120 SE Black |
Memory | 2x16GB DDR5 CL36 5600MHz |
Video Card(s) | XFX RX 6800XT Merc 319 |
Storage | 1TB WD SN770 | 2TB WD Blue SATA III SSD |
Display(s) | 1440p 165Hz VA |
Case | Lian Li Lancool 215 |
Audio Device(s) | Beyerdynamic DT 770 PRO 80Ohm |
Power Supply | EVGA SuperNOVA 750W 80 Plus Gold |
Mouse | Logitech G Pro Wireless |
Keyboard | Keychron V6 |
VR HMD | The bane of my existence (Oculus Quest 2) |
Isn't it the complete opposite, and most games using UE5 suffer from horrendous shader stutter?Shader Stutter and Accessibility
Unreal Engine 5 is designed to avoid shader stutter, and it's a non-issue in most games using that engine.
The only UE5 game I've touched besides this game has been fortnite, and that had shader compilation sutter for me. You can also see silent hill 2 for another UE5 game that suffered from bad stuttering.
I also find it funny that my performance is horrendous even when having all but 2-4 settings stuck on low, and because TAA is off, it's a raving disco of instability and hilarious lighting problems (problems that exist even on max settings, even if to a lesser degree). The game already looks mediocre though, so it's not that big a deal to have it pinned at those low graphics settings.